Sentences with phrase «random side quests»

Each offers slight variations in gameplay mechanics, but the basic franchise thrust of parkour, melee, and random side quests remains the same throughout.
The character you choose automatically levels up as you gather XP by killing enemies or picking up random side quests.
Some of these quests are required to continue onto the main story, but there are also random side quests scattered throughout the many areas you will discover during your time in the game.
Instead of following a simple sandbox style storyline with random side quests, players are deciding how they want to take over the cities and beat the game.
I did finish every last percentage point of the story and I have to say I enjoyed the random side quests and hunting more then the central story missions.

Not exact matches

Aside from story missions, side quests and recurring activities like alleyway brawling and dice games, there are random, pop - up scenarios that prompt awkward memories of Bethesda's early forays with radiant storytelling.
Inside Myrah's vessel, players will face random encounters in real - time combat, trade with other space travelers and utilize an easy - to - use Starmap to navigate a galaxy full of hand - crafted worlds where the fully - voiced main story takes place as well as procedurally - generated planets brimming with side quests.
The story of the game can easily keep you invested for numerous hours, and that's not counting the many side quest, and other random things Kiryo can get up to during the game.
Straying from the main plot you've got a multitude of side missions with «Strangers and Freaks» quests or just random events that happen in world that you can choose to interact with.
With beautiful animations, character voice overs, and even music; there's no doubt you will be busy undertaking the games dungeons while completing both the main story and even the side - quests given by random residents of the district.
Aside from the main quest side missions and random encounters of sorts keep things relatively interesting often taking the form of small shoot outs or hostage rescue.
Lifespan: 8 With five uniquely different classes to try out, 60 levels to level to and a wealth of side quests, random dungeons and epic loot to uncover there's no doubt you'll be playing the game either on your own or with friends for years to come.
The random encounters of monsters and Foul Fate events as you amble around the board does a reasonable job of recreating how you can come across just about anything on your travels in the videogame, and it's nice to see side - quests included in the primary quests, mimicking how the main narrative in The Witcher frequently branches out.
While travelling you'll also discover random encounters that serve as small side quests, such as coming across a ransacked caravan, which help to break up the storyline.
Those you encounter on the way as random NPC's; the traders, those giving out side quests are less distinctive.
There isn't a great deal to do other than the stick to the story or fight random hordes of enemies, but there are a few other options, in the forms of side quests and crafting.
Each objective you complete whether it be side missions, main quest, or random events happening in the wasteland will allow you to rank up and pick from a variety of different skills.
Also, Mario has a number of side quests and random places to explore, so I will say this counts.
I initially took these to be similar to the randomized events in games like Guild Wars 2, but they don't seem to be random or respawn once completed, so I'm taking them to simply be side quests by another name.
There's so damn much to do, between the main story, all of the social interaction side quests, the random dungeons, and the monster collection.
The only slight annoyance in the game is that some of the side quests feel tedious (the ones that aren't for supervillains), for example having to clear sections of the road with your Bat - tank, and having to disarm random mines.
But here too there are more ambitious plans: side quests, further elements to the main story, and a world that has to remain consistent and coherent despite its random generation and the fact that players individually will only see a small portion of what's there.
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