The only
real design problem with the Moto 360 is that the screen isn't a perfectly complete circle.
It could possibly do away with the angular corners too, which is
a real design problem in our eyes.
The project may sound like a flight of fancy, but Robert Howard, Jr., manager of NASA Johnson Space Center's Habitability Design Center, stresses that these university projects provide out - of - the - box insight into
real design problems the space agency faces — none of which have a single correct answer.
Not exact matches
The CEO and founder of Knixwear created a high - tech bra and underwear brand to solve the unsexy
problems facing
real women, without sacrificing
design
In
real life — in business, for example — ethical
problem solving is more like a
design problem: you need to
design the options, before you get to choose among them.
While thought provoking, the
real value of the book comes from the practical, templated framework the authors provide for
designing your own category that includes a clear articulation of the
problem at hand, creating a memorable name for a category, and developing a unique point of view about the current and future of the category.
Instead of philosophizing about the future to
design it or meet it halfway, build it by solving
real problems that are right in front of us.
1) Some
design problems have have no
real «solutions,» where «solution» means «perfect answer.»
Our focus must be on addressing the root cause of this
problem in America, rather than wasting time on false and irresponsible claims
designed to distract us from the
real issues.
One way, I believe, to address the
problem of under - reporting and increase the chances a concussion will be identified early on the sports sideline may be to rely less on athletes themselves to remove themselves from games or practices by reporting concussion symptoms (which the most recent study shows occurs at a shockingly low rate, [9] or on game officials and sideline observers to observe signs of concussion and call for a concussion assessment, but to employ technology to increase the chances that a concussion will be identified by employing impact sensors
designed to monitor head impact exposure in terms of the force of hits (both linear and rotational), number, location, and cumulative impact, in
real time at all levels of football, and in other helmeted and non-helmeted contact and collision sports, where practical, to help identify high - risk impacts and alert medical personnel on the sideline so they can consider performing a concussion assessment.
This is a 34 week program that was
designed to bring collaboration and current information to those that can impact the
real problem of this injury, the clinicians.
Students from schools in the South West will become
real - life engineers for a day when they research,
design and build solutions to
real engineering
problems.
************** Funny, it sounds rather liek the arguments the Right uses to implement the laws
designed to prevent voter fraud: Laws
designed to correct a non-existant
problem, except that racial discrimination is very
real --- well if it is «very
real» you and the leftist democrats should have no
problem with offering concrete evidence of it.
But
designing solutions to
real - world vaccine
problems requires him to answer questions that he might not have pursued in the past: «What's the best microRNA to choose?
Since then, Frias, who is now 29, has developed a medical device
designed to monitor the performance of hip implants in
real time — alerting doctors to postsurgery
problems — and to stimulate bone growth on the implant's surface.
These particular biological systems can be custom
designed to address
real - world
problems.
Researchers in the Baker lab and around the world are increasingly using Rosetta to
design new protein structures and sequences aimed at solving
real - world
problems.
That's why the idea of «serious games»,
designed to inform people about
real - world
problems and even help to solve them, seems so surprising (see «Gamers hold the world at their controls»).
She leads an engineering «
Design Kitchen» and the Rice 360 degree Institute for Global Health, where students and faculty tackle
real world
problems submitted by industry, local community partners and medical researchers.
Video clips of
real scientists lead students to
design their own experiments to grapple with still - unanswered scientific
problems, like:
It's cheap, which is not inherently a
problem, but it certainly doesn't help when you run into the
real barriers like acting, visual effects, audio quality, costuming and set
design.
MIND GAMES (formerly INFLUENCE) PICKED UP TO SERIES (MIDSEASON) STUDIO: 20th Century Fox TV TEAM: Kyle Killen (w, ep), Don Todd (ep) LOGLINE: Provocative workplace ensemble centers on relationship between two brothers — a bipolar genius in human psychology and a slick ex-con — who head a unique agency
designed to solve their clients»
problems using the
real science of human motivation and manipulation.
Whilst the program itself is straightforward, the tutorial is
designed to get students thinking about the steps required to solve
real - world
problems through the development of algorithms / flowcharts, leading to program implementation.
Engaging students in authentic instances of thinking and working scientifically may involve them working on
real - life
problems such as exploring and protecting local environments, evaluating consumer products, working with school gardens, or
designing go - carts in an engineering competition.
The
real problem that is hindering their success is not what they are actually doing after launching the eLearning course, but rather what they've missed during the eLearning
design and development process.
Design thinking is about finding a
real - world solution to a
real - world
problem.
Mark is committed to preparing students for success in the 21st century by
designing and implementing curriculum that forges interdisciplinary connections, embeds global competencies, and requires students to utilize technology in a meaningful way in order to solve
real - world
problems and address authentic audiences, as exemplified by his
design of the Global Challenge.
