This average biopic has the perfect material to be made into a quintessential modern classic, but it sadly lacks soul and intensity, resulting in
a rather dull experience that doesn't quite live up to the importance of its real - life character.
Not exact matches
At its core, Sea of Thieves is a fun, innocent
experience that rewards spontaneity and imagination, but becomes
rather dull and repetitive if you want a linear
experience.
Its gameplay mechanics are certainly enjoyable and the boss fights well designed but this ends up losing ground to a generic and bland plot,
rather dull missions and cutscenes that contribute with very little to the overall
experience.
If you are planning to get the game, I highly recommend to focus on co-operative multiplayer otherwise the
experience can be
rather dull.
I found the first hour or so of dialogue and gameplay to be
rather dull and a little bit of a downer for the series, but once you give the game time to get started, the story begins to evolve and you will be reminded of all the great MGS
experiences.
As an added bonus, the electrically assisted power steering (also new with the Drive - E engines) doesn't
dull the driving
experience as much as might be expected, and its muted feedback
rather suits the gentlemanly behaviour of the S60 sedan.
At its core, Sea of Thieves is a fun, innocent
experience that rewards spontaneity and imagination, but becomes
rather dull and repetitive if you want a linear
experience.
The overworld feature is a welcomed change to what was a
dull, inanimate
experience in the previous title, but with very little function other than to travel from point A to B whilst collecting shiny bright objects, the entire affair unfortunately still feels
rather tedious and virtually inconsequential to the overall task.
So,
rather than being forced to swallow another
dull, fist - bumping bro-fest a la Battlefield 4, we're instead treated to a campaign that plays to the strengths of its new period, allowing for a single - player
experience that's both entertaining and — dare we say it — essential.