Sentences with phrase «random battles»

"Random battles" refers to unexpected or unplanned confrontations or disagreements that occur unexpectedly or without any specific reason. Full definition
I'm glad I got it so this type of game can be supported, but I don't consider 2 hours of random battles for 10 minutes of dialogue a fair trade off.
Featuring a stellar international cast, and told from the perspectives of both sides, it is a fascinating look at the massive preparations, mistakes and random battles in history.
Although I think this game is incredible, to enjoy it you have to be okay with random battles.
The general idea stays the same and you'll still level up through random battles, purchase gear and complete small quests.
I'm an advocate for random battles disappearing entirely in favour of visible enemies, so this is a worthwhile change.
At it's worse, by the time the screen has fully faded in from the battle, it'll already be fading out to a new random battle.
As there are so many random battles though, I was pleasantly surprised that there is a tactics option that really helps power through battles quick so that I could continue on my journey.
Most random battles aren't all that interesting, due to the very low difficulty level and the glacial combat pace, with things moving too slowly even at the highest possible battle speed.
If you don't mind tapping through menus to grind for XP, or having your exploration interrupted by random battles, then I reckon you'll enjoy it.
No extra random battles are required and no DLC is required, so in my opinion this is far away from grinding.
Also I was hoping more people would have said something against random battles but apparently not.
I agree with the commenter below me about random battles.
There's a high abundance of random battles along the way too, which is only to be expected for an aging game and perhaps even embraced by many an old school gamer.
Explore mode opens out random battles if you need to acquire more cards, but is grind heavy and not for everyone.
Traditional random battles are gone, in exchange for seeing your enemies in the world and planning you attacks.
Had Persona 3 included such a feature I probably wouldn't have given up after losing the better part of an hour's progress to an ill - timed random battle.
Otherwise, random battles always skip everything after the 1st 10 seconds.
That means lots of random battles, moving around the world map and finding treasure.
You start off extremely weak but over time (and many random battles) you gain strength and become powerful!
While purists and traditionalists may be turned off by this admittedly large alteration, it does defeat the stop and go interruption of random battles as well as creating a more cohesive and realistic experience.
You'll also get caught up in random battle encounters while you're out exploring, plus there's treasure chests to discover and weather conditions to be aware of.
For fans of Pokémon lore this is a very neat and interesting look at Pokémon from all generations just existing in a world that isn't strictly built to get into random battles and fight.
He doesn't carry the same scythes the whole game, but rather upgrades to higher tier ones as they drop after random battles.
If you're a seasoned RPG veteran, I highly recommend playing on King difficulty with the encounter rate set to Low — not only will this ensure random battles occur at a more comfortable rate, but it will also ensure those battles are more challenging (since the lower number of them will mean less leveling - up along the way).
I eventually determined that the way it did random battles was, apparently, at the conclusion of your last battle, it calculated a random number which would be the number of steps until your inevitable next «random» battle.
There are enough random battles between save points that you're always in a bit of danger of running out of MP to keep everyone patched up, which I suppose is a good thing when I'm writing about the game, but fairly unpleasant when I'm playing it.
Most missions tend to play out in a predictable way — do a small amount of investigating, run around fighting random battles in EDEN, then tackle a boss or Domination Battle.
What makes random battles particularly bad is that they deprive players of choice and control.
Your first prayer will cost 100G earned through random battles on the battlefield, and each subsequent prayer will add an extra 100G to the previous price.
Like any RPG you'll gain levels from random battles, and you'll meet new characters that can help you along your journey.
I «m pretty sure if you added random battles to the equation, I wouldn't have been able to handle it.
This new map introduces the new Holdout sub mode into the Survival mode and drops players into a new random battle location each and every wave.
All this is coupled with one of the era's best soundtracks, and a freewheeling combat system that abolishes tiresome random battles and amps up the turned - based action.
This is especially frustrating since random battles tend to be unforgiving, and there is no way to revive fallen allies outside of towns until the game is nearing completion.
This is especially frustrating since random battles tend to be unforgiving, and there is no way to revive fallen allies outside of towns until the game is nearing completion.
While random battles can sometimes drag on just a little long for my liking, bosses are immensely satisfying, and the game is still very nice about letting you pace yourself with its content.
There may be a peppering of long in the tooth JRPG random battles as you walk through the streets.
I never thought I'd see the day a Final Fantasy game included online leaderboards and social media functionality, but didn't allow you to grind random battles in order to level up your team.
None of this changes the key thing for me: I dreaded entering every single random battle in the game, bar none.
The game mechanics are similarly traditional of the genre, with constant random battles interrupting your travels.
Like in those games, you progress through the game as you travel around the World Map, encountering random battles out in the wilderness, going to shops for information and equipment and magic, and roaming through dungeons to encounter boss fights and find key pieces of story information.
Although you have the standard turn - based random battles, Suikoden II also has some larger scale battles.
Other changes, like the lack of random battles also are structured toward this goal, but on a more tangential level.
While the graphics and music may not be the most ideal, Square Enix makes up for it by removing random battles and improving quality - of - life.
Personally, I like the freeform battle system as opposed to a rigid turn - based design seen in many JRPGs as well; this probably stems from my lack of patience and interest in repetitive random battles, as well as typically favoring western games.
Mechanically, what worked in Final Fantasy IV still works here, random battles aside.
Shouldn't have to do several hours of random battles just to finish the game
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