The phrase
"random encounters" refers to unexpected or unplanned meetings or events that happen without any prior knowledge or preparation. It usually describes chance encounters with people or situations that you did not expect or anticipate.
Full definition
A not so
random encounter in a hotel bar triggers unforeseen consequences, but just who is the hunter and who is the prey?
People need to work out that they should be healing and taking it slowly soon enough and even
random encounters with players lead to more than acceptable team work matches.
In this way, a difference of one level can have a significant impact on the difficulty of most boss fights and even
many random encounters.
While we didn't see evidence in this demo, we were told by staff that this
seemingly random encounter and others like it will impact the narrative of your story.
Especially in games
where random encounters are the main course of battle, monster encounters are numerous and in many situations, not a challenge.
Standing between point A and point B on any travel itinerary is an endless stream of
random encounters constantly begging for your attention.
There's an indicator in the corner that tells you when the
next random encounter is, so you can make informed decisions about how many steps you're able to take safely.
While traveling along the map, you'll come
across random encounters and other bonus areas that essentially allow you to level up whenever you see fit.
As mentioned, the combat isn't great, offering up
random encounters with turn - based action, although calling it «action» is certainly stretching it a bit.
In this way, a difference of one level can have a significant impact on the difficulty of most boss fights and even
many random encounters.
Most of its challenge is delivered via boring tests of endurance, like dungeons full of dead ends, tedious fights for shitty rewards, and high
random encounter rates.
If you have the experience not to be thrilled by
random encounters at last call you're finally ready to meet some discerning local singles.
Dragon Quest V was the first game in the series in which certain monsters
from random encounters may offer to join the player's party.
Later,
when random encounters become a thing in towns and on the world map, talking to every NPC again and again becomes a real chore.
If you choose not to level - grind, and always use the item «Sibyl's Balm» to reduce
random encounters on the field and in dungeons to nearly zero, you will definitely find the game challenging.
The Bad: Instant kill abilities are too good and allow the player to trivially win
most random encounters when properly built for.
Not only are these skills the key for significantly - higher amounts of damage to bosses, but they're useful to use in
random encounters since you can use the lower - cost skills and regain most, if not all of those skill bars by the next fight, making fighting your way through dungeons easier to manage than just wasting skills and doing physical attacks until your next Healing / Save Point.
Had the remake improved on some of its faults, like a
high random encounter rate and slow - paced battles, there's no question it would earn a top spot in handheld history.
Fortunately, micro-transactions are no longer a thing in Asdivine Hearts, so all of the currency you need for the special in - menu Shop can be obtained from special enemies
during random encounters.
Unless you're planning on playing with friends and don't care
about random encounters in ranked matches, Meteos Wars is pretty tough to recommend.
In the game, players could travel around maps and encounter enemies that initiate a battle sequence, much
like random encounters in older Final Fantasy titles.
Just learned the Cthulhu game existed from this week's BFF Report; the idea of having some control
over random encounters while not fully elliminating them appealed to me enough to buy it off Steam.
Inside Myrah's vessel, players will
face random encounters in real - time combat, trade with other space travelers and utilize an easy - to - use Starmap to navigate a galaxy full of hand - crafted worlds where the fully - voiced main story takes place as well as procedurally - generated planets brimming with side quests.
You can walk around and run
into random encounters, NPCs, places and creatures and spend hours upon hours levelling up that way.
Along with our amnesiac heroes, we've got a ridiculous story that goes from goofy to dramatic at about the midway point, grinding aplenty, mostly straightforward dungeons populated
by random encounters, boss fights that can take a ridiculously long time to muscle through, and more.
In Bravely Default, when you see a treasure chest, you've been taught to dread the unknown number of
random encounters between you and it.
Kershaw has leveled up enough to walk around bored in the RPG of baseball if he wants to,
fighting random encounters by mashing the A-button repeatedly.