Sentences with phrase «rather than the original games»

CBS Films revived the project in 2012, with Robert Cargill and Scott Derrickson writing the screenplay, but the story is based on «Human Revolution,» a prequel game set in 2027, rather than the original game's story.
If the Ultra pair are supposed to be an improved version of Sun and Moon, I almost wish that Nintendo would have waited the extra year and just released the Ultra pair rather than the original games.

Not exact matches

However, the port was clearly pushed out to get a few thousand more copies sold, rather than to improve upon the original game.
The beauty of the original game was its multiple endings, which all differed greatly from one another rather than being shallow permutations.
As this manga is based on the original Japanese game, she gets weak by a frog's croak rather than a cricket's chirp.
for this game just because I wish Retro would have spent their time on a Metroid, Star Fox or new IP game rather than Nintendo having * another * 2D platformer, especially one that doesn't look very different the original.
On top of that, anyway, he said that as a fan he sees more useful a remake of the original Metal Gear games and the original Metal Gear Solid title (the ones for MSX and PSone, respectively) rather than some sort of reprisal of the two episodes he mentioned.
Whiplash ended up in Adapted rather than Original due to a technicality, and while I think it has a serious chance at winning, I'm going with The Imitation Game here.
After all, Resurrection is little more than a pretty new face - it is a remake of the original game rather than a full - fledged sequel.
The original pitch felt like a fairly simple platformer that was inspired from games like Super Mario 64, but the final game manages to stand up on its own rather than appearing a copy cat of another game.
Rather than produce a screen - for - screen remake of the 8 - bit original, the development team was careful to take inspiration from various situations, locations, boss battles and enemies in an effort to reformulate an entirely new game design around them.
Rather than persevering with «collecting them all» in Yo - kai Watch 2, I think I'd prefer to travel back in time and revisit my dream team of Yo - kai from the original game.
You're thrust into combat with very little explanation beyond your own understanding that you should probably attack the hideous creature in front of you rather than frolic along beside it, and if you hadn't played the original game, which suffered from the same problem, you may well wonder precisely why you're bothering.
With Outbreak: The New Nightmare arriving in the Xbox One era, you wouldn't expect it to look closer to an original Xbox release rather than an Xbox One game.
- dmc original was a lot more comical - controls were done worst than past games, couldn't do I a stinger for the life of me - protagonist reminded me of twighlight - nothing kept to the original comical badassery of dantes diolgue - the demons infesting the news and media was a terrible story and I would rather not have such a pussy ass demon which were never ever portrayed to be so slimy in past games.
This is why the game used licensed music rather than an original composition.
It's always good to have input from the younger generation of Nintendo rather than just the seasoned professionals, I mean even Shigeru is losing his touch (see: less story - oriented, more gimmick focused Paper Mario like Sticker Star / Color Splash, Star Fox Zero's control wonkiness along with it essentially being Star Fox 64 Remake # 120029, single analog stick for original 3DS, etc) even though he has helped make many of my favorite games throughout his time at Nintendo.
It's a safe sequel in many regards, opting to stick to what everyone loved about the first game rather than introducing any radical new concepts, but it takes that original formula and refines it beautifully.
The game is a sequel in a very traditional way, choosing to build upon and refine on elements of the original, rather than re-inventing the wheel.
Horizontal profile like the original Game Boy Advance, rather than the TurboExpress's vertical setup
Rather than resolve Phantasy Star II «s ambiguous ending or tie in Mother Brain and the Algo System into the latest entry, writer / director Hiroto Saeki crafted an original story with several generations of characters that have nothing to do with those from the previous two games.
As someone else said; if it at least expands on the original (or uses it as a base for an entirely new game), that's making a positive contribution, rather than a shameless ripoff.
Unlike the original, this version of the game includes voice acting rather than just blips and bloops.
Developed by Spark Unlimited rather than Capcom's internal team, the game's visuals look great, and while it's apparent that there's a slightly different style to the visuals, the characters look good and there's a definite continuity of the original Akrid designs and various other aspects of the game world, so it feels like part of the same universe.
Minor Factions Revenge is a mod for Empire Total War all Italian, rather than mod might seem like an expansion pack for the original game.
EA - owned studio insists it will create original experiences for the medium, rather than adapting existing games such as Mirror's Edge Catalyst
With Outbreak: The New Nightmare arriving in the Xbox One era, you wouldn't expect it to look closer to an original Xbox release rather than an Xbox One game.
MA: Year 2 builds off the original starter pack rather than introducing a whole new game or starter pack, what made you settle on this manner of distribution?
Mighty Gunvolt Burst — Rather than make a direct sequel to their bite - sized 2D action game Mighty Gunvolt from 2014, Inti Creates has made the next installment in the Mighty Gunvolt series a brand new full - sized game that features characters from multiple universes with Gunvolt (Azure Striker Gunvolt) and Beck (Mighty No. 9) taking the stage once again, but in a much deeper and more expansive world that differs greatly from the original in many ways.
But it is 2017's release that has seen many more gamers than usual rather excited thanks to Sledgehammer Games returning the series to its original boots - on - the - ground roots.
Instead, it was the victim of technology that wasn't ready, and a team that hadn't quite grasped the spirit of Deus Ex — team leader Harvey Smith later confessed to having taken it too far out of the familiar, and relying on the advice of hardcore players and fellow designers about what was wrong with the original game, rather than leaning on players who loved the original to hear what it did right.
The «original game» (rather than «first game») comment tipped the boat for me; most end - users never see the alpha and beta games just the final products.
