Sentences with phrase «rate during gameplay»

The frame rate during gameplay is solid, with a couple of hitches coming in during some of the cut scenes.
Remarkably, reading in data from the hard drive appears to impact frame - rate during gameplay, resulting in a perceptible dip in performance when background assets appear to be streaming into memory.
The console performance issues reportedly involve the game's frame rate during gameplay.

Not exact matches

Employing a new AMD FreeSync chip that delivers an amazing one millisecond response time, it will sync the screen refresh rate with the frame rate to reduce image stuttering during gameplay.
The frame rate in particular is noteworthy because when things get chaotic, the frame rate can easily tank resulting in a lot of judder during gameplay.
Frame rate dips during effects - heavy encounters are common, requiring a «performance mode» in the game's settings, which smooths out the gameplay while dropping the visual quality dramatically.
Resogun pushes full 60 fps frame - rates at all times during gameplay, with only the end - of - level apocalypse causing any kind of stutter.
During the whole playthrough, I didn't notice any screen tearing, or any frame rate drops, only smooth, breathtaking gameplay.
Frame - rate performance between PS4 and PS4 Pro remains pretty identical with the majority of combat gameplay running at a stable 60 FPS, although the frame - rate drops to 30 FPS during intro sequences and super moves which does not impede upon gameplay at all as they are both non-interactive instances.
We saw dips down to 20 and even 15 frames per second during the cut - scenes, while it appears that Konami utilised a soft v - sync during gameplay, with tearing creeping in when frame - rate dipped below 30 FPS - a necessary tactic for ensuring smoother response and a staple in current gen development.
Graphically, Lost Dimension possesses an exceptional visual novel style during not only cutscenes, but also dialogue and gameplay which really showcase the characters, their gifts and their surrounding environments appropriately, while the character models during gameplay particularly looking amazing with a consistent frame - rate during movement and combat which certainly helps the flow of the gameplay.
However, as these are non-interactive, and frame rates are higher than during gameplay, the performance impact of NVDOF is typically negated, and therefore goes unnoticed.
Even with the whole game outputting in 1080p, the frame rate never dipped during gameplay.
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