Sentences with phrase «range of an enemy»

While the fluid gameplay remains fun, a wider range of enemy types would have been appreciated.
Once in range of an enemy, you'll switch to combat mode with the press of a button and then latch onto the foe's arms, legs, or neck.
Learn your objectives, set your skills wisely, and position your team within range of the enemy to battle — attack an enemy's weakness to gain an extra turn!
Why would you willingly move your civilians close to the border within close range of the enemy?
Auto - attacks happen simply by moving the character you're currently controlling into range of the enemy.
A huge, interconnected world to explore, filled with wide range of enemies, bosses and side quests.
Once in range of an enemy, the character can choose to attack with either standard or special moves.
You guide your characters around an area and if they're within range of an enemy, you can attack.
We would have much preferred to see a wider range of enemies with a more physical presence in the environment, but maybe that's too much to ask for from a game chock - full of dragons and ninjas.
Each playthrough — despite containing the same types of rooms — always has a fresh feel to it, and with a wide range of enemies continuing to
But with that said, you will face a diverse range of enemies from common thugs to powerful Griffins, Rock Trolls and of course the walking dead.
Around 250,000 men have served in Northern Ireland, often enduring month - long patrols, in constant range of enemy snipers concealed in buildings otherwise inhabited by their own countrymen and families.
There's a satisfying range of enemies here, from weak and tiny Chompies who overwhelm with numbers, to more powerful enemies armed with special attacks or armor.
With the incredible range of enemies, the superb mansion layout, blood - curdling audio and sublime puzzles Resident Evil still stands above the rest as a true classic.
You come up against a wide range of enemy land -, air - and naval units, and using the most effective special weapon in each particular instance not only saves time, but also increases your chances of survival.
-- various weapons with widely different attacks, — a nice range of enemies with different abilities, — a retro style map allowing levels to be replayed, — 5 difficulty modes from very easy to nightmare, — punchy chiptune music featuring electric guitars and so on, — gamepad support, 2 players support on a single keyboard.
These essentially take you back to previous level locations and from here you'll be tasked with killing high ranking Nazi officers while dealing with a slightly tougher range of enemies.
You'll encounter a relatively broad range of enemies, some more mobile than others, along with an arsenal of Covenant and Promethean weaponry, each with their own distinct feel.
Killing Floor: Incursion includes a good range of enemies which make for an interesting bit of VR combat.
Thought Bioshock 2 was a pretty good gameplay upgrade in a lot of ways: simultaneous guns and plasmids, streamlined hacking, and a greater variety / diifficulty range of enemies.
Once in range of an enemy, you can highlight it to see the damage both your attack and their counterattack are expected to do.
Each playthrough — despite containing the same types of rooms — always has a fresh feel to it, and with a wide range of enemies continuing to grow in variety as you progress through the pyramids, there is more than enough to keep you coming back for one more go.
With this, the team was able to create a diverse range of enemies and boss battles, without the worry of jeopardizing the game's tone.
This shows which spaces on the map are within range of your enemies» attacks, making it easier to safely navigate the battlefield.
Trial Mode features a wide range of enemies of increasing difficulty including a fight against all five Judge Magisters.
«The brand the «war on terror» creates the illusion,» Northcott writes, «that the United States is engaged in a global war with a range of enemies who include Islamists, anti-globalisation activists, environmental and animal rights activists.»
«If you move outside of the range of your enemies you could benefit, but if you move away from symbionts and decomposers, that could make it harder for them to get established.»
Though there are a wide range of enemies, after the hundredth round of rats and wolves it becomes tedious and repetitive.
In other words, Dishonored 2's gameplay is fantastic and while the range of enemy types is relatively limited, sneaking around the Steampunk - inspired environment is interesting and entertaining.
With a wide range of enemies, frenzied action and a raft of upgrades to acquire, Dead Nation: Apocalypse Edition is an awesome way to spend some time on the couch with a friend.
You can steal the uniform of a dead guard which cuts down the range of enemy's vision by near half.
A huge, interconnected world to explore, filled with wide range of enemies, bosses and side quests.
Hide from, confront or distract a range of enemies in this new content, set i...
The Naginata provides heavy hitting attacks that hit a wide range of enemies, body parts on large Oni, but also allow for players who use Speed and even Might Mitama to hit their enemies as hard and as fast as possible without ever having to slow down in order to assist in bringing enemies down quickly.
Summary: Cast of the Seven Godsends Redux is a very cheap, but amazingly worth the price as you get more than it's worth with the amount of detail they have put into creating a range of enemies and bosses which all have unique attacks and ways to kill them in a fast pace.
It's good because it does everything right in the shooting department, with the weaponry proving to be fun to use and the range of enemies and locations very creative in design.
Using a grid, you move characters around so they are in range of an enemy to attack.
Here's the reasons why: the Indiana Jones - despite its faults - had a co-op mode which strongly encouraged teamwork and solving puzzles together, with the elements of Left 4 Dead including the basic need for survival, fast - paced battles, dark lighting, and having to progress past a range of enemies.
There is a range of enemies you'll see, some big while others are small but even the little guys can still kill you.
While the level design of Raw Data is impressively varied, sadly the same can't be said of the range of enemies that you'll be facing.
If you find yourself in the range of an enemy, you can use nearby cover — such as the ever - present sandbags — to duck out of the way, then go into targeting mode to use one of your weapons against them.
From Wild West cowboys to space marines, you will encounter a wide range of enemies.
The battles get pretty hectic due to the wide range of enemies and bosses.
Okay, maybe they're a little jagged around the edges but for a strategy game (one in which you'll spend a lot of time fully zoomed - out, trying to estimate the range of your enemy's fleet) they're good enough.
There's something about the combat that still rubs me the wrong way — it's the way in which your character's attack bar only starts charging up once they're in range of an enemy, leading to a moment of awkward hesitation just as battle commences.
Blasteroids (Atari Games)-- An official sequel to the classic Asteroids, but with a wider range of enemies including giant green - faced alien Mukor
In other words, Dishonored 2's gameplay is fantastic and while the range of enemy types is relatively limited, sneaking around the Steampunk - inspired environment is interesting and entertaining.
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