Sentences with phrase «real core of the game»

So you've made it past the bright lights, the pretty pictures and the not so pretty developers and now you want to know the real core of the game.
The real core of the game, however, lies in ones ability to place the wells in the appropriate places to traverse the stage.

Not exact matches

thanks for the sensible comment fatboy yep i know i do get that they do nt really mean it, but i just cant come to terms with that, i do nt really expect civilised culture in a sport but generally from the people in the world, yep you are right about the real world, maybe thats the reason it annoys me extremely, i mean look our world is rotten to the core, the human mindset is terrible when it faces danger or problems for himself, and maybe thats the reason i just want football to stay as just as an entertainment industry but when i see that people even here let the words flow in any kind of way just because the are frustrated, i really cant come to terms with it, i really love black humor and some akbs react angrily when some fans tell some wheelchair jokes or for example on the post from admin where one could write jokes about wenger, some were really awesome, but when people cant control their emotion after a game and abuse other people it just irritates me as hell cause i really think that thats one of the big problems in the world..
The immediate and huge success of the club created a responsibility to evolve the program to teach and promote the game and skills at international standards, while continuing to help the kids learn real core values about both rugby and life, such a respect, honor, discipline, integrity, teamwork and accountability.
Duncan remained at the core through it all, seeing San Antonio through that dry spell — a dry spell during which the team kept winning 50 games a year, mind you — and into the next period of real title contention.
«To be clear, we all want comprehensive campaign finance reform with public financing at the core and we feel public financing is the real game changer, but we're hearing a lot of myths around public financing in particular and trying to connect that to corruption in a bad way as opposed it to being a solution so we wanted to focus on that today,» he said.
I'm just as much a fan of the core Pokémon games as the next trainer, but I always wanted to see Pokémon moving around like real creatures rather than sprites that wiggled slightly.
Plus, at its core the game was made through a combination of working alongside real players from our WMD community and real - life race drivers that have generously offered their expertise and time to make the game completely authentic and immersive.
Given the use of Snapdragon 430 octa - core SoC (eight Cortex A53 cores) in the Nokia 6, it is unlikely to provide the real power needed for running graphics hungry games and apps.
Kids want a real tablet, not a toy — the Kids Edition features a quad - core processor, a vivid HD display, front - and rear - facing cameras, Dolby Digital audio, and access to Amazon's unmatched content ecosystem of over 33 million movies, TV shows, songs, books, and Android apps and games.
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With today's HD / Retina displays and 2 - 4 core CPUs — these mobile devices are capable of running high end games in real life graphics.
I also personally can't find the use of psychology implemented in Black Ops (or BLOPS for short) to be feasible in the real world, which is disappointing since it is one of the core foundations to this game's story.
this was the one thing with move that seemed to stand on its own... I don't mind the idea of HD wii sports either, as long as it really is 1:1... that was my only real complaint with the wii when it released... there was motion control, but it was gimmicky and registered «wiggles» into canned animations... not to mention the gamecube visuals... still not sold on Move though... for me to really want one, I want to see what they are doing with shooters... Socom 4 and killzone 3 could be very special for core gamers and motion controls if they are done right... if you can aim on screen in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange how I play first person shooters on a console... developers are saying the Move has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that simple... just saying that if it does what its supposed to... it could end up being the answer to shooters on a console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement on screen... and do it quickly... not sure if it can yet...
I'd imagine the general make up of users on N4G would be fairly indicative of the average make up of hard core gamers in real life, and it's really only a fairly small percentage of extremely vocal people here on N4G who are making a lot of noise to talk up the X1X.
Of course, Pac - Man won't be integrating real - life animations anytime soon since, at its very core, it's still a fast - paced and nostalgic arcade game.
That's like the core mechanics that have to be there — that you're moving around in real time and then the once you get into the line of sight of enemies it becomes a turn - based strategy game
* In order to qualify as a core gamer, respondents had to currently play Action, Adventure, Fighting, Flight, Massively Multi-Player, Racing, Real Time Strategy, Role - Playing, Shooter, or Sport games on a PlayStation 3, Xbox 360, PC or a Mac, and spend 5 hours or more per week gaming on any of these qualified devices.
How to increase a retention rate, fine - tune a monetization system, make game mechanics more involving, game control comfortable, how to switch competitior's players, how to define core audience or test ASO — just several examples of tasks Sense.Vision can solve with real players research.
Just as hard - core hunters in real - life will sometimes make a trophy out of their game, what better way to display your hunting prowess in Monster Hunter than proudly creating entire armor sets and weapons from the monsters» body parts?
For many, Last Raven was the last «real» Armored Core game before the paradigm shift of the next generation entries.
Shortly after the release of Armored Core Ninebreaker, From Software announced an alliance with Banpresto where the latter would act as a publisher to the former's development of a real robot action game featuring mecha from close to 15 years of anime.
Again, this is also present in the core of the game with a real steep learning curve which happens in order for the player to attain just a basic understanding on how to play the game let alone getting into the more nitty gritty strategies.
While none of these have any real bearing on the core gameplay itself, needing to have another go at a level in order to pick up anything that you missed the first time around gives the game more replay value.
It feels like a different kind of fighting game for folks interested in real - life martial arts, with a cumbersome grappling system and some branded bumbling with numbers and menus to appeal to the core audience.
Ironically, many of the things that the series became known for were not present in the first game and there certainly isn't any real story to speak of, but all the core elements that make Zelda, well, Zelda are present and correct.
While at Digital Anvil he oversaw the core technology used for all of the studio's games and designed the studio's real - time cinematic and visual effects editor Petal.
First by advertising the benefit of mind youth, a real - life associated benefit that would resonate with customers beyond the core gamer audience, then by a mix of constant praise, slow difficulty progression, scheduled reward, even some tempering with guilt when the player would miss a session, these games really established a standard on how to motivate non-core players.
As the first real attempt at a hands - free controller that can work with both casual and core games, of course there are going to be problems.
Unfortunately that mea culpa only further illustrated just how out of touch the developer is as their proposed changes really do nothing to address the core issues with this game, namely that PvP is in its most broken state in Destiny history largely due to a strive for «balance» that has neutered all weapons useless and that there is no real end game to keep players involved once the story is concluded.
But I digress, aside from the lack of any real narrative, the game does have a very strong Destiny or Halo vibe and the core concept feels very familiar for somebody who has played either series.
Instead of going all out and building a whole new game, the dev team have managed to add tiny aspects of the real life game that makes the core digital game more authentic and interesting to play.
Wiping the server, no matter how bad the bug or how imbalanced the economy or how poor the core gameplay mechanic, would mean wiping out every one of those in game transfers, but not the real money exchange that purchased it.
The developer has given deeper insight into various aspects of the game's engine, including CPU core and memory utilization, polygon models, texture resolution, advancements in real - time lighting and reflections.
Gameplay is fun and has the core SMT elements (demon summoning & fusing, conversation, and the press - turn from Nocturne) but feels more reliant on luck than previous games due to the lack of a real defense stat other than your Max HP.
The gamer goes by the name of TheWorse (real name Frederico Rojas) and he has been releasing updates that have steadily improved aspects of the core game, such as rain effects and vibrancy.
Real Racing has been in development for a full year, and the level of technical prowess on display in this game is off the charts, from the core racing itself to its many connected features.
This would give the most engaged and competitive players something to do and provide a real motivation to go through all of the other core progression systems in the game.
The latest «casual - core» title from Antic, the game belongs to the emerging castle defense subset of the strategy game genre, in which players defend a base from attacking hordes in real time.
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