Sentences with phrase «reached by any mode»

Appleton's is a warm and biker friendly bed & breakfast perfectly situated in the Centre region of France, simply reached by all modes of transport.
If you wish to visit any other places or other tourism spots, it can be easily reached by any mode of transport.

Not exact matches

(SMW 251) Is such a metaphysical understanding of togetherness reached by an «illicit» introduction of a specifically Christian mode of understanding?
The field of imagination at any rate is broad, ranging from automatic, instinctual, or reflex actions (in which the problem of meaning is virtually, but not entirely, non-existent), to more or less habitual modes of response to «natural signs,» and rising ultimately to sophisticated conceptual activity and various poetic or secondary forms of meaning — making in cultural and social significations.19 In the higher reaches of semiotic activity an increase in imaginative freedom is accompanied by a greater risk of error.
the «available» education must also be made accessible to all, by eliminating all forms of discrimination and through installing flexible modes of education, particularly for the most vulnerable and marginalised who otherwise may not be reached by conventional modes.
The release of growth hormone is activated by GHRH, growth hormone releasing hormone, also referred to as somatocrinin, secreted by the hypothalamus in a pulsatile mode and in line with a circadian cycle that reaches its peak throughout the slow sleep.
SMITE is a fantastic third person MOBA that reaches PS4 accompanied by more than 70 gods and various game modes.
Sonic Mania is no different, and when players find and enter giant rotating rings hidden throughout the game's levels they'll reach a simulated 3D racetrack mode inspired by special stages in Sonic CD.
The multiplayer modes consist of basic races, combat arenas, king of the hill, and one where a player becomes the «Colour Master» by using the GamePad to try and stop the other players from reaching their goal.
Just as one may build a travel plan by considering how to get from the origin to the destination, so too when teaching in a constructivist mode, one must encourage the student to build upon their prior knowledge («Point A») in order to get them to reach the learning objectives («Point B»).
The problem is Mike if autonmous cars reach acceptance by the majority and are seen as safer mode of transport, then we «drivers» could be seen as a risk factor that needs to be removed for the general good of all road users.
Bluetooth system, Cruise control, Drive mode selector, Driver alert system, Electro - mechanical PAS, Multifunction colour trip computer, Outside temperature gauge, Rear parking sensors, Service interval indicator, SmartLink, Voice control system, 8 loudspeakers, Auxiliary input socket, DAB Digital radio, Multi device interface, SD card slot, USB connection, Adaptive front lighting system, Aero wiper + intermittent function, Auto dimming rear view mirror, Body colour door handles, Body colour side mouldings, Body coloured bumpers, Cornering front fog lights, Door sill, Elec heated + adjust door mirrors, Electric adjustable heated door mirros with boarding spots and memory function, Electric front windows, Electric rear windows with child safety lock, Full LED headlights with LED rear lights, Headlight washers, Internally adjustable headlight beam level, LED daytime running lights, LED Headlights, LED headlights with LED daytime running lights, LED rear lights, LED rear lights (high), Privacy glass, Rain sensor, Rear wiper, Tinted glass, 3 spoke leather supersport multi function steering wheel, Air re-circulation and pollen filter, Ambient lighting in door trim, Backrest release, Chrome inner door handles, Driver seat height adjust, Driver's vanity mirror, Dual zone air conditioning with humidity sensor and control, Floor mats, Front armrest with storage box, Front seatback pockets, Front sports seats, Height adj rear head restraints, Height adjustable front head restraints, Height adjustable passenger seat with lumbar support for both seats, Height / reach adjust steering wheel, Illuminated glovebox, Illuminated luggage compartment, Interior courtesy light operated by door switches, Isofix child seat preparation, Lashing eyelets in boot, Leather upholstery with heated front seats, Passenger underseat drawer, Passenger vanity mirror, Rear armrest with 2 cupholders and load through provision, Split folding rear seats, Stainless steel pedals, Sunglasses storage, Umbrella under front passenger seat, Interior light package, Interior lighting package - Octavia, LED Interior lighting package - Octavia, 3 rear 3 point seatbelts + pretensioners, ABS, Automatic Post collision braking, Curtain airbags, Driver and passenger airbags, Driver and passenger side airbags, Drivers knee airbag, ESP including MBA, MSR, ASR, EDL, HBA, Fuel supply cut off, Head airbags, Height adjustable front seatbelts + pretensioners, Hill hold control, Passenger airbag deactivate switch, Seatbelt warning lamp, Tyre pressure monitor, Alarm, Anti-theft wheel bolts, Electronic immobiliser, Remote central locking, Diesel particulate filter, Electro - mechanical front differential lock, Sports suspension, 18» Gemini anthracite alloy wheels, Low rolling resistance tyres, Tyre repair kit
To reach those numbers it tends to bog a bit at slower speeds, but that is quickly mitigated by flicking the stick over to sport mode for higher revs.
