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He said that the Internet had allowed the company to «reinvent television,»
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«
By combining HuffPost with AOL's network of sites, thriving video initiative, local focus, and international
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The
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While forecasts from multiple sources projected it, a bigger indicator of eSports» growth was the League of Legends World Championships being picked up for broadcast
by the BBC, allowing the four day - long event to
reach an immense
global audience.
«Competitive video games are taking sports entertainment
by storm, with the
global esports
audience reaching 335 million people in 2017,» Gallagher explained.
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They'll be joined
by Guillaume Lavoie, Executive Director of Mission Leadership Quebec, affiliated with the Centre d'études et de recherches internationales at the Université de Montréal (CÉRIUM), and Maître Mélanie Joly, Managing Partner of the Montreal office of the
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The eSports market has exploded in the last couple of years, with the
global eSports
audience estimated to
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global revenue of USD 1.5 billion in 2020.