Sentences with phrase «randomly by enemies»

These modifications also come at the cost of materials that are dropped randomly by enemies killed in each mission, some of which are much more rare than others.
Dropped randomly by enemies, each outfit has space for up to eight cards initially with the ability to expand for cards with higher equip costs.

Not exact matches

Since you can see your enemies from afar off, you can pick and choose your battles instead of being randomly ambushed by foes that appear out of the blue.
- players rack up points by eating humans, and destroying buildings in each five - minute match - roughly 250 Titans to play as from the main game - each of them have various stats, such as speed and stamina - the smaller Titans move quicker, while larger Titans have more stamina - there are two types of humans; citizens and nobles - nobles are shown on the map by a green distress signal, and are worth more points - Titans can smash buildings just by walking into them, but dashing causes buildings to fall faster - destroying buildings gives less points, but also fills up the Rage Gauge for the Rage Attack - player Titans can attack each other - by defeating another player, the defeated player loses half their points - a Levi counter will start counting down on the leading player after some time passes - when it reaches zero, the player with the icon will immediately be killed by Levi - by hitting other player Titans, the counter can be passed on to them instead - the Levi counter doesn't reset upon handing it to another player - special titans like Eren's Titan, the Female Titan, and Armored Titan will appear and attack players randomly - player Titans can be defeated by these special enemies in one hit - special enemy Titans and Levi will disappear after defeating one of the players - Rage Attacks slow down opponents, scramble their controls, give you super armor, and more - at the end of a match, the points are tallied up, and the person with the most points win - playable online and offline on Switch
Levels themselves, by contrast, tend to have enemies dropping in a bit more randomly.
There are over 40 weapons which can be upgraded after completing the second mission as the chief engineer Minikin is capable of upgrading the damage, accuracy, codex count, magazine size and reload speed for varying amounts of in - game currency referred to as credits that can be collected from areas throughout the spaceship and are randomly dropped by some enemies too.
You can also create custom challenges by loading up an existing room and adding in special modifiers, such as disabling all your gadgets, making enemies tougher or even adding an aura which randomly moves from goon to goon granting them invincibility.
This turn - based test of tedium grinds away at the player's brain while they, in turn, grind on enemies for the sake of experience points and randomly dropped items, many of which can only be hand by beating difficult enemies and at a very low chance to drop.
Keybullet Kin Inspired by the crystal lizards from the Souls series, these cheeky enemies spawn randomly in combat rooms and are guaranteed to leave a key when they die.
- Battle undead goblins, lion outlaws, mighty dragons and other monstrous foes using a unique card - based combat system - Strategically shape your deck as you acquire new cards from merchants, treasure chests, and allies - Collect fame from each run to unlock new abilities that can be used by future heroes - Every playthrough is different: levels, enemy encounters and loot are randomly generated - Choose from six different classes: Rogue, Ranger, Knight, Barbarian, Cleric, Wizard - Recruit companions to join you on your quest and make use of their special abilities - Equip your hero with stat - boosting loot to improve the chances of victory - Fight for your place at the top of the Monster Slayers leaderboards - Inspired by the much - loved deck - building RPG, Dream Quest, created by Peter Whalen (Hearthstone)
As more first - person shooters begin to experiment with the randomly generated levels and enemies of Roguelike titles, originality is harder to come by.
Imagine planning a route through a level, taking out every enemy with care and precision, only for it to be ruined by an unwittingly camouflaged dog, or randomly concealed enemy.
Defeat enemies in real - time combat, explore a variety of randomly - generated islands and restore peace to a war - torn world torn apart by «the fracture».
You have to explore randomly generated maps looking for power ups and special items without getting taken out by the enemies within.
You can encounter enemies randomly by walking, just like Final Fantasy, and similarly to it as well the battles are turn based.
It does have to be said that the whole setup is remarkably similar to Spelunky — an adventurer makes repeated ventures into a randomly generated cave system inhabited by enemies and treasure.
The more superior pieces and weapons usually won't be found in shops, but are rather randomly dropped by enemies or found in chests lying around in the field of battle, prompting you to explore as much as possible the large outdoor areas in the hope that you will find that rare super-effective green or even red weapon that can give a 30 % attack boost.
Together, we steered our ship through randomly generated asteroid fields, destroyed enemy ships, rescued adorable rabbits before finally being blown to pieces by an Ursa Major bear boss.
The enemies are well balanced, so while a fight may require you to use all your abilities to survive, you won't destroy an entire platoon of enemies and then be randomly killed by a street thug with a wildly over powered gun.
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