The IAA automatically switches from «design» mode to aerodynamic mode when it reaches 80kph, with elements in the tail section extending to increase overall length by 390 mm.
Bluetooth system, Colour maxi dot trip computer, Cruise control, Drive mode selector, Driver alert system, Electro - mechanical PAS, Outside temperature gauge, Rear parking sensors, Service interval indicator, SmartLink, Voice control system, Wifi hotspot preparation, 8 loudspeakers, Auxiliary input socket, DAB Digital radio, Multi device interface, SD card slot, USB connection, Adaptive front lighting system, Aero wiper + intermittent function, Auto dimming rear view mirror, Body colour door handles, Body colour side mouldings, Body coloured bumpers, Cornering front fog lights, Elec heated + adjust door mirrors, Electric adjustable heated door mirrors with boarding spots and memory function, Electric front windows, Electric rear windows with child safety lock, Full LED headlights with LED rear lights, Headlight washers, Internally adjustable headlight beam level, LED daytime running lights, LED Headlights, LED headlights with LED daytime running lights, LED rear lights, LED rear lights (high), Rain sensor, Rear wiper, Sunset privacy glass, Tinted glass, 3 spoke supersport multifunction leather steering wheel including paddle shift, Air re-circulation and pollen filter, Ambient lighting in door trim, Backrest release, Chrome inner door handles, Driver seat height adjust, Driver's vanity mirror, Dual zone air conditioning with humidity sensor and control, Floor mats, Front armrest with storage box, Front seatback pockets, Front sports seats, Height adj rear head restraints, Height adjustable front head restraints, Height adjustable passenger seat with lumbar support for both seats, Height / reach adjust steering wheel, Illuminated glovebox, Illuminated luggage compartment, Interior courtesy light operated by door switches, Isofix child seat preparation, Lashing eyelets in boot, Leather upholstery with heated front seats, Passenger underseat drawer, Passenger vanity mirror, Rear armrest with 2 cupholders and load through provision, Split folding rear seats, Stainless steel pedals, Sunglasses storage, Umbrella under front passenger seat, Interior light package, Interior lighting package - Octavia, 3 rear 3 point seatbelts + pretensioners, ABS, Automatic Post collision braking, Curtain airbags, Driver and passenger airbags, Driver and passenger side airbags, Drivers knee airbag, ESC with ASR, ESP including MBA, MSR, ASR, EDL, HBA, Fuel supply cut off, Head airbags, Height adjustable front seatbelts + pretensioners, Hill hold control, Passenger airbag deactivate switch, Seatbelt warning lamp, Tyre pressure monitor, Alarm, Electronic immobiliser, Remote central locking, Diesel particulate filter, Electro - mechanical front differential lock, Sports suspension, 18» Gemini anthracite alloy wheels, Low rolling resistance tyres, Tyre repair kit
In manual transmission mode the 7G - TRONIC PLUS no longer shifts to the next higher gear on its own, not even when prompted by kick - down or upon reaching the redline speed.
