Sentences with phrase «rather flawed game»

Not exact matches

This game is flawed, but it's still a rather awesome title worthy of owning.
This is a game that is hard to recommend to many players, but those with a taste for the odd and an ability to forgive rather bizarre design flaws will find a good little game hidden under a film of potential inaccessibility.
Friends can only be added outside of the game on the XMB, and the clan support is rather flimsy, other than that the game is really without flaw.
Once you get pass those Computer AI flaws you have a nice looking single player mode going, although the missions do seem rather repetitive, there is still a lot of fun to be played throughout the single player mode of the game.
Crashing could be eased by a good respawn system, and the system here is quicker than most at getting you back on the track, but like much of the rest of the game it's very flawed; often a respawn will skip out a large chunk of the track giving you an advantage rather than penalizing you for crashing out, and at other times the respawn just won't kick in.
Despite being a rather enjoyable title in this gamer's opinion, the admittedly flawed first game Kaos developed for THQ, Frontlines: Fuel of War, didn't get the warmest reception from critics and, according to Bison, was «an incomplete experiment under pressure to ship.»
The next argument, then, is usually that I only ever chat about games with these so - called «friends», but again this proves to a rather flawed argument to me as I speak to my online friends about everything.
Despite their flaws, there's not a bad game to be found in this collection, but rather hours upon hours of action platforming fun.
This ultimately makes DH4 a rather frustrating, flawed game that seems to have a weird sense of priorities.
There are 15 levels across the rather brief six hours or so that the game lasts, but one of the biggest flaws is that, while the game does have some lovely and artistic level design with its dark forests, fiery pits and mystical caves, some of the environments can look rather samey, and this gave me the feeling of repetition from time to time.
To be fair, this could be a problem with getting used to the controls rather than a genuine flaw in the game.
When it comes to more negative issues, I have already mentioned that the game could have done with slightly more variation, but Splatoon also has maps and modes that rotate every four hours, which is a rather flawed way of doing things.
In summary, while there are a lot of negatives, these negatives are more just small nit - picks rather than game breaking flaws.
The Underwater View mode is rather pointless (you use the Vita like a camera and watch fish) and it's bizarre that there's no online play aside from leaderboards (online championships and matches could have been a great addition) but despite the flaws it's difficult not to be charmed by a game that has been created to appeal to everyone and makes a sport which I find the concept of boring, an enjoyable experience that rewards the player as they become accustomed to learning the controls and flow of gameplay.
Sadly, a rather major flaw in Drifting Lands» level design really brings down a game that is mostly well crafted.
Like all other Ice Pick Lodge's creations, it's a flawed game: it doesn't explain much, and it sometimes feels like you're playing against the game, rather than playing the game itself.
The hyper - smooth action mostly makes up for these flaws, but many people found it to be a rather plain yet infuriating game.
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