Sentences with phrase «reach users right»

Developers are also advised that you can «reach users right when they need you», with no need for users «to install anything to interact with your apps.

Not exact matches

If it's not the right one, it's certainly an exciting and welcome one for consumers who have for years had to put up with very expensive products nevertheless out of the reach of many would - be users.
Horowitz has an easy solution for busy executives who'd like to position themselves as green experts: license the rights to one or both of his targeted monthly columns: Green And Profitable, which offers easy, inexpensive tips and profiles for businesses wanting to go green and attract green customers — perfect for B2B businesses reaching out to others who work in the green market — and Green And Practical, for businesses whose target market is primarily end - users or consumers.
The heat of this side of the coin has started reaching another side where startups and SMBs are also facing equal challenges while hunting right human assets and to deliver the quality solution to their clients and users.
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The strong overlap between the MUBI audience and the core audience for the film enables us to leverage our existing users and data to reach the right people.
Which means that if you are a right handed user, your finger will be dragging all the way over the camera to reach fingerprint scanner and leave smudges on the camera lens.
You are often rewarded for keeping threads going for extended periods of time with points which can can earn users the right to access trophies for completing certain tasks or reaching milestones.
You're using the media to reach people who should be interested in your book, so you need to approach the right media — the outlets that cater to your end - user, which is your ideal reader.
Since users willingly share their information — geographic location, interests, demographics, etc. — through their Facebook profiles, you can target your audience very specifically to make sure you are reaching the right people.
during SP mission Nightshift • Fixed issue with last mission not listed in REPLAY MISSIONS list • Fixed issue on the SP mission Night Shift where three of the marines that repel down from the Osprey at the start of the level have PLR models instead of the right marine models • Has been made harder to fail missions due to zero tolerance friendly fire • Fixed MG nest objective on Operation Guillotine • Fix for music climax on mission «Fear No Evil» • Fixed issues that occurred if user were backtracking after fight at elevator on SP mission «Comrades» • Adding a back button to SP campaign select difficulty screen • Removed slomo from jump into train on SP mission «The Great Destroyer» • Fixed glitches in subway Quick Time Events in mission «The Great Destroyer» • Increased quality of the loading screen images • Fixed glitch that made it possible to reach Solomon train QTE with the wrong weapon equipped in mission «Semper Fidelis» • Fixed final sound fade out on SP mission «Thunder Run» • Removed sound fade on convoy ride in mission «Operation Guillotine» • Fixed squad mates coming through wall after intro on SP mission «Operation Guillotine» • SP mission, «The Great Destroyer»: moved Campaign Cleared achievement until after the Dima outro • Fixed soldiers inside of terrain at start of level in «OPERATION GUILLOTINE» • SP mission, «The Great Destroyer»: Fixed streaming issue which could lead to out of memory when streaming in Subway ride • Improved music and music fade on tank encounter in mission «Operation Guillotine» • Sound on Operation Guillotine: Fixed trading floor crash camera shake and rumble • Fade later when driving in to tunnel on «OPERATION GUILLOTINE» • Hide cross hair during Solomon intro & climb out scene on «Operation Swordbreaker» • Fixes on «OPERATION SWORDBREAKER»: Skip VO urging the player to move forward if the player has already moved.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Your point is certainly valid: The indiegamegirl.com audience is largely comprised of devs and as a result, might not be the right platform for this blog to reach Steam users.
It feels like Nintendo is trying to say we got enough buttons (competely out of reach) on the remote teathered to the pad (I am going to assume they plan to make it so the remote is inserted into the pad for right now because a billion dollar company bragging about how smart they are at making controllers should be able to see how ridiculous it is to tell users let the remote hang from the pad's cord between your legs).
Facebook's Cambridge Analytica mess is one of the biggest scandals in tech right now and could have far - reaching implications not only for the world's largest social network, but for every other internet company out there that sells user data for a living.
Perhaps not as frictionless as using stuff you bought right from Amazon, but well within the reach of most users.
If you want to reach an audience comprising of millions of iOS and Android users, iPhone, iPad, Android and Windows device owners, iOS jailbreakers and unlockers, you have come to the right place.
For Android Wear to succeed, it has to strike a fine balance between offering up enough information and features to keep users from reaching from their smartphones with every alert ping and vibration, and being reliable and consistent in its own right.
This might not be an issue for left handed users, but when trying to wake the phone with the right hand, you have to reach down a little lower than might be fully comfortable.
You also have an easy to reach volume wheel on the right and the microphone, situated on the left hand side, mutes automatically when raised so the user is always in control of the audio.
There are also options for sponsored polls, to reach very large audiences, live media polls for instant information, ClearPoll Widgets for embedding polls into web pages and are free for users, and the ClearPoll Advertising Network to allow users to choose categories important to them such as human rights, politics, entertainment, sports and more.
In addition to the rollout taking a few weeks to reach all Pixel device owners, Google says it will only update and hit devices for users who have their Pixel devices set to English, and only in a handful of different regions which include the U.S., the UK, Australia, Singapore, Canada, and India, which means there will be plenty of users who won't have access to this right now.
The volume rocker and power button are positioned on the left and right - hand edge of the smartphone, a little over halfway up, to ensure users can reach them easily without adjusting their natural grip.
Fortunately all the buttons are within easy reach along the right edge — Sony's trademark rounded power button sits comfortably under the thumb of right - handed users, and for lefties, it's easy to hit with your middle finger.
Stories explain, for example, how researchers may approach a community to seek support for research, how to engage participants and the users of research in the design and management of research projects, and how to ensure that research finding reach the right audiences and can be used for change after the project.
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