Drive mode selector, Driver alert system, Electro - mechanical PAS, Lane assist, Outside temperature gauge, Service interval indicator, Auxiliary input socket, Bolero Radio, DAB Digital radio, SD card slot, USB connection, Aero wiper + intermittent function, Bi Xenon headlights with adaptive front lighting system and LED daytime running lights, Body colour door handles, Body colour side mouldings, Body coloured bumpers, Electric front windows, Electric rear windows with child safety lock, Headlight washers, Internally adjustable headlight beam level, LED rear lights, Light assistant (coming home / tunnel light), Rear wiper, Tinted glass, 3 spoke multifunction leather steering wheel including paddle shift, Air re-circulation and pollen filter, Backrest release, Chrome inner door handles, Driver's vanity mirror, Driver / passenger seat height adj / lumbar support, Dual zone air conditioning with humidity sensor and control, Floor mats, Front armrest with storage box, Front seatback pockets, Front sports seats, Height adj rear head restraints, Height adjustable front head restraints, Height adjustable passenger seat with lumbar support for both seats, Height / reach adjust steering wheel, Illuminated glovebox, Illuminated luggage compartment, Interior courtesy light operated by door switches, Isofix child seat preparation, Lashing eyelets in boot, Passenger vanity mirror, Rear armrest with cupholder, Split folding rear seats, Stainless steel pedals, Sunglasses storage, Through load system, 3 rear 3 point seatbelts + pretensioners, ABS, Automatic Post collision braking, Curtain airbags, Driver and passenger airbags, Driver and passenger side airbags, Driver seatbelt warning indicator, Drivers knee airbag, ESP including MBA, MSR, ASR, EDL, HBA, Fuel supply cut off, Head airbags, Height adjustable front seatbelts + pretensioners, Hill hold control, Passenger airbag deactivate switch, Tyre pressure monitor, Alarm, Electronic immobiliser, Remote central locking, Diesel particulate filter, Sports suspension, Skoda Octavia VRS TDI S - A
With moderate pressure on the drive - by - wire throttle, the gasoline engine remains off until the vehicle reaches about 20mph, at which point it kicks in to augment the electric motor in hybrid mode for further acceleration.
The download mode can be reached by pressing on power, volume down and home buttons at the same time.
The recovery mode can be reached by pressing and holding the Volume Up, Home, and the Power buttons until recovery boots.
The download mode can be reached by pressing and holding the Volume Down, Center and Power buttons together.
The download mode can be reached by pressing on the Volume Down, Center and Power buttons at the same time.
Trains often access places that other modes of transport can not reach, making a journey by rail one of the most scenic ways to travel.
caRRage reached the # 2 position in the Top Free Apps list of App Store Russia in December 2015, was featured by Apple on AppStore front page in June 2016 (it has happened thanks to the football mode «Trashball» for Euro - 2016) and also appeared in many futured lists such as Crazy Corses, Greatest Party Games, New Games We Love, dressed UP for Halloween, Best New Updates, Most Intense Action Games in tens of countries worldwide.
Both competitive modes would have also translated rather well into online multiplayer, while online leaderboards could have focused on the fastest times to reach each new environment and completing the entire story in addition to how many enemy Exo - Rigs had been defeated by each player in both the story mode and multiplayer modes.
There are lots of additional activities beyond completing the levels comprising of 21 races available in free play mode with participation available via on - foot characters running through a series of gates that dictate the boundaries of the course; unlocking 102 characters; collecting 220 gold bricks; ancient scrolls are the equivalent of red bricks including a collectable detector, stud magnet, old movie mode, invincibility, disco mode and much more besides; 9 Dojo challenges; mastering Ninjagility and Spinjitzu by reaching ninja level 20 from collecting lots of LEGO studs and performing just as many combos on enemies; and more besides.
Local competitive and co-operative multiplayer for 2 to 4 players spread throughout 3 fun modes including free for all in which every player aims at another player, while team is a 2 vs. 2 competitive yet simultaneously co-operative match as both teams vie to destroy their opponents, alongside strikers which sees each player attempting to score goals for their respective team in a 1 vs. 1 or 2 vs. 2 match by hitting the target to progress towards being the first team to reach 10 goals.
Players will compete in modes such as Team Deathmatch and Team Domination, in which Resource Centers can be claimed by a team to accumulate resources, with the first team to reach a set amount of resources attaining victory.
By the time you reach its conclusion, you will forget most, if not everything, that happened in story mode.
By the way - if we reach a certain stretch goal, we'll also be able to implement multiplayer mode and online play.
Darnassus — Acquired by reaching Rank 20 or higher in Ranked Play mode during the month of June.
