I often found it was a better option just hoping
a random item drop would provide something better than going through the hassle.
Characters suffer debuffs the longer they have it without drinking «the blood,» a new
random item drop.
In the game you can forge all your weapons up to level 9, the last orb or two being obtained as
random item drops by certain enemies, mainly found in the Mana Fortress, with the exception of the Sword.
Not exact matches
Some enemies also
drop random loot that can be used to create new
items.
The enemies also offer loot
drops that are
random but depending on your luck, you might get some highly useful
items from them.
New
items are gained via Supply
Drops, or loot chests as they essentially are, each one providing a
random selection of new stuff, including different variations of weapons with slightly altered stats and visuals and rarities.
Creators populate the store with cosmetic
items that enable you to tweak the designs of your favourite characters, either by buying them directly, buying a key for a
random loot chest, or by earning them through a post-match
drop.
In Xenoverse 1, there were
random item / attack / costume
drops.
Many
items greatly increase parameters and dungeons can be played over and over again for
random drops.
While the loot
drop is still
random, you can make a good guess on what kind of
item or
item quality you'll get from it.
- Skills are
item - based which can make it frustrating to get all of the skills you want (and some of them can only be acquired from
random drops or trading with other players).
Then there is often more
random effects such as higher probability for
item drops, all of these add a more personal feeling to the weaponry of the game and allowed me to grow more attached to each gun.