Wings of Freedom is divided into chapters, giving reports and
ranks after each mission.
Not exact matches
After completing a solo
mission, you can see where you
rank on the leaderboard then try and climb to the top which is great as a lot of indie game developers forget that online
rankings add a lot of replay value.
Completing the campaign
missions with certain
rankings unlocks new aircraft
after each
mission.
For instance your teammate dies right before you are about to spawn • Damage from bullets will now continue to cause damage even
after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimap • Deploy parachute now displays the tooltip to deploy parachute when free falling • Fixed some artifacts when using flashlights • Fixed several Xbox 360 specific crashes and freezes • Fixed a problem where a user sometimes could not go into iron sights • Improved shadow rendering • Fixed several issues with friend invites and joins • Vehicle boosts is now a toggle instead of momentary • Fixed several issues with the Hardcore mode • Fixed a few layout problems where the in - game controls and tooltips didn't match those in the options menu • Removed the possibility to pick up weapons in a EOD bot • Fixed several interpolation issues • Fixed a problem where claymore is flashing in the wrong team color • Subway minimap updated to give better clarity • Fixed an issue where the UI would not show the way to your new unlocks • Increased quality of loading screen images • Tweaked MP
rank up parameters • Fixed a problem with Metro Squad rush minimap where it looked like you were out of bounds • Fixed a problem where a user can become invulnerable
after being resurrected • Fixed a problem where tank turrets would turn too slow • Fixed a bug on Exfiltration where you could end up outside the vehicle and not being able to enter it again, thus blocking the
mission • Fixed a problem with the M60 reload sound • Fixed a problem with the falling antenna on Caspian Border.
Honestly
after they get the rumored handful of DLC monsters out, I hope they eventually either localize XX or start releasing way larger DLC packs with a ton of new monsters and G -
rank missions.
Speaking of which, the
ranking system is still involved
after missions, but as long as you move quickly, achieving a high score isn't very hard.
Not having online co-op seems like a big mis - steps to keep the game's longevity going
after you've S -
ranked all the
missions and found all the hidden tanks.
Perhaps the slow burn pace and almost point - and - click nature of Noire put some people off,
after all when many expected GTA: The Post War Years, getting a game where collateral damage actually harms your overall
mission rank was always going to be revived like a full nappy to the face, but taken for what it actually is (and wanted to be) L.
After completing a single - player combat
mission, the level may be re-played to generate a score and
rank according to performance.