Or, would
you rather see footage of single player gameplay or online co-op gameplay?
Or, would
you rather see footage of single player gameplay or online co-op gameplay?
Not exact matches
For example, would you
rather see gameplay
footage of someone taking down a monster with a hammer or a whip?
Featuring a scene of poor old David proposing to Janet on the day he wouldn't
see the end of specially shot for the trailer, as well as talking - to - the - camera Stewart
footage, it is in reasonable shape visually, although the soundtrack is
rather hissy.
The
footage from CinemaCon was
rather raw and hadn't
seen any post-production treatment.
Finally we were able to
see actual, real gameplay
footage of the game
rather than pre-recorded
footage by Nintendo itself, and it really gave us a lot of insight on the game.
The festival reviews have been mixed (here's Kurt's
rather apathetic TIFF review), but now that the trailer for the film has dropped, those of us who didn't get a chance to
see it during its festival run can get our first real glimpse of some
footage.
Despite that, it's
rather nice to be able to count on
seeing new
footage from the game on a regular basis... even if it is just advertising.
For example, would you
rather see gameplay
footage of someone taking down a monster with a hammer or a whip?
Hopefully it won't be long until we get to
see some more in - game screenshots and actual gameplay
footage rather than a revolving bike model render.
The next time I
see Columbia, I want to be playing the game
rather than watching somebody else falling out of the sky or presenting fast - cuts of
footage.
In case of DFA it was at least interesting to
see the behind the scenes
footage which makes me even more enthusiastic about it, because they just went overboard with the production
rather than the content it seems.
The gameplay
footage that we've
seen is too clean, to «cartoony» and looks hand drawn
rather than dark and eerie like the other Diablo games.
Most of the announcements were story - related and while we
saw a bit of gameplay
footage, we would
rather see more showcasing of Garret's mastery of stealth and the shadows.
Lehnert said he believes most large homebuilders are «square
footage - driven,» and don't
see the merit of spreading out more homes on a plot of land,
rather than building larger ones that fill more space.