Sentences with phrase «random loot»

"Random loot" refers to items or rewards that are obtained in a random or unpredictable way within a game or virtual world. It means that when completing quests or defeating enemies, the items received will vary and cannot be predicted beforehand. Full definition
Thankfully, you don't have to rely on random loot drops for your equipment.
All in game cosmetics are earned and unlocked through gameplay by purchasing random loot boxes using in game credits, not real money.
How the vending machine will work is that players will be able to exchange raw materials for random loot.
There are also more aircraft to retrieve from random loot drops in specific levels, and in - game achievements for those that want something else to aim for.
And you can buy more with the in - game credits, if you're after more random loot.
Following that is random loot drops so that you can never guarantee that you will get the same fear from a location.
The addition of random loot boxes (called «gatcha» in Japan) has only fueled the fire (and fed players» gambling addictions).
Weapons can be obtained through shops in town, or as random loot from enemies, which can also be upgraded thanks to augments.
It was reported in December that starting May 2017, developers whose games contain random loot box drops will be required to reveal the underlying odds in compliance with new Chinese regulations.
In - game currency takes the form of pizza slices ($ 5 per 150 slices) which can be used to purchase random loot chests, new figures, and special quest modules that drop epic level loot.
2) Value for your buck Let's see: for 124 hours of play PUBG cost me 36.99 $ (cad) and for 56 hours of play Zelda cost me 80 $ (cad) PUGS never charged me for maps, new stuff, and updates but Zelda already is charging me for DLC and Microtransaction (sorry I meant Amibo that provide me with random loot like exclusive gears).
The amount of customization is almost infinite, and I can't believe I have to say this, but you don't get random loot boxes that have become the norm in the industry these days.
So here's Destiny, a game with last gen graphics running at only 30 frames per second, a single player campaign with no story hashed into a multiplayer random loot generator.
You can easily spend way less on Skylanders than most people do throwing cash away on random loot boxes in most modern shooters, lol.
Of course, the system will likely annoy as many people as it manages to please since random loot means lots of time spent getting bits and pieces for characters you don't play as.
As such, all you end up doing is running around from Point A to Point B with the option to nab glimmering objects to acquire random loot.
If you're not interested in those, and couldn't care less for Gamerscore, then the random world generation, random loot placement, random boss fights and random item pickups could quite possibly see you failing to see this story through to the end.
Darksiders II also has a ton of different items, beyond just random loot drops, to search out, and finding them all looks to be a 40 - 50 hour process, not counting a New Game + second playthrough.
These regulations, reported by Eurogamer sister site Metabomb, went live at the start of May and mean that games offering random loot systems in exchange for money (including Dota 2 and League of Legends) now need to disclose the probabilities working behind the scenes.
Rift Coins and Rift Disks replace random loot drops in Combat Trials and can be traded in for more rare equipment and weapons while Crystals are awarded at each new Prestige Level and can be used to reset attribute points and acquire Rift Disks.
Loot boxes give random loot are simply paying to not have to kill uruks.
All uruks drop random loot when killed.
For example, beneath the comments reel, users might see a promotion like «Watch Paladins streams for a chance to earn random loot to use in - game.»
That said, there are obvious and significant differences between the monetization approaches of the two titles that impacted the latter's potential from the outset, namely that Super Mario Run features a one - time paid «unlock» for all its content while Fire Emblem Heroes utilizes more traditional to mobile, random loot mechanisms relying on consumable in - app purchases.
Borrowing from other modern shooters, the game now lets you buy «Gear Packs» full of random loot via either in - game currency or real money.
As the above shows, basically Vermintide 2 has changed the game by shifting the main thrust of your character progression from hoping for random loot drops to power up to a guaranteed power up through leveling up.
Now there's other elements that can be present in RPGs, but not all have them and aren't core components (such as random loot, crafting, story choices, etc)
The rewards on offer are generally must - have items and Mother Boxes containing random loot, and at the time of writing, a whole new universe of events has arrived with the opportunity to unlock exclusive gear from the Wonder Woman movie.
Perhaps EA runs away from the card - based Ultimate modes as part of the recoil from random loot and microtransactions; maybe the new creative director is a big part of that.
Legion is still very much WoW, but it's like the WoWiest WoW I've ever played, refined to be much more consistently engaging instead of solely focused on getting random loot or grinding out good vibes from an in - game faction.
War discovered new weapons and abilities through dungeons and purchasing of upgrades, but Death deviates from the Zelda style of loot progression and falls into a more random loot generator.
As the above shows, basically Vermintide 2 has changed the game by shifting the main thrust of your character progression from hoping for random loot drops to power up to a guaranteed power up through leveling up.
A lot of your customisation options are sadly now locked, requiring in - game currency or random loot boxes to unlock them, which can be best earned through the MyPlayer modes.
This is a fairly decent multiplayer FPS - RPG hybrid with a random loot gimmick for weapons.
Think 10 - minute - Torchlight II; heaps of random loot, simple character progression, and tight hack»n' slash combat.
Iron Brigade piles these on, with multiple leveling systems, new unique environments to see, random loot drops and a simple but very funny story.
Also, it's a pretty rad loot - based dungeon crawler on its own, boasting tons of quests, random loot, and awesome encounters.
Traditionally they were purchased with currency earned based on completing a song, but now they're more similar to a random loot drop.»
Some enemies also drop random loot that can be used to create new items.
When said product is not only devoid of any promised laughs, but is also a receptacle for a cinematic sewer line, I'd call it justifiable cause for loud screaming, random looting and worldwide anarchy.
Well, most games that award you random loot do have a chance to get loot for other classes also.
But the biggest draw of the multiverse is all the shiny gear, especially as there's often a planet that award gear for a specific character rather than just handing you boxes full of random loot.
What's more is that at the end of each activity a loot system hurls some random loot your way, and just like armour in an RPG you can swap out some vehicle parts to make way for the new ones you got in the loot drop, all of which revolves around numbered scores you're trying to push up to make the highest rated vehicle.
Too litte weapon variations, and the random loot were just stronger stats for each weapons.
With each crucible, strike or otherwise having the chance to throw an «Engram» your way, you had to crack the thing open to grab the random loot housed inside.
Gameplay-wise, anyone one who plays dead nation, or any twin stick shooter will know what to expect, this time they decided to add in rpg elements and random loot; and both were good; but they left me wanting more.
Gameplay-wise, anyone one who plays dead nation, or any twin stick shooter will know what to expect, this time they decided to add in rpg elements and random loot; and both were good; but they
The supply drops contain random loot, along with a new KVA Recon gear set.
I stress unlocks because you don't go into the Gungeon with these items, you simply unlock their spots in the Ammonomicon, which adds them to the list of random loot you can find during your delving.
Traditionally they were purchased with currency earned based on completing a song, but now they're more similar to a random loot drop.

Phrases with «random loot»

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