Whether you decide to play the standalone version or fiddle about with all of the various mods for Arma II, DayZ still offers
a rather compelling experience that I have to return to every once in awhile.
Not exact matches
It is faith that
compels us to trust these
experiences»
rather than dismiss them as illusions in our inevitable «mornings - after»» and faith that interprets these
experiences as occurrences «for me,» signs «of the ultimate benignness of the universe.»
Rather their
experience indicates, «the leader is less important than a clear
compelling performance challenge that results in mutual accountability.»
However, I found it to be a
compelling story that had an immediacy and I was interested in his
experience and was glad to see how far we've come from the
rather barbaric treatment of mental illness in just 40 to 50 years.
They'll have to take a lesson from Amazon's product strategists, who fundamentally changed the tablet product
experience by leading with content and services
rather than feeds and speeds, at a
compelling price point.
The game's triumph is that it somehow manages to offer up a rich,
compelling and most importantly fun
experience, bolstered by its self - imposed limitations
rather than hindered by them.
We'd
rather concentrate our efforts on delivering a well polished multiplayer
experience first, and once we've nailed it we'll move to a single player and ensure that we can deliver a
compelling single player campaign.
It is also
rather short and the acting could have been better, but even with all its flaws Morph Girl still offers a unique and
compelling experience.
It's a
compelling template that has inspired multiple rivals and, while the Mario edition boasts familiar characters and locations, it lacks the variety and depth of Puzzle & Dragons Z. However, Z in turn gameplay does become bogged down in a
rather tedious story in places but when the game gets going, it's an addictive
experience.
It was my first JRPG, and the first time I had
experienced a game with a
compelling narrative that I cared about what happened next,
rather than just how I was going to conquer the next level.
But
rather than illustrating an actual place, I strive to create work that is a
compelling visual
experience.