Sentences with phrase «random encounters»

The phrase "random encounters" refers to unexpected or unplanned meetings or events that happen without any prior knowledge or preparation. It usually describes chance encounters with people or situations that you did not expect or anticipate. Full definition
A not so random encounter in a hotel bar triggers unforeseen consequences, but just who is the hunter and who is the prey?
People need to work out that they should be healing and taking it slowly soon enough and even random encounters with players lead to more than acceptable team work matches.
You must then make your way through an assortment of random encounters before achieving your goal.
Don't treat this as a replacement for random encounters.
You'll be fighting tons of monsters through random encounters, of course.
And no more random encounter battles, be able to see the enemies while exploring and decide whether or not to engage.
The scripted missions are balanced out by random encounters which offer a less narrative - heavy experience.
There are random encounters as players explore the areas.
You explore dungeon in first - person, and battles are turn - based random encounters.
In this way, a difference of one level can have a significant impact on the difficulty of most boss fights and even many random encounters.
All of the battles are turn - based, with nearly all of them featuring random encounters.
All the writing is new, and no more random encounters.
While we didn't see evidence in this demo, we were told by staff that this seemingly random encounter and others like it will impact the narrative of your story.
Especially in games where random encounters are the main course of battle, monster encounters are numerous and in many situations, not a challenge.
You could cook, summon a bunny to travel without random encounters, make jewelry, and on and on and on.
Wouldn't fighting through the Main and Side Stories be more satisfying than playing random encounters?
Standing between point A and point B on any travel itinerary is an endless stream of random encounters constantly begging for your attention.
There's an indicator in the corner that tells you when the next random encounter is, so you can make informed decisions about how many steps you're able to take safely.
One part of the game that's particularly old school is the constant random encounters.
While traveling along the map, you'll come across random encounters and other bonus areas that essentially allow you to level up whenever you see fit.
The battle system is a pretty traditional, old school set up, with turn - based battles that follow random encounters.
As mentioned, the combat isn't great, offering up random encounters with turn - based action, although calling it «action» is certainly stretching it a bit.
Another departure from classic RPG battles is the lack of random encounters.
Also there are random encounters which you can interact with.
In this way, a difference of one level can have a significant impact on the difficulty of most boss fights and even many random encounters.
Most of its challenge is delivered via boring tests of endurance, like dungeons full of dead ends, tedious fights for shitty rewards, and high random encounter rates.
If you have the experience not to be thrilled by random encounters at last call you're finally ready to meet some discerning local singles.
Dragon Quest V was the first game in the series in which certain monsters from random encounters may offer to join the player's party.
Later, when random encounters become a thing in towns and on the world map, talking to every NPC again and again becomes a real chore.
If you choose not to level - grind, and always use the item «Sibyl's Balm» to reduce random encounters on the field and in dungeons to nearly zero, you will definitely find the game challenging.
The Bad: Instant kill abilities are too good and allow the player to trivially win most random encounters when properly built for.
Not only are these skills the key for significantly - higher amounts of damage to bosses, but they're useful to use in random encounters since you can use the lower - cost skills and regain most, if not all of those skill bars by the next fight, making fighting your way through dungeons easier to manage than just wasting skills and doing physical attacks until your next Healing / Save Point.
Had the remake improved on some of its faults, like a high random encounter rate and slow - paced battles, there's no question it would earn a top spot in handheld history.
Fortunately, micro-transactions are no longer a thing in Asdivine Hearts, so all of the currency you need for the special in - menu Shop can be obtained from special enemies during random encounters.
Unless you're planning on playing with friends and don't care about random encounters in ranked matches, Meteos Wars is pretty tough to recommend.
In the game, players could travel around maps and encounter enemies that initiate a battle sequence, much like random encounters in older Final Fantasy titles.
Just learned the Cthulhu game existed from this week's BFF Report; the idea of having some control over random encounters while not fully elliminating them appealed to me enough to buy it off Steam.
Inside Myrah's vessel, players will face random encounters in real - time combat, trade with other space travelers and utilize an easy - to - use Starmap to navigate a galaxy full of hand - crafted worlds where the fully - voiced main story takes place as well as procedurally - generated planets brimming with side quests.
From the start of the game my team was over-powered and with random encounters happening so often, the battles did get a bit boring.
You can walk around and run into random encounters, NPCs, places and creatures and spend hours upon hours levelling up that way.
Along with our amnesiac heroes, we've got a ridiculous story that goes from goofy to dramatic at about the midway point, grinding aplenty, mostly straightforward dungeons populated by random encounters, boss fights that can take a ridiculously long time to muscle through, and more.
The game uses random encounters for battles, but in a refreshingly different way.
In Bravely Default, when you see a treasure chest, you've been taught to dread the unknown number of random encounters between you and it.
Kershaw has leveled up enough to walk around bored in the RPG of baseball if he wants to, fighting random encounters by mashing the A-button repeatedly.
The sidequests or random encounters became lacklustered: do three or four, youve done them all.
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