Sentences with phrase «rather odd game»

Although it does not carry the Shin Megami Tensei label like its predecessors, it, like others in the series, is a rather odd game that successfully meshes elements of action / adventure, mystery, human psychology, and slice - of - life shenanigans.

Not exact matches

So the job has been left to a rather odd assortment of men, amateurs either at the game or the faith, who have tried with very little success to make sense of matters too deep for them.
I think I'd rather see us win more games and have the odd loss rather than going for draws in games and remaining invincible.
'' It's the Iwobi's effect, in the past players of African heritage rather play odd games for England than full time international career with an African country» Frank told Owngoalnigeria, com
England played Lithuania on Friday night at Wembley with an 80,000 odd crowd turning up to watch England win a rather one sided game 4 - 0.
IN THE control room at Ocado's automated warehouse in Hatfield, 50 kilometres north of London, the firm's head of research is wielding something rather odd: an Xbox game controller.
However, if you're looking for a good time rather than realistic goating, this odd mess of a game has plenty in store for you.
This is a game that is hard to recommend to many players, but those with a taste for the odd and an ability to forgive rather bizarre design flaws will find a good little game hidden under a film of potential inaccessibility.
Madballs in Babo: Invasion is a very unique game with some rather addictive, in not a little odd multiplayer gaming.
-- Features several new monsters — Subtle improvements and embellishments — 1080 native — Rextextured rather than rebuilt in HD — Improved loading times — 50 % more content than Tri — Most of the new content comes from the upper levels of the game like the G class quests — New monster: Brachydios — Brachydios is like a cross between a poisonous rhino and an extraordinarily aggressive, volcanic T - Rex — Brachydios enjoys slobbering explosive neon - green saliva all over its stumpy arms and then pile - driving you into the ground with them, leaving a residue of slime wherever it treads — Brachydios will go into rage mode after you hit him a few times and the green nodes on his head start to glow read — Expanded monster stamina system in Ultimate — Can more easily see when a monster is weakened or hurt — Monsters tire out more visibly — AI companions Cha - Cha and Kayumba can be used in single - player — Cha - Cha and Kayumba sing stat - boosting songs and have the odd stab at a monster during battle — The two are mainly used to distract the monster's attention — GamePad shows map — Mess around with your inventory on the GamePad as well — Target button in both versions lets you actually lock on to monsters
Whilst the may be the fault of the control pad rather than the game, we also found that LB also changes lanes too so it seems odd to keep the move mapped to double down as well.
Riptide occupies that rather odd place in videogames — it's not an expansion, not really a full - ledged sequel, it's not really a spin - off either as it involves all the characters and events of the original game — it just IS.
Mario Party Island Tour and MP10 actually sold rather well which god knows why and it was a while back that they 100 % bought them out so yeah it's rather odd, but it just makes the new Mario Party game much more interesting.
Though to have a single player option and still be required to have an online game play subscription to even play just is rather odd.
When it comes to gaming on any portable electronic device, my preferences are a bit odd and I find it rather difficult to find games that meet what I am looking for.
The Dream C Club series has always had a following for its rather odd approach to connect with a gamer.
I can't help but feel that young kids may actually get stuck pretty often in this game, and that's rather odd for a game that is designed for them.
However, if you choose to play the game on the easiest difficulty level you won't have access to the upgrade system, which is a rather odd choice by Avalanche, but ramp it up to the highest difficulty and you'll be getting those upgrades much quicker, if you can survive long enough.
Many games, including Mortal Kombat, have been brought down by this rather odd system.
Since then news on the game has been rather scarce though, with only the occasional odd screenshot.
Blackbean have split their game down the middle with a rather odd feeling Arcade mode which takes away rather than adds to the overall game, however for fans of realism the Simulator mode is an amazing experience with a great handling model that requires skill to master on the highest level.
The ability to create your own wrestler has been retained from the Smackdown vs RAW games, but it has been stripped back which is a rather odd choice.
The AI powering the game does go a small way toward ruining the illusion of a living, breathing world when combined with their rather odd animations.
But for you competitive multiplayer freaks there is no competitive option, a rather odd thing to be missing from an id Software game.
Sony used a rather odd excuse for not enabling cross-play last year, and its position on Fortnite should now pave the way for future games to let any console gamers play against each other.
If your main reason for not playing APB Reloaded at this point is the fact that the game is not on the PlayStation 4, you have a rather odd reason, but one that's being rectified.
