Sentences with phrase «ranged weapons like»

Then there's ranged weapons like shurikens, a bow with several kinds of arrows, and explosive kunais.
Certain weapons are definitely far better than others, with ranged weapons like bows and occasionally guns (which are hard to maintain early in the game) feeling far more useful than sluggish two - handed or heavy melee weapons.
Some soldiers fight with melee weapons like swords, while others use ranged weapons like bows or sniper rifles.
You have fairly simple melee offerings like long swords and hammers, ranged weapons like bows, and the just plain weird like the gunlance or hunting horn.
Weapons include ranged weapons like guns and lasers, melee weapons like boxing gloves and swords, and traps like land mines and suicide pistols.
By the end of the Pleistocene, when the last great ice age ebbed, other human ancestors were gone, humans had settled the Americas and long - range weapons like spears and arrows were common — and the average mass of mammals had fallen from nearly 100 kg (220 pounds) to less than eight.
Players can collect status - boosting chips and plates to customize all aspects of Naruto's abilities and face - off against multiple enemies using either close combat moves or long - range weapons like shurikens and explosive cards.
For example, Hayato's Ninjato works on all enemies except for Samurais, while Mugen does not have a ranged weapon like Hayato's Shuriken, he can finish off Samurais with his Katana.
Since you're largely limited to very short range weapons like your pickaxe, combat ends up feeling clunky, especially when most enemies rush at you or fire projectiles.
There are challenging weapons like the Charge Blade and Insect Glaive to properly grasp, support weapons like the Hunting Horn, long - range weapons like Bowguns and the regular Bow, and so on.
You can equip any two weapons at a time, but usually you'll want one for melee, like the hammer or machete, and a ranged weapon like the shotgun or bow and arrow.
The weapons come in various types ranging from bricks and knives for close range; shovels or pitchforks for longer range; and middle range weapons like axes.

Not exact matches

It is likely more modern stand - off weapons like the UK's MBDA Storm Shadow and French SCALP - EG cruise missile along with the new AGM - 158 JASSM - ER (Joint Air - to - Surface Standoff Missile Extended Range) were highly effective in Friday night's strike on Syria by UK, France and the U.S..
«Plaintiffs» brief illustrates the views of those who may never have even laid eyes on the weapons they vilify,» the group wrote, «much less squeezed off a few rounds at the range, like millions of peaceful, law - abiding Americans regularly do.»
During the Cold War, the military emphasized packing as many warheads into one weapon as possible to generate maximum explosive yield, while also minimizing the overall weapon's weight to enable maximum range, resulting in weapons like the W76.
The Coalition has also introduced a few new weapons like the Enforcer, a close - range SMG, and a power weapon called the Buzzkill, and other firearms too.
Possess a range of unique alien weapons and use defense strategies like you've never seen before in this genre.
it is not first person, or a shooter... it has equipable weapons that have a ranged attack... just like almost every RPG ever made.
Pole Weapon Push Broom + Machete A medium - range melee weapon that works a lot like a poleaxe, letting you slice zombies with the machete, taped to the end of the broom.
Lastly, the aiming with range weapons SUCK, like horribly bad.
During his adventure, the hero's hat is possessed by his newest ally, Cappy, which allows him to throw it like a long - range weapon and use it to capture and possess certain objects and enemies.
You'll be collecting coins and seeking out treasure like in most Mario games, but the strategy combat, which lets you fight with ranged and melee weapons and encourages you to focus on the individual strengths of each team mate, is new.
There are close - up weapons like big ol' swords and axes, flashy weapons like the Insect Glaive (a sort of sharp pole you can vault with), and ranged Bowguns for shooting monsters from afar.
These ARMS range from standard gloved ARMS to curved weapons like boomerangs.
Your primary weapon choices range from rifles to SMGs to sniper rifles but I would like to highlight one special one.
There are ranged weapons to be found and used during combat, but like the rest of the combat there's a hefty delay between you pressing the fire button and Roy actually pulling the trigger that makes using them in a fight frustrating.
Like the original, the majority of the battle will take place in the facility while in the map's exterior will be players who prefer more long range weapons.
In fact the game offers up a steady stream of gear for you to outfit your character with, allowing you to equip helmet, gloves, main armor, melee weapon and ranged weapon, all of which can then be further tweaked with a selection of Patches and Strap - Ons that let you do things like inflict fire damage, leech health or boost your magic.
The new Firing Range allows gamers to test their weapons skills, including 11 new weapons like the Bunker Buster and Buffalo of Lies as well as classics such as the Super Sheep, Concrete Donkey and the Holy Hand Grenade.
C.O.R.E. boasts 20 different enemies ranging from your standard mad scientists and insane marines to deadly mutants and bosses, as well as a variety of weapons from classic handguns, shotguns and rocket launchers to experimental weapons like the plasma gun.
Aiming these weapons can be a bit of a pain in the arse, though, as the range often feels like it changes with every encounter and sometimes it seems impossible to target something specific.
I liked it but i thought aiming for ranged weapons was a chore.
A wide variety of weapons await players, from long range rifles and rocket launchers, to medium ranged thrown weapons like bricks and grenades, to melee weapons like knives and frying pans.
These weapon parts range from things like stocks, barrels, scopes, mags and camouflage.
Then players get to play as another version of the hero who wields a shotgun - like weapon, which provides a short - range blast that not only destroys debris in close range, but it also sends the protagonist flying in the other direction, requiring players to re-learn a new tool to navigate treacherous and obstacle - laden stages.
If you're the type that likes to hang back and snipe in shooters, Jacob is perfect since he's outfitted at the start with the Arcshot — a very powerful, scoped long - range weapon.
At its early stages, the weapon classes seem like the need a bit of tinkering, as sub-machine guns don't offer much in the way of a response to many of the other gun classes that outclass them in damage or range.
I love the shooting range, you get a load of «flat» fruit (like at a carnival) which you shoot as they go past — all whilst you are trying out the new weapons you have just unlocked / bought.
There are close - up weapons like big ol' swords and axes, flashy weapons like the Insect Glaive (a sort of sharp pole you can vault with), and ranged Bowguns for shooting monsters from afar.
Alternatively, you can unlock grenades, orbital weapon drops, and rechargeable health like it's Halo for a longer - range approach.
As well as looking a bit like a cyborg Saul Tigh, Redeye specialises in long - range combat, packing a Grandeur SR semi-auto rifle as his main weapon.
A lot of powerful weapons can be unlocked like Doberman Pincer, a shotgun perfect for close quarter combat or K - 12 AX an SMG with a balanced range and fire rate.
Some are ranged weapons, like magic arrows that channel the elements and large boulders you can fire like mortars, to ranged weapons, like swords and axes made out of stone or elements, transformations where you channel creatures abilities, and more.
Meanwhile, Princess Peach is something of a tank, having a large number of hit points, a shotgun - like weapon that deals close range damage, and a shield ability that let's her soak up half of the damage enemies do to whoever she's protecting.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
The tech tree is staggeringly huge (although limited in this demo), ranging from basic ancient technologies like reading and pottery to nuclear weapons and «future tech.»
These range from crafting materials to create various items, to coveted unique weapons with epic bonuses and ridiculous names like Vitahandis.
For the most part, ranged weapons are the key to succeeding in Gears of War such as the Mulcher or the Predator like Vulcan mini-game.
Triple Deluxe has a wide variety of enemies, and I ranged from attacking with standard weapons like swords and spears to more exotic ones like bells and feathers.
It's a lot like Castlevania SOTN, but with various weapons of differing speed / range / damage, and a variety of ranged spells you can fire.
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