It seems clear by this point that the philosophy behind Final Fantasy is to bring their world to life with FMV and graphics
rather than gameplay.
So far, details are extremely thin on the ground, and since the trailer is CGI
rather than gameplay, there's not a huge amount we can glean from it.
The purpose of the beta was to test server load
rather than gameplay, and I got utterly battered by the Mirror Knight demo at Eurogamer Expo last month.
It can make the game a little too easy at times, and almost feels like a crutch
rather than a gameplay option.
Months after removing controversial microtransactions from Star Wars Battlefront II, publisher EA today announced its plans to bring them back, this time tied only to cosmetics
rather than gameplay.
The game is built more around how the story unfolds
rather than the gameplay which is good or bad depending on how you look at it.
I wasn't sure what to expect from this game, the description described the premise
rather than the gameplay.
The original Smash Bros fangame, most popular for content and difficulty,
rather than gameplay, Super Smash Flash was... well, Super Smash in a Flash.
Truth be told, most of my love for Trails of Cold Steel comes from the narrative
rather than the gameplay, though that isn't to say the latter isn't enjoyable.
The PS VR is used primarily for immersion
rather than any gameplay mechanics, and the PS Move controllers offer further opportunity to interact with the game in unconventional ways.
I am afraid though that Ubisoft is edging too much into the «how it looks»
rather than the gameplay.
No game will ever get great reviews across the board, seems this score is based on the dislike for Kratos
rather than the gameplay etc..
The story level surprisingly manages to pack in a good chunk of the Ghostbusters movie, but much of it is represented by short funny clips
rather than gameplay.
As with its predecessors, it's a rare game that earns its difficulty through the weight of its decisions
rather than its gameplay, and it sets an increasingly high bar for narrative excellence in video games.
Not exact matches
Other items which don't impact
gameplay, such as character costumes, will still be purchasable with real money, and those purchases will be direct
rather than randomized.
Master League is at its best in around a decade, though like the
gameplay this is through iterative alterations
rather than a big overhaul.
Rather than having story based
gameplay with the inclusion of puzzles, Sticker Star consists solely of puzzles revolving around the newfound ability to «stickerize».
It took nearly a decade, as well as the death - knell of the company that spawned it, but at last Mortal Kombat can competently stand toe - to - toe with the other fighting greats due to its
gameplay,
rather than its gore.
Laced with punishing difficulty spikes that put off
rather than urge on, Rack N Ruin falls short with an array of irksome
gameplay elements and lack of innovation.
The journey through the game's campaign will provide you with plenty of
gameplay for your money, especially for a shooter, as long as you take advantage of the numerous side missions and activities along the way
rather than trying to push your way to the end as quickly as possible.
And I like that the alternate endings and the way the story plays out depends on your actions in the
gameplay itself
rather than just pressing one button or another in a cutscenes like in other games.
The real strength of Transformers: Fall of Cybertron is how expertly High Moon leverages the characters and mythology to create a cinematic shooter that stands on the strength of its design and
gameplay,
rather than leaning on its license as a crutch.
I would
rather we get another 3 or 4 trailers
than just one more featuring some
gameplay.
The grid - based battlefields allow for match - three
gameplay that rewards combo chaining in an organic way, allowing the player to build their offense and defense faster
rather than simply rewarding points.
Just last week I had broken out my Sega Saturn Japanese import Marvel Super Heroes vs. Street Fighter and pined for the days where more focus laid on
gameplay rather than visuals.
We saw some story stuff hinting at the relationship between Kratos and son, and also some combat
gameplay — although it was all in a montage
rather than a proper walkthrough.
Gameplay takes the shape of a stealth 2D platformer that strongly encourages the player to go the quiet route,
rather than a more offensive approach.
Intelligent
gameplay flows throughout the game giving gamers the ability to use their intuition and instincts
rather than some obscure puzzle or scavenger hunt that frustrates to no end.
BAFTA defines the strategy category as honouring games «centred around the use of strategic
gameplay,»
rather than simply those that fall into the strategy genre.
The catch here is that you have to take part in a battle and complete a challenge,
rather than the usual capture and attack style of
gameplay.
Alternatively, the device may simply load replacement save data into the game's memory
rather than affecting
gameplay directly.
EA is also promising new modes and experiences, changes to the core
gameplay, and a campaign that once again focuses on multiple «War Stories»
rather than a single longer narrative.
Lego Dimensions is then set for two years of support with new figures and level packs coming out over that time,
rather than yearly game releases, but you'd hope that these can all be brought forward to any sequel, given that the
gameplay is based off the standard Lego game formula.
Undead Labs» State of Decay was a curious thing, a janky, bug - riddled work that nonetheless offered a rewarding
gameplay loop that chose to focus on survival elements of a zombie apocalypse
rather than headshots and straight up horror.
With each area being cordoned off from the rest of the stages, the pacing can feel a little off at times, with environmental transitions happening suddenly after a loading screen
rather than dynamically occurring as in the Souls games, but this more concentrated focus on the levels also allows for condensed, goal based
gameplay that is almost impossible to achieve in Dark Souls, which is certainly welcomed when you're short on time and just want to grind out a twilight mission or two.
But we're both more interested in good, and unique,
gameplay,
rather than the fact that a title has a multiplayer component.
Star Rush features new
gameplay changes to make it more portable - friendly, including all players moving at once
rather than having to wait for their turn.
Phil Spencer confirms that there will be more
gameplay demonstrations at the show
rather than CGI trailers.
Rather than apply the rote formula of their Dynasty Warriors franchise to yet another IP, they've focused on creating a
gameplay experience that does its best to mirror ideas of the property itself; and for the most part, it works...
Finally we were able to see actual, real
gameplay footage of the game
rather than pre-recorded footage by Nintendo itself, and it really gave us a lot of insight on the game.
Also, much like the Bossa Studios developed physics yarn, the game similarly trades more on its capacity to amuse
rather than on providing satisfying or innovative
gameplay to captivate its audience.
Thinking about narrative earlier on and having a strong commitment to creating a harmonious,
rather than antagonistic, relationship between
gameplay and narrative is the only way we're going to get over this lack of cohesion.
Summary: Torment: Tides of Numenera is a fantastically written and incredibly deep role - playing game with most of its strengths firmly in the narrative department
rather than its turn - based combat
gameplay systems.
Thankfully, perhaps due to the success and longevity of the Warriors franchise, with refined and established
gameplay mechanics
rather than new features being built from the ground - up, Hyrule Warriors is an absolute joy to play.
I found this to be incredibly intuitive, as the game actually incorporated the NFC figurines in the
gameplay,
rather than just selling them for show.
Rather than having to adjust on the fly to nail tactical
gameplay on a new stage every time, players are able to learn the maps and develop strategy in familiar environments.
I just wish there was some sort of tutorial level or maybe an introduction story mode that eased you into the
gameplay rather than pushing you headfirst into the fray.
There are some irritating aspects to RE7's
gameplay that had me rolling my eyes at points, and the game could have benefited from a deeper look at whether certain elements were actually «scary»
rather than just «annoying.»
Millionaire Tycoon offers a refreshing change to the Monopoly style
gameplay and is best experienced with a few local players
rather than the unrelenting computer AI.
Using weapons
rather than spinning through enemies or using a homing attack on them slows down
gameplay.