Sentences with phrase «rather simple game»

Though, it's still a rather simple game, which actually means «fun».
Aside from the gaming style, WanderjahR is a rather simple game.

Not exact matches

You won't be getting Adobe Photoshop on here, or the latest PC games - what you'll find, rather, are simple software tools such as PDF converters or a program that can easily turn a video file into a DVD.
Ubisoft Montreal CEO Yannis Mallat says the real potential for mobile doesn't lie in simple games to play when you have a minute or two to spare, but rather as a way to attract new paying customers to console games.
It is simple really, if they want to win they have to put in the effort in every game rather than just some of them.
Like most of the world ud rather watch games and judge a player, Uts simple if arsenal do nt strengthen in that department then its a battlr for the 4th place trophy again FACT.
He still needs to focus on completing the simplest plays — rather than the glitziest — and on game management, which means knowing when to risk the pull - up three in transition....
Time for some brutal honesty... this team, as it stands, is in no better position to compete next season than they were 12 months ago, minus the fact that some fans have been easily snowed by the acquisition of Lacazette, the free transfer LB and the release of Sanogo... if you look at the facts carefully you will see a team that still has far more questions than answers... to better show what I mean by this statement I will briefly discuss the current state of affairs on a position - by - position basis... in goal we have 4 potential candidates, but in reality we have only 1 option with any real future and somehow he's the only one we have actively tried to get rid of for years because he and his father were a little too involved on social media and he got caught smoking (funny how people still defend Wiltshire under the same and far worse circumstances)... you would think we would want to keep any goaltender that Juventus had interest in, as they seem to have a pretty good history when it comes to that position... as far as the defenders on our current roster there are only a few individuals whom have the skill and / or youth worthy of our time and / or investment, as such we should get rid of anyone who doesn't meet those simple requirements, which means we should get rid of DeBouchy, Gibbs, Gabriel, Mertz and loan out Chambers to see if last seasons foray with Middlesborough was an anomaly or a prediction of things to come... some fans have lamented wildly about the return of Mertz to the starting lineup due to his FA Cup performance but these sort of pie in the sky meanderings are indicative of what's wrong with this club and it's wishy - washy fan - base... in addition to these moves the club should aggressively pursue the acquisition of dominant and mobile CB to stabilize an all too fragile defensive group that has self - destructed on numerous occasions over the past 5 seasons... moving forward and building on our need to re-establish our once dominant presence throughout the middle of the park we need to target a CDM then do whatever it takes to get that player into the fold without any of the usual nickel and diming we have become famous for (this kind of ruthless haggling has cost us numerous special players and certainly can't help make the player in question feel good about the way their future potential employer feels about them)... in order for us to become dominant again we need to be strong up the middle again from Goalkeeper to CB to DM to ACM to striker, like we did in our most glorious years before and during Wenger's reign... with this in mind, if we want Ozil to be that dominant attacking midfielder we can't keep leaving him exposed to constant ridicule about his lack of defensive prowess and provide him with the proper players in the final third... he was never a good defensive player in Real or with the German National squad and they certainly didn't suffer as a result of his presence on the pitch... as for the rest of the midfield the blame falls squarely in the hands of Wenger and Gazidis, the fact that Ramsey, Ox, Sanchez and even Ozil were allowed to regularly start when none of the aforementioned had more than a year left under contract is criminal for a club of this size and financial might... the fact that we could find money for Walcott and Xhaka, who weren't even guaranteed starters, means that our whole business model needs a complete overhaul... for me it's time to get rid of some serious deadweight, even if it means selling them below what you believe their market value is just to simply right this ship and change the stagnant culture that currently exists... this means saying goodbye to Wiltshire, Elneny, Carzola, Walcott and Ramsey... everyone, minus Elneny, have spent just as much time on the training table as on the field of play, which would be manageable if they weren't so inconsistent from a performance standpoint (excluding Carzola, who is like the recent version of Rosicky — too bad, both will be deeply missed)... in their places we need to bring in some proven performers with no history of injuries... up front, although I do like the possibilities that a player