So you've made it past the bright lights, the pretty pictures and the not so pretty developers and now you want to know
the real core of the game.
The real core of the game, however, lies in ones ability to place the wells in the appropriate places to traverse the stage.
Not exact matches
thanks for the sensible comment fatboy yep i know i do get that they do nt really mean it, but i just cant come to terms with that, i do nt really expect civilised culture in a sport but generally from the people in the world, yep you are right about the
real world, maybe thats the reason it annoys me extremely, i mean look our world is rotten to the
core, the human mindset is terrible when it faces danger or problems for himself, and maybe thats the reason i just want football to stay as just as an entertainment industry but when i see that people even here let the words flow in any kind
of way just because the are frustrated, i really cant come to terms with it, i really love black humor and some akbs react angrily when some fans tell some wheelchair jokes or for example on the post from admin where one could write jokes about wenger, some were really awesome, but when people cant control their emotion after a
game and abuse other people it just irritates me as hell cause i really think that thats one
of the big problems in the world..
The immediate and huge success
of the club created a responsibility to evolve the program to teach and promote the
game and skills at international standards, while continuing to help the kids learn
real core values about both rugby and life, such a respect, honor, discipline, integrity, teamwork and accountability.
Duncan remained at the
core through it all, seeing San Antonio through that dry spell — a dry spell during which the team kept winning 50
games a year, mind you — and into the next period
of real title contention.
«To be clear, we all want comprehensive campaign finance reform with public financing at the
core and we feel public financing is the
real game changer, but we're hearing a lot
of myths around public financing in particular and trying to connect that to corruption in a bad way as opposed it to being a solution so we wanted to focus on that today,» he said.
I'm just as much a fan
of the
core Pokémon
games as the next trainer, but I always wanted to see Pokémon moving around like
real creatures rather than sprites that wiggled slightly.
Plus, at its
core the
game was made through a combination
of working alongside
real players from our WMD community and
real - life race drivers that have generously offered their expertise and time to make the
game completely authentic and immersive.
Given the use
of Snapdragon 430 octa -
core SoC (eight Cortex A53
cores) in the Nokia 6, it is unlikely to provide the
real power needed for running graphics hungry
games and apps.
Kids want a
real tablet, not a toy — the Kids Edition features a quad -
core processor, a vivid HD display, front - and rear - facing cameras, Dolby Digital audio, and access to Amazon's unmatched content ecosystem
of over 33 million movies, TV shows, songs, books, and Android apps and
games.
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With today's HD / Retina displays and 2 - 4
core CPUs — these mobile devices are capable
of running high end
games in
real life graphics.
I also personally can't find the use
of psychology implemented in Black Ops (or BLOPS for short) to be feasible in the
real world, which is disappointing since it is one
of the
core foundations to this
game's story.
this was the one thing with move that seemed to stand on its own... I don't mind the idea
of HD wii sports either, as long as it really is 1:1... that was my only
real complaint with the wii when it released... there was motion control, but it was gimmicky and registered «wiggles» into canned animations... not to mention the gamecube visuals... still not sold on Move though... for me to really want one, I want to see what they are doing with shooters... Socom 4 and killzone 3 could be very special for
core gamers and motion controls if they are done right... if you can aim on screen in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange how I play first person shooters on a console... developers are saying the Move has input latency
of 21ms, which is roughly half
of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that simple... just saying that if it does what its supposed to... it could end up being the answer to shooters on a console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days
of a mouse and keyboard (as well as PC being the only platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm
of movement on screen... and do it quickly... not sure if it can yet...
I'd imagine the general make up
of users on N4G would be fairly indicative
of the average make up
of hard
core gamers in
real life, and it's really only a fairly small percentage
of extremely vocal people here on N4G who are making a lot
of noise to talk up the X1X.
Of course, Pac - Man won't be integrating
real - life animations anytime soon since, at its very
core, it's still a fast - paced and nostalgic arcade
game.
That's like the
core mechanics that have to be there — that you're moving around in
real time and then the once you get into the line
of sight
of enemies it becomes a turn - based strategy
game.»