With little to no server lag; unless someone has a struggling connection, lives halfway across the world, or just has some odd issue with their connections; Destiny proves to be a rather stable game, even at launch there seemed to be little to no server issues at all.
Despite getting a mostly positive reception (and in fact being an awesome game) there has been some rather odd coverage surrounding the release of Metal Gear Rising: Revengeance.
However, there is the rather odd omission of the control scheme being blanked out and not customisable during remote play instead of producing the remote play controls which make it unnecessarily hard to figure out how to throw a grenade particularly when starting the game during remote play.
Truthfully it doesn't actually affect the gameplay very much, which feels rather odd to say as one would reasonable assume that converting a game from 2D (or 2.5 D or whatever you want to call it) would drastically alter how it plays.
«The Freeloader», who is mentioned above, actually used both of his 2 pages in Games For Windows this month to discuss Independent Games Festival - entered games, including odd goryness such as the Adult Swim - distributed Candy Mountain Massacre, as well as eventual finalist Battleships Forever, plus Chameleo, Heaven2Ocean, and the rather neat Scoop, which integrates news headlines into crosswords.
It's an interesting idea, but we'd prefer consistency across the game - switching from 30 fps and 60 fps and back again just feels rather odd, and we're not sure what the user is supposed to get out of this set - up.
Gamers are used to developers crying foul when a game is pirated by users, but in an odd turn of events, independent developer, North Pole Command Centre Limited, was the victim of another developer rather than consumers.
Mario Party Island Tour and MP10 actually sold rather well which god knows why and it was a while back that they 100 % bought them out so yeah it's rather odd, but it just makes the new Mario Party game much more interesting.
The game is using a rather odd hybrid system of cel - shaded and realistic graphics.
Kinect helped revitalise the Xbox 360 as a platform midway through its life, and there's the odd headline game, such as Swery's demented and sadly underloved D4: Dark Dreams Don't Die, or Q Entertainment's sizzling laser display Child of Eden, that hints at what's achievable when you treat the sensor's eccentricities as an excuse to strike out afresh, rather than «enhancing» a proven formula with wonky gesture or voice inputs.
However, for all of the new gameplay elements; there is a major problem returning from F1 2016 in the form of the Energy Recovery System (ERS) being nowhere to be seen which is rather odd as it is essentially an updated version of the Kinetic Energy Recovery System (KERS) which featured in previous F1 games by Codemasters.
The graphics, which I initially thought were pre-rendered, are very impressive and although an over-reliance on quick - time events and a scripted Testudo moment rather marred the appearance of the combat, it's rather gratifying to see a game explore a period of history which for odd reasons considering its rather abundant wars, hasn't had nearly as much representation in gaming as it deserves.
The game is fun, has good graphics and great mechanics, will last you 150 + hours and has a ton of content — it's worth every penny if you can laugh at the occasional odd dialogue rather than get mad at it.
Some of those oddities I spoke of earlier are the B film acting and some of the rather odd looking characters and faces you see in the game.
We found it rather amusing that the main protagonist can be a Jack - of - all - Trades when it comes to odd jobs, and it definitely gave the game more interesting spice.
It ıs a pıty that they moved on to new, odd and mısmatched characters not ın keepıng wıth the Sonıc world rather than expand on the storıes and characters that were already there (ın the newer games).
Rather, this game plays like an odd mix of action RPG and squad based tactics.
The game being removed is their rather odd The Rhythm of Fighters game.
Unfortunately, Square - Enix made the rather odd decision to release the game within the same window as Final Fantasy XV, and while the delay of the latter saved World of Final Fantasy from being caught in its shadow it's still undeniable which game was the bigger hit with consumers.
Running the game tonight an odd thing was happening — important texts from bodies were automagically opening when I looted, rather than waiting for me to pick them up
It may star a predominance of fighting game characters from titles like Darkstalkers, Street Fighter, Tekken and Fighting Vipers, this wonderfully odd mash - up isn't a brawler, but rather a tactical strategy role - playing game.
All four characters stories intertwine from time to time, and it's rather cleverly assembled and satisfying replaying the same section from contrasting viewpoints, though the structure is a bit odd in the fact that, whilst you can play the campaigns in any order, some major plot revelations related to other campaigns can easily be spoilt, though for all plot points to become completely clear the game must be completed in its entirety.
It's rather odd, then, that a AAA video game is yet to use Egypt for an open - world venture.
The nature of exclusivity in the gaming world is rather unfortunate, as it puts gamers in an odd predicament of either feeling obligated to buy a console just to play a game, or to simply miss out certain game experiences all together.
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