like Lacazette presents, the fact that we had to wait so many years to acquire some true quality at the striker position falls once again squarely at the feet of Wenger... this issue highlights the ultimate scam being perpetrated by this club since the arrival of Kroenke: pretend your a small market club when it comes to making purchases but milk your fans like a big market club when it comes to ticket prices and merchandising... I believe the reason why Wenger hasn't pursued someone of Henry's quality, minus a fairly inexpensive RVP, was that he knew that they would demand players of a similar ilk to be brought on board and that wasn't possible when the business model was that of a «selling» club... does it really make sense that we could only make a cheeky bid for Suarez, or that we couldn't get Higuain over the line when he was being offered up for half the price he eventually went to Juve for, or that we've only paid any interest to strikers who were clearly not going to press their current teams to let them go to Arsenal like Benzema or Cavani... just part of the facade that finally came crashing down when Sanchez finally called their bluff... the fact remains that no one wants to win more than Sanchez, including Wenger, and although I don't agree with everything that he has done off the field, I would much rather have Alexis front and center than a manager who has clearly bought into the Kroenke model in large part due to the fact that his enormous ego suggests that only he could accomplish great things without breaking the bank... unfortunately that isn't possible anymore as the game has changed quite dramatically in the last 15 years, which has left a largely complacent and complicit Wenger on the outside looking in... so don't blame those players who demanded more and were left wanting... don't blame those fans who have tried desperately to raise awareness for several years when cracks began to appear... place the blame at the feet of those who were well aware all along of the potential pitfalls of just such a plan but continued to follow it even when it was no longer a financial necessity, like it ever really was...
Their game is founded on balance, a simple yet rather elusive premise in a league that is enthralled with the high - octane pressing game.
I could talk about tactics and what we need to do to win the game but it's really rather simple: if we work hard, move the ball around well and take our chances we should beat them.
I think Garcia may have been on to something when he moved Iturbe centrally in the second Fiorentina game because Juan's a better finisher than Gervinho and it allows Iturbe to make simple cut - backs to players in front of the net, rather than attempt 1 - v - 1's and get to the byline like Gervinho.
Imagine that you are playing the game of «Find the Lady» — in fact, a very simple version of it: The croupier is no hardened con artist, but rather a thoroughly honest woman.
The game play is rather simple in such a way that you locate objects and interact with them to progress through the game as cutscenes play out.
Thunder Wolves is a rather conservative and uninspired arcade game that focuses on simple target shooting as its central gameplay component.
This is a competent game that does its job right and creates something that can be enjoyed on a rather simple level.
This isn't just a simple mechanic shift with the same gameplay backdrop, rather it's a complete overhaul with how every facet of the game works.
the story, told in an ambiguous way (since the game is said to be rather «simple», gameplay-wise).
The game itself is a rather simple and straightforward action platformer that borrows a lot from other titles.
The story mode, which would be considered the main mode of the game, really doesn't contain the hook or appeal that we would come to expect from a normal story mode, but instead keeps things rather simple.
I'd rather they come out with a new one, New Leaf was announced only 2 years after City Folk, originally scheduled for a 2011/2012 Japan / foreign release, pushed back to 2012/2013, and we can't even get another actual game in the series yet... Hope NX really is a hybrid, the handheld ones are always more popular, mainly because the game is so simple anyone at any age and any gender can play, so taking it everywhere is a no - brainer!
Rather than presenting combat as a simple numbers game, here you actually place your troops on the field, position your champion, and let slip the dogs of war.
Thematically, it's a simple yet strong start to the game but the tedium of both the humor and core gameplay sets in rather quickly.
I wouldn't mind this change if it was advertised as a platformer and bullet hell game rather than a simple platformer.
The original pitch felt like a fairly simple platformer that was inspired from games like Super Mario 64, but the final game manages to stand up on its own rather than appearing a copy cat of another game.
Dragon Quest Builders features a rather simple and functional combat system, a basic action role - playing game system where players have the ability to attack with their equipped weapon, use items and unleash some special attacks, such as the Spinning Slice, that are learned as the game proceeds.
