Now I'm not a game designer and I don't know how hard it would be to add multiplayer into a game like this but when I play strategy games I would rather play against other players because AI can't
react like a real person in diplomatic situations.
I haven't enjoyed playing a character this much in Silent Hill since Heather in Silent Hill 3, and it was due to the fact that Murphy
reacted like a real person would in his situation: he's extremely disturbed, often questions his own sanity, and has sudden outbursts of frustration and fear even during normal game play.
Not exact matches
Brand new mo - cap technology will also ensure that the clunky and stiff animations from the first game are a thing of the past; NPCs and enemies alike will now move
like real people, with enemies
reacting more naturally to gun fire.
I attribute my change of heart to how well Downpour humanizes its protagonist: Murphy
reacts much
like I imagine a
real person would when confronted with the horrors of Silent Hill.