* In order to qualify as a
core gamer, respondents had to currently play Action, Adventure, Fighting, Flight, Massively Multi-Player, Racing,
Real Time Strategy, Role - Playing, Shooter, or Sport
games on a PlayStation 3, Xbox 360, PC or a Mac, and spend 5 hours or more per week gaming on any
of these qualified devices.
How to increase a retention rate, fine - tune a monetization system, make
game mechanics more involving,
game control comfortable, how to switch competitior's players, how to define
core audience or test ASO — just several examples
of tasks Sense.Vision can solve with
real players research.
Just as hard -
core hunters in
real - life will sometimes make a trophy out
of their
game, what better way to display your hunting prowess in Monster Hunter than proudly creating entire armor sets and weapons from the monsters» body parts?
For many, Last Raven was the last «
real» Armored
Core game before the paradigm shift
of the next generation entries.
Shortly after the release
of Armored
Core Ninebreaker, From Software announced an alliance with Banpresto where the latter would act as a publisher to the former's development
of a
real robot action
game featuring mecha from close to 15 years
of anime.
Again, this is also present in the
core of the
game with a
real steep learning curve which happens in order for the player to attain just a basic understanding on how to play the
game let alone getting into the more nitty gritty strategies.
While none
of these have any
real bearing on the
core gameplay itself, needing to have another go at a level in order to pick up anything that you missed the first time around gives the
game more replay value.
It feels like a different kind
of fighting
game for folks interested in
real - life martial arts, with a cumbersome grappling system and some branded bumbling with numbers and menus to appeal to the
core audience.
Ironically, many
of the things that the series became known for were not present in the first
game and there certainly isn't any
real story to speak
of, but all the
core elements that make Zelda, well, Zelda are present and correct.
While at Digital Anvil he oversaw the
core technology used for all
of the studio's
games and designed the studio's
real - time cinematic and visual effects editor Petal.
First by advertising the benefit
of mind youth, a
real - life associated benefit that would resonate with customers beyond the
core gamer audience, then by a mix
of constant praise, slow difficulty progression, scheduled reward, even some tempering with guilt when the player would miss a session, these
games really established a standard on how to motivate non-
core players.
As the first
real attempt at a hands - free controller that can work with both casual and
core games,
of course there are going to be problems.
Unfortunately that mea culpa only further illustrated just how out
of touch the developer is as their proposed changes really do nothing to address the
core issues with this
game, namely that PvP is in its most broken state in Destiny history largely due to a strive for «balance» that has neutered all weapons useless and that there is no
real end
game to keep players involved once the story is concluded.
But I digress, aside from the lack
of any
real narrative, the
game does have a very strong Destiny or Halo vibe and the
core concept feels very familiar for somebody who has played either series.
Instead
of going all out and building a whole new
game, the dev team have managed to add tiny aspects
of the
real life
game that makes the
core digital
game more authentic and interesting to play.
Wiping the server, no matter how bad the bug or how imbalanced the economy or how poor the
core gameplay mechanic, would mean wiping out every one
of those in
game transfers, but not the
real money exchange that purchased it.
The developer has given deeper insight into various aspects
of the
game's engine, including CPU
core and memory utilization, polygon models, texture resolution, advancements in
real - time lighting and reflections.
Gameplay is fun and has the
core SMT elements (demon summoning & fusing, conversation, and the press - turn from Nocturne) but feels more reliant on luck than previous
games due to the lack
of a
real defense stat other than your Max HP.
The
gamer goes by the name
of TheWorse (
real name Frederico Rojas) and he has been releasing updates that have steadily improved aspects
of the
core game, such as rain effects and vibrancy.
Real Racing has been in development for a full year, and the level
of technical prowess on display in this
game is off the charts, from the
core racing itself to its many connected features.
This would give the most engaged and competitive players something to do and provide a
real motivation to go through all
of the other
core progression systems in the
game.
The latest «casual -
core» title from Antic, the
game belongs to the emerging castle defense subset
of the strategy
game genre, in which players defend a base from attacking hordes in
real time.