And while I did find the resource missions rather tedious and frustrating, I will say that the resource mechanics were highly developed and made gathering resources incredibly simple, and I will commend the game for that.
Using a simple drag - and - drop interface allows students to focus on the game's design rather than worrying about esoteric programming challenges.
In fact, the genesis of Monkeewrench was actually the simple wish of a mystery - lover for a game in which you could utilize more intellect and less mouse - skill to solve murders rather than commit them.
But XCOM: The Board Game doesn't have a book chock full of rules to learn, rather it has a simple four - page setup guide that gives you the basic information needed to lay out the board, cards and playing pieces needed.
Arkham Horror is a huge, complex, fiddly game, but Arkham Horror: The Card game attempts to distill its essence into a simple, straightforward card game, and does it rather well.
Combat is a simple affair, but that doesn't stop it from being rather enjoyable in a mindless sort of way, though it's certainly one of weaker aspects of the game.
That, in a nutshell, is the game; it may seem rather simple, but mastering this game requires skill and patience.
For this reason, I wouldn't recommend this game to people who are totally new to tactical games — the rules are rather simple, but you have to be get to the thick of it pretty quickly.
The gameplay is simple: for instance, it doesn't take long to figure out that attacking a turret alone is suicide and that, at the beginning of each game, it is more efficient to kill droids to level up rather than trying to kill the opposing team's players.
A fantastic soundtrack accompanies the rather satisfying but simple gameplay, and that ensures NiGHTS into Dreams is a rather enjoyable game to play.
The game is pretty easy, and this has a lot to do with the fact that enemies often just stand around, making it rather simple to dodge their incoming fire and take them out.
Animal Crossing Pocket Camp feels and plays like a full game of the series, rather than a simple mobile game spin off.
Our criticisms lie in the simplicity that's found once you look behind the well - presented veneer of the game — it's all rather simple, there isn't an awful lot of strategy involved and the game seems to rely on adrenaline more than wits.
Stardew Valley's pixel art style, it's rather simple mechanics and it's well written characters made me quickly fall in love with the games world.
Rather than having to place a figure on the portal and wait for them to load in each time you want to use them, once your Skylanders are imported into the game, switching between them is made simple by tapping the console's touchscreen.
Story wise, Silent Hill is rather simple yet deep in many other ways as it goes places we typically do not see games go in this day in age.
It's a bold choice by Capcom to make this an expanding platform rather than a simpler game release, and it means that while it's light on content, you have to appraise its stability, core combat and look to its true form in the future.
The camel on top is considered in the lead, and that mechanic combined with the randomness of order and movement makes the entire game of probability very simple to visualise, but rather interesting as a game of chance.
Rather than using modern technologies, the games prefer to tell simple stories with underlying powerful messages.
Would gamers want to fine - tune their audio options on the fly — even on consoles — if it meant setting up a large transmitter rather than a simple USB dongle?
I finally got around to taking a look at the unique puzzle game, and its simple design brings forth something rather addictive.
The story in this game is very good, so I'd rather not spoil it completely, but in simple terms, Satan's acolytes are becoming more active and preparing for his return, because Dracula has become so weak and can no longer stop him.
Still, generic or no, the quests are all bite - sized, usually requiring no more than ten or fifteen minutes to complete, so they do have a rather addictive quality that comes from their simple nature, and it's not until much later into the game where they begin to grind, unless you're daft enough to just to side - quests non-stop for ten - hours straight.
«It's going to be up to the player to experience how the facts unfold and how to change different things... Changing a single event might be easy to understand, but the puzzle elements and the nature of the game will lead you to deal with things as a combination of events... We didn't want to have very clear, simple left - right choices, but rather a combination of choices that create a result.
Things kick off with our beloved, self - obsessed, slightly delusional, totally ego - driven anti-hero Rufus complaining bitterly that the opening tutorial is exactly the same as the first game's, setting the scene nicely for the type of humor you can expect going forwards, and rather ironically for the simple fact that Chaos on Deponia feels rather... familiar.
a b c d e f g h i j k l m n o p q r s t u v w x y z