The world of Drangleic is a wonderfully designed, with each area being accessible via a branching selection of tunnels and the like rather than being a truly open world; yet the environment is massive, much more than in the original game, and players will find themselves losing hours exploring every nook and cranny and obtaining the multiple treasures hidden within.
MIGHTY GUNVOLT BURST DEMO (Inti Creates)- Free Rather than make a direct sequel to their bite - sized 2D action game Mighty Gunvolt from 2014, Inti Creates has made the next instalment in the Mighty Gunvolt series a brand new full - sized game that features characters from multiple universes with Gunvolt (Azure Striker Gunvolt) and Beck (Mighty No. 9) taking the stage once again, but in a much deeper and more expansive world that differs greatly from the original in many ways.
Jap developers will prefer Nintendo handheld, look at Dragon Quest sales on the 3ds, and the original DS... look at monster hunter sales on the 3ds... every game you seen for the 3ds will now have newer versions with newer hd graphics so now when jap developers make a ps4 game they do not have to think about how they will downgrade it to fit on the NX... with the NX being more powerful than the Vita, and Wii U.... if it use the Tegra 2 chip it will be right next to ps4 1.8 teraflops or higher, but most likely if they use that, Nintendo might underclock it to increase battery power, but lets say they lock it to ps4 1.8 teraflops... every game for ps4 will be on the NX... and this is where the fear comes from... the 3ds have many exclusives, only thing that hold it back was graphics, now that wont be the issue in the NX... look how they announce Dragon quest 11 for NX already... Square Enix is thinking about money... and which console sold most of their games... the 3ds... so do not be surprised every big game from Square Enix and other Japanese developers come to the NX... and if they are anything like CAPCOM they will rather save money and make their game for one console aka the NX like they do with Monster Hunter... me personally I can not wait to see all my favorite games on the 3ds in better graphics... i am a RPG lover and the 3ds have some classics that I love... only thing Nintendo have to worry about is how Western and European side of the world will feel about the new handheld... Japan will love it, handheld sell the most, so it wont take long for NX to pass ps4 sales... but if they can get the attention of western and european... then Sony have reasons to worry and their fans
During the writing of this review Codemaster's actually changed the game's Steam description after a torrent of negative reviews from customers who felt cheated, pointing out that while it was never said directly everything on the Steam page was worded to make potential customers think it was a HD remake of the original CMR 2.0, rather than a port of a mobile game that was only loosely based upon the Colin McRae series.
Downloadable Content MIGHTY GUNVOLT BURST: DLC Character: Ray (Inti Creates)- $ 1.99 / # 1.79 MIGHTY GUNVOLT BURST: DLC Character: Copen (Inti Creates)- $ 1.99 / # 1.79 MIGHTY GUNVOLT BURST: DLC Character: Kurona (Inti Creates)- $ 1.99 / # 1.79 Nintendo eShop (3DS) MIGHTY GUNVOLT BURST DEMO (Inti Creates)- Free Rather than make a direct sequel to their bite - sized 2D action game Mighty Gunvolt from 2014, Inti Creates has made the next instalment in the Mighty Gunvolt series a brand new full - sized game that features characters from multiple universes with Gunvolt (Azure Striker Gunvolt) and Beck (Mighty No. 9) taking the stage once again, but in a much deeper and more expansive world that differs greatly from the original in many ways.
The game is a great looking game with that very animated look you would expect from a JRPG along with some interesting looking characters well, if you played the original mode rather than the classic mode.
Rather than persevering with «collecting them all» in Yo - kai Watch 2, I think I'd prefer to travel back in time and revisit my dream team of Yo - kai from the original game.
- Original Dragon Ball story and characters - Dragon Ball Super story and characters - More Dragon Ball Z characters from series and movies - Ability to turn off time limit - Ability to pick different stages for local multiplayer and endless battle - Allow uneven battles from the start (1 - vs - 2, 2 - vs - 3, etc)- Allow free for all (all players fighting for themselves, rather than teams)- Permanent stage destruction - Ability to select if items can or can't be used in a match - Equipment should not be tied to stats - More variation in character creation, similar to sports games.
Interestingly, some of the screenshots in the press release depict different versions of certain games rather than the original releases.
Unless they have the original voice acting as an option I'm just going import the Japanese version; It'll piss off my room - mate who was hopeing to play it but I'd rather put up with him than the god - awful dubs all Japanese games get.
Furthermore, Crytek accuses CIG of deleting Crytek logos in marketing materials and splash screens around the same time studio head Chris Roberts began calling the game's engine Star Engine rather than CryEngine, which itself was allegedly a breach of the original licensing agreement.
The plot may be rather different than the one of the original series but there are little references scattered all over the game showing that the people in Ninja Theory not only did their homework but are also quite familiar with the Devil May Cry lore.
There are few details as yet, but Suzuki apparently said he's making an enhanced version of the original rather than a sequel, and will be improving the original game's systems as well as bringing in new features.
Many retro portables will take the original cartridges rather than electronic versions of the game ROMs.
Rather than give us this new content, how about work on getting those DLC maps to the game too, tweaking the game, slowing it down a bit further, increasing hits to kill, changing the spawns back to how they were originally, changing the map voting back to the original in lobbies, allowing us to join a friends FFA again if slots are available and so on.
We would rather provide players with less content filled with original gameplay than a big, empty, and boring game full of stamped graphics and repetitive logic.
An ideal port — one that significantly improves upon the original game rather than adequately adapting it.
Caravan War isn't necessarily the most original game of the year, and in terms of graphics it's functional rather than exciting, but if you're looking for an accessible, deep, well - balanced mix of strategy and resource management you could do a lot worse.
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