Game Pick: «Wavespark» (Nathan McCoy, freeware) «Wavespark is a simple one - button action game created by Nathan as part of his weekly game release initiative, where your objective can be anything from reaching checkpoints to scoring bonuses depending on which game mode was chosen by the player.»
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Besides a new tutorial mode, the game will feature all new playing modes including Onslaught Mode, Adventure Mode (both unlocked by completing the campaign), and Nightmare Modes I - IV (unlocked by reaching levelmodes including Onslaught Mode, Adventure Mode (both unlocked by completing the campaign), and Nightmare Modes I - IV (unlocked by reaching levelModes I - IV (unlocked by reaching level 40).
- salmonids have only recently been discovered by the Splatoon research team - salmonids are able to swim freely in the water, as well as walk on land - as they swim, they collect resources for their society - those activities bring them into close contact with Inklings, and then Inklings examine them - you can move the difficulty slider up to 100 % for more of a challenge - as you progress through the Salmon Run successfully, 5 % difficulty will continue to be added - it's possible to reach 200 % difficulty based on where you start the slider and how well you do - 1080p docked, 720p undocked, 60 fps in both instances - Salmon Run mode can be played online or locally
Deathmatch style modes include Free - for - all in which it is every man for himself with the first player to reach the score limit ending the game or otherwise the highest scores are counted after the time limit has expired with the top three players on the podium being classed as successful in the match; Team Deathmatch is a team based version of Free - for - all in which both teams are attempting to win the game by reaching the score limit or having the most kills when the time limit expires; and Kill Confirmed sees everyone attempting to recover dog tags to score for your team and deny the enemy from scoring.
There is a moderate learning curve when it comes to switching between firing modes and ammo types — especially in the heat of battle — but by the time you reach the final boss, you'll appreciate the game's control scheme and how well it works.
Both new modes are complimented by 3 returning modes from the first Destiny including a team deathmatch called Clash; holding up to 3 capture points in territories across an environment to earn points towards victory in Control; and Supremacy is reminiscent of a dog tags mode in the sense that players only earn points after collecting crests dropped by defeated enemy Guardians, although points can also be earned by collecting ally crests before an enemy is able to reach it.
In the former game mode, two competing teams have to reach the final score of 1000 points and they can achieve this in a variety of ways; by capturing bases or killing bosses.
The game could be played in three different modes, which are selected from the Options menu: Bounty Hunter — Game is won by the first player to reach the bounty limit.
Power Slam is like basketball, but requires you to actually throw your entire rig through a giant hoop once it reaches Overdrive mode (a more powerful state your rig can obtain by doing well in match).
Score Attack mode allows players to replay through each chapter in an attempt to set a personal best score by completing the chapter as fast as possible and collecting blue flames along the way to not only earn points, but also retain or improve your multiplier; which is an important gameplay element when considering that every chapter within Score Attack mode offers a bronze, silver and gold star for reaching a particular score, while every chapter also has a par time to beat.
This mode tasks you with keeping a timer going by completing various dynamic missions such as defeating certain enemy officers, or reaching a certain point threshold (points are collected by defeating enemies and breaking false walls in a castle).
But this unprecedented success had a knock - on effect, as by raising the bar so high Epic was left with the unenviable task of trying to top something which already felt complete, so rather than tampering with the award winning formula, Gears Of War 2 turned out to be a methodical fine tuning with improved visuals, tightened gameplay and a few new modes to keep us playing — even after the storyline had reached its cliffhanger conclusion.
Despite being criticized by PlayerUnknown's Battleground, Fortnite's Battle Royale mode has seen massive success, reaching 40 million players since launching back in July 2017 with a peak concurrent player...
The Story mode allows you to begin the game at whichever stage you want (providing that you had reached that level before)- I was a little disappointed by this.
Certainly by far one of the more positive additions to the VR update is the overall sense of depth and detail that you can further reach with the game's photo mode.
Test your Tetris ranks in Arcade mode by reaching goals within a two - minute time limit and play multiplayer Tetris Worlds.
You can even gain experience to level up in campaign as well as every single mode in the game however, you are not going to reaching the top level by playing campaign only this century.
He found his signature mode by embracing materials traditionally outside of the artist's reach.
a b c d e f g h i j k l m n o p q r s t u v w x y z