By asking the questions outlined above, we can
design programs and products that appeal to girls while empowering them to solve
real - world
problems, rather than impeding them with barriers of technical knowledge.
When
designing projects and lessons at Crellin Elementary, teachers regularly look at school and community needs with the idea of using those needs as
real - world catalysts for learning, instead of inventing
problems for the kids to solve.
It involves taking
real - world
problems and using research, analysis, brainstorming, innovation and evolution to come up with creative solutions.2 Even though
design thinking is a structured approach, Simon Coley attests, «It is unavoidably messy in practice.»
However, as Helen Walters (2011) points out,
design thinking is not a magic wand, but holds
real value when working with difficult, challenging and chaotic
problems.
Have students
design their own
real - world
problems related to polygons and coordinate planes to demonstrate their understanding of this skill.
Real world contexts and
problems — such as
designing sustainable energy systems, bio-medical engineering, maintaining biodiversity in areas where conflicts arise between local and global needs — demand knowledge, concepts and skills from several disciplines.
«We took to
designing the unit of study that encouraged scientific and mathematical thinking alongside critical and creative thinking... giving students the opportunity to engage deeply in project - based learning around a
real - life authentic local
problem,» Ryan tells Teacher.
By actively involving students with successful professionals and utilizing a
design - oriented,
problem - solving approach, students learn
real - world skills that increase their chances for success in life.
Design Ventura provides a tangible real - world context for learning, and enables students to use their design skills, problem - solving ability and enterprise thinking whilst working in a team to respond to our
Design Ventura provides a tangible
real - world context for learning, and enables students to use their
design skills, problem - solving ability and enterprise thinking whilst working in a team to respond to our
design skills,
problem - solving ability and enterprise thinking whilst working in a team to respond to our brief.
According to one definition by the Interaction
Design Foundation, at the core of the idea is that creative design skills are key to a solution - based approach to solving real - world pro
Design Foundation, at the core of the idea is that creative
design skills are key to a solution - based approach to solving real - world pro
design skills are key to a solution - based approach to solving
real - world
problems.
Among them was City 2.0, «a public policy class for seniors which applies
Design Thinking mindsets and skills to
real world
problems.»
The Los Alamos National Laboratory has allocated $ 100,000 for a project
designed to let elementary - and middle - school students perform as young scientists in assessing
real - world environmental or energy
problems.
Our approach, called Coding By
Design, begins with solving
real problems for
real people.
Teachers can create
real - world
problem - solving situations by designing questions and tasks that correspond to two different frameworks of inquiry - based teaching: Problem - based learning, which tackles a problem but doesn't necessarily include a student project, and project - based learning, which involves a complex task and some form of student presentation, and / or creating an actual product or ar
problem - solving situations by
designing questions and tasks that correspond to two different frameworks of inquiry - based teaching:
Problem - based learning, which tackles a problem but doesn't necessarily include a student project, and project - based learning, which involves a complex task and some form of student presentation, and / or creating an actual product or ar
Problem - based learning, which tackles a
problem but doesn't necessarily include a student project, and project - based learning, which involves a complex task and some form of student presentation, and / or creating an actual product or ar
problem but doesn't necessarily include a student project, and project - based learning, which involves a complex task and some form of student presentation, and / or creating an actual product or artifact.
As educators, strive to make
real connections between your students and others in the community, so that they can
design real solutions to
real - world
problems.
The Philadelphia - based Workshop School (formerly Sustainability Workshop) grew out of a desire to
design an educational experience focused on
real - world
problem solving.
Through active collaboration on solving
real - world
problems and a push to share student work and our school's philosophy as openly as possible, we envisioned ourselves as an open - source learning academy that viewed connection and sharing as paramount (see our student -
designed infographic at left).
Think in solutions and
design products that tackle
real user
problems; that way you reduce the risk of building something nobody wants.
Students interpret their scientific findings through their data visualization, and they are able to work through
real - life math
problems while troubleshooting a
design.
Through intentional instructional
design we can guide students to think critically about arguments, concepts, and ideas and to create solutions to
real - world
problems.
I sympathize with the desire to make larger structural reforms, but for those of us who have a strong interest in thinking carefully and rationally about the structure of benefits, this seemed like more of a political down - payment to some members who have an ideological attachment to DC plans more than it was a carefully
designed solution to a
real problem.
She'd read my posts about our program's focus on human - centered
design and our desire to give kids the chance of solving
real - world
problems.
In the best science, technology, engineering, and math (STEM) programs, students engage in
real - world
problem - solving and
design tangible solutions, creating a purpose and motivation to learn.