But there's plenty to be said about HBO's latest blockbuster, from
random NPC encounters that send you on trivial treasure hunts, to layered quests that increase in difficulty and intensity the longer you play.
Most interestingly the game allows you to add
any random npc you might see to your super hero squad; from civilians, to police and soldiers.
Those you encounter on the way as
random NPC's; the traders, those giving out side quests are less distinctive.
Felt like it had absolutely no variety in its gameplay, and fetch quests running from one location to another to complete something tedious for
some random NPC became particularly dull.
When we're out in the wilderness, maybe we come across two
random NPCs who just happened to meet and are having a contextual conversation.
Thankfully drones and
the random NPCs are not the only thing you will be fighting in the story mode, there are also boss battles with both sides of Marvel and Capcom characters.
It's a satisfying, addictive loop that feels rewarding thanks to A) varied layers of progression both based on how much money you earn and how accomplished you are at each job; B) the overabundance of Things to collect and use; C) tons and tons of fetch quests given to you not only by your Life teacher, but by
random NPCs (all of whom have their own names and personalities, in true Animal Crossing style).
Those random NPCs in the main games who only have one line must have lives too, right?
These won't just be
random NPCs who happen to populate the camp, but characters with depth, stories to tell and distinct personalities.
Unfortunately, missing from the remake are any new cutscenes or extended conversations with characters who are vital to the plot; as in the original, most of the story is told through conversations with
random NPCs.
Not exact matches
I also look for interesting world simulations so it feels like you are in a different universe (so lots of
NPCs with
random personalities and little stories, or even mini games.)
Boring
NPCS, meaningless fetch quests, boring political plot, repetitive looting, insulting puzzles, amazingly stupid AI and way to much
random RNG quests that have absolutely no meaning.
You speak to an
NPC, roam around areas filled with
random baddies to find the place you want to be and then work through the henchmen until you get to a boss.
Side missions also appear at
random intervals and completion of these (most of which consist of guard the
NPC or kill the enemies in the vicinity) will fill your special attack gauge which upon activation not only unleashes a devastating attack but also partly refills your gas and blade meters.
Helpful
NPC's will offer quests that can be undertaken and completed for XP rewards, or players can simply explore, engage in
random encounters with enemy Grineer, and even participate in mini-games like fishing.
The
NPCs doling out these gems suffer the same incessant barrage of
random encounters that follow your character, so they must often halt mid sentence and deal with some new conflict of their own.
At times,
random monster invasions can occur, and occasionally an
NPC in your village may give you a quest where you must battle against waves of the beasts.
- Still a few aspects to be tweaked to achieve greatness perhaps, such as the
random encounters and lack of identifying
NPCs at distance.
Many seemingly pointless
NPCs will spout
random knowledge, or silly puns, which all work very well for a Western audience.
The irritating aspects of many RPGs —
random encounters, fetch quests, forgettable
NPCs — are often accepted with a sigh and «that's just the way it is», but Xenoblade instead questions why this is so and offers alternatives which are frequently better than the status quo.
You can walk around and run into
random encounters,
NPCs, places and creatures and spend hours upon hours levelling up that way.
Obviously, there is a catch — you can't just go wandering round
random Lego world biomes, you do have to complete several missions in the worlds helping
NPC's with builds, finding bricks, finding characters — the list is endless — all to earn the gold bricks allowing you to visit new worlds.
While you can see friendly characters you can partner with on missions walking around town, many of the
NPCs are duplicated models placed in
random spots of the map.
Surrender to the
NPC and you will get one
random card from their deck and 700DP.
You can kill
NPC shopkeeper and take his wares, enter
random people's house and loot and kill the inhabitants.
For starters, leaving the base greets you with a big, blurry, open city area for you to navigate, devoid of
NPCs and only populated with
random enemies, hidden items, and dungeon entrances.
Cappy not only helps you inhabit baddies, but also helps you possess neutral
NPCs like New Donk City residents, stone effigies,
random tanks and even dinosaurs — yes, Mario can now become a dinosaur.
Later, when
random encounters become a thing in towns and on the world map, talking to every
NPC again and again becomes a real chore.