Not exact matches
There's a daily request system where you can exchange certain items for others, but it
feels needless as the rewards are
rarely worth the trade.
Sometimes you might stumble across a cave that looks exactly like every other cave or a tomb that looks just like any other tomb, but there's
rarely anything interesting about them and the treasure you gain at the end is often just a few plates and idols and such that can be sold for some gold, which is fine, but after a while you start to
feel the need for more interesting items and locations to make adventuring
worth the time.
Very
rarely do you get a sense of achievement these days when you complete a game but with Bloodborne, I
felt like I had genuinely managed a feat
worth recognising.
It's not that I don't enjoy them, it's just that it
rarely feels like it's
worth $ 60.
If you're perpetually stuck in a rut and
feel you
rarely accomplish things, your self -
worth will gradually erode.