Crash Bandicoot is decent, but with its many
random difficulty spikes and around fifteen infuriatingly sadistic levels peppered over its latter half, it hasn't aged gracefully.
There were
some random difficulty spikes during the second chapter, but for the most part, it's a very easy game that doesn't last long.
Coupled with that is
the random difficulty spikes that can severely punish unprepared players.
Full Metal Furies excels at addictive gameplay and a story that doesn't take itself too seriously, but suffers from
random difficulty spikes and a control scheme that takes a while to learn.
In fact, my only real complaint on this game would have to be
the random difficulty spikes.
Not exact matches
Whether it's the floaty and complicated vehicle handling, the confused radar, the repetitive nature of the missions, or the
random and surprising
difficulty spikes, Planet 51 gives players (especially younger ones) a multitude of good reasons to stay away.
Those
spikes in
difficulty are a real pain for us to smooth out, with
random dungeons and bosses or different card sets.
In Push the Lane, different
difficulty spikes happen at different (slightly
random) times, resulting in a slightly different line shape each game, but a same, or similar amount of
difficulty overall.
Though it can be a bit frustrating thanks to
difficulty spikes that seem a bit
random, it also makes the experience somewhat enjoyable as one tries to get through tougher and tougher mazes.