Not exact matches
In co-op there's: Today's Pick, which is a set
of random challenges that change on a daily basis; Annihilation, which has you clearing a set number
of marbles before
time runs out; Colour Split, similar to Annihilation but each player is assigned just one colour; and Co-Pilot, whereby two players share a cannon with player one
firing the marbles and player two piloting angle.
Enemy spawners pump out two, three, or four baddies at a
time at
random intervals, holding down
fire can automatically spew a continuous stream
of bullets onto the screen, and all the while you deal with small frame pops and slight slowdown, complete with missing audio for seemingly
random sound effects.»
That said, there are obvious and significant differences between the monetization approaches
of the two titles that impacted the latter's potential from the outset, namely that Super Mario Run features a one -
time paid «unlock» for all its content while
Fire Emblem Heroes utilizes more traditional to mobile,
random loot mechanisms relying on consumable in - app purchases.