Not exact matches
With the Bandit Mantle and Plunderblade, you will be able to earn lots of extra
rewards while simply completing
random investigations and other
quests.
It's a satisfying, addictive loop that feels
rewarding thanks to A) varied layers of progression both based on how much money you earn and how accomplished you are at each job; B) the overabundance of Things to collect and use; C) tons and tons of fetch
quests given to you not only by your Life teacher, but by
random NPCs (all of whom have their own names and personalities, in true Animal Crossing style).
Recruiting through
quests (like finding a missing item, beating up somebody who is giving them trouble, or even just visiting their secret dungeon base for a cup of tea) and social interactions is way more fun than the
random recruitment found in previous Pokemon Mystery Dungeon titles, and it keeps you playing as there's always a tangible
reward for adventuring.
Helpful NPC's will offer
quests that can be undertaken and completed for XP
rewards, or players can simply explore, engage in
random encounters with enemy Grineer, and even participate in mini-games like fishing.
All of the
random fetch
quests are there to simply provide you with EXP and material
rewards so you can level up quicker and craft stronger gear.
will shops offer a more solid selection of gear, will there be
quest rewards, or is the best way to upgrade still left to
random chance and time spent grinding?