Sentences with phrase «random turn based battles»

FF12 is a guilty party here, doing away with the random turn based battles in favor of a real time combat, with no difference between fighting and exploration which makes for some annoying moments when monsters just decided to start spawning onto you, or aggro - ing from across half the entire zone; this can lead to some horrific «oh crap!»
Are you telling me that your not just mashing the defualt attack command to get through most random turn based battles?

Not exact matches

The encounters are invisible and random, and the battles are the stereotypical turn - based affairs associated with the genre.
All this is coupled with one of the era's best soundtracks, and a freewheeling combat system that abolishes tiresome random battles and amps up the turned - based action.
The dev explains: «The turn - based combat in Battle Chasers is inspired by the great JRPGs of years past, with three major features: the Dual Mana system; an Active Initiative Bar with random buffs and debuffs; and momentum - shifting super attacks called Battle Surges.»
Guardians of Arcadia ® harks back to classic RPGs of the 1990s, with chibi character design, random battles, a strategic turn - based combat system, and a fully 3D explorable world.
The random, turn - based battles feature the same first - person view with lovingly - animated enemies.
A quintessential RPG from Square Enix Explore a massive, beautifully designed world Battle 250 + different monsters designed by famed artist Akira Toriyama Travel, win turn - based battles, earn items, manage them, and grow stronger No random encounters — watch as enemies roam and chase you on the field!
Bravely Default is a turn - based RPG with random encounters and a battle system focused on the job system.
While the core of the game at the regular difficulty contains turn based battles, the lower difficulty lets you skip many of the «random» battles, thus allowing you to enjoy the story at a quicker pace.
The battle system is your standard random encounter, turn based RPG.
Suddenly changing a game that has historically been turn based with random battles to an MMORPG is just daft.
The battles are random, as with most RPGs, but they are a mashup of normal turn - based fights, and tactical ones like what you would see in Final Fantasy Tactics.
Wherever they travel, lots of random battles ensue, taking form in classic turn - based combat.
The meatier half of the game comes in the form of turn based battles with random monsters, wherein your costumes play out as their fully realized forms — if you're dressed as a robot, you'll be playing as a giant robot in battle, complete with a unique moveset.
The game will also include daily challenges and a turn based battle mode, where players will be able to challenge friends and random opponents.
All of the battles are turn - based, with nearly all of them featuring random encounters.
Battles are random like in the DQ series, except real - time instead of turn based.
Enemy encounters were random like in Dragon Warrior, but the battle system itself was designed as a top - down turn - based tactical fight similar to the tactical RPG genre we have today.
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