Sentences with phrase «real design problem»

The only real design problem with the Moto 360 is that the screen isn't a perfectly complete circle.
It could possibly do away with the angular corners too, which is a real design problem in our eyes.
The project may sound like a flight of fancy, but Robert Howard, Jr., manager of NASA Johnson Space Center's Habitability Design Center, stresses that these university projects provide out - of - the - box insight into real design problems the space agency faces — none of which have a single correct answer.

Not exact matches

The CEO and founder of Knixwear created a high - tech bra and underwear brand to solve the unsexy problems facing real women, without sacrificing design
In real life — in business, for example — ethical problem solving is more like a design problem: you need to design the options, before you get to choose among them.
While thought provoking, the real value of the book comes from the practical, templated framework the authors provide for designing your own category that includes a clear articulation of the problem at hand, creating a memorable name for a category, and developing a unique point of view about the current and future of the category.
Instead of philosophizing about the future to design it or meet it halfway, build it by solving real problems that are right in front of us.
1) Some design problems have have no real «solutions,» where «solution» means «perfect answer.»
Our focus must be on addressing the root cause of this problem in America, rather than wasting time on false and irresponsible claims designed to distract us from the real issues.
One way, I believe, to address the problem of under - reporting and increase the chances a concussion will be identified early on the sports sideline may be to rely less on athletes themselves to remove themselves from games or practices by reporting concussion symptoms (which the most recent study shows occurs at a shockingly low rate, [9] or on game officials and sideline observers to observe signs of concussion and call for a concussion assessment, but to employ technology to increase the chances that a concussion will be identified by employing impact sensors designed to monitor head impact exposure in terms of the force of hits (both linear and rotational), number, location, and cumulative impact, in real time at all levels of football, and in other helmeted and non-helmeted contact and collision sports, where practical, to help identify high - risk impacts and alert medical personnel on the sideline so they can consider performing a concussion assessment.
This is a 34 week program that was designed to bring collaboration and current information to those that can impact the real problem of this injury, the clinicians.
Students from schools in the South West will become real - life engineers for a day when they research, design and build solutions to real engineering problems.
************** Funny, it sounds rather liek the arguments the Right uses to implement the laws designed to prevent voter fraud: Laws designed to correct a non-existant problem, except that racial discrimination is very real --- well if it is «very real» you and the leftist democrats should have no problem with offering concrete evidence of it.
But designing solutions to real - world vaccine problems requires him to answer questions that he might not have pursued in the past: «What's the best microRNA to choose?
Since then, Frias, who is now 29, has developed a medical device designed to monitor the performance of hip implants in real time — alerting doctors to postsurgery problems — and to stimulate bone growth on the implant's surface.
These particular biological systems can be custom designed to address real - world problems.
Researchers in the Baker lab and around the world are increasingly using Rosetta to design new protein structures and sequences aimed at solving real - world problems.
That's why the idea of «serious games», designed to inform people about real - world problems and even help to solve them, seems so surprising (see «Gamers hold the world at their controls»).
She leads an engineering «Design Kitchen» and the Rice 360 degree Institute for Global Health, where students and faculty tackle real world problems submitted by industry, local community partners and medical researchers.
Video clips of real scientists lead students to design their own experiments to grapple with still - unanswered scientific problems, like:
It's cheap, which is not inherently a problem, but it certainly doesn't help when you run into the real barriers like acting, visual effects, audio quality, costuming and set design.
MIND GAMES (formerly INFLUENCE) PICKED UP TO SERIES (MIDSEASON) STUDIO: 20th Century Fox TV TEAM: Kyle Killen (w, ep), Don Todd (ep) LOGLINE: Provocative workplace ensemble centers on relationship between two brothers — a bipolar genius in human psychology and a slick ex-con — who head a unique agency designed to solve their clients» problems using the real science of human motivation and manipulation.
Whilst the program itself is straightforward, the tutorial is designed to get students thinking about the steps required to solve real - world problems through the development of algorithms / flowcharts, leading to program implementation.
Engaging students in authentic instances of thinking and working scientifically may involve them working on real - life problems such as exploring and protecting local environments, evaluating consumer products, working with school gardens, or designing go - carts in an engineering competition.
The real problem that is hindering their success is not what they are actually doing after launching the eLearning course, but rather what they've missed during the eLearning design and development process.
Design thinking is about finding a real - world solution to a real - world problem.
Mark is committed to preparing students for success in the 21st century by designing and implementing curriculum that forges interdisciplinary connections, embeds global competencies, and requires students to utilize technology in a meaningful way in order to solve real - world problems and address authentic audiences, as exemplified by his design of the Global Challenge.
By asking the questions outlined above, we can design programs and products that appeal to girls while empowering them to solve real - world problems, rather than impeding them with barriers of technical knowledge.
When designing projects and lessons at Crellin Elementary, teachers regularly look at school and community needs with the idea of using those needs as real - world catalysts for learning, instead of inventing problems for the kids to solve.
It involves taking real - world problems and using research, analysis, brainstorming, innovation and evolution to come up with creative solutions.2 Even though design thinking is a structured approach, Simon Coley attests, «It is unavoidably messy in practice.»
However, as Helen Walters (2011) points out, design thinking is not a magic wand, but holds real value when working with difficult, challenging and chaotic problems.
Have students design their own real - world problems related to polygons and coordinate planes to demonstrate their understanding of this skill.
Real world contexts and problems — such as designing sustainable energy systems, bio-medical engineering, maintaining biodiversity in areas where conflicts arise between local and global needs — demand knowledge, concepts and skills from several disciplines.
«We took to designing the unit of study that encouraged scientific and mathematical thinking alongside critical and creative thinking... giving students the opportunity to engage deeply in project - based learning around a real - life authentic local problem,» Ryan tells Teacher.
By actively involving students with successful professionals and utilizing a design - oriented, problem - solving approach, students learn real - world skills that increase their chances for success in life.
Design Ventura provides a tangible real - world context for learning, and enables students to use their design skills, problem - solving ability and enterprise thinking whilst working in a team to respond to our Design Ventura provides a tangible real - world context for learning, and enables students to use their design skills, problem - solving ability and enterprise thinking whilst working in a team to respond to our design skills, problem - solving ability and enterprise thinking whilst working in a team to respond to our brief.
According to one definition by the Interaction Design Foundation, at the core of the idea is that creative design skills are key to a solution - based approach to solving real - world proDesign Foundation, at the core of the idea is that creative design skills are key to a solution - based approach to solving real - world prodesign skills are key to a solution - based approach to solving real - world problems.
Among them was City 2.0, «a public policy class for seniors which applies Design Thinking mindsets and skills to real world problems
The Los Alamos National Laboratory has allocated $ 100,000 for a project designed to let elementary - and middle - school students perform as young scientists in assessing real - world environmental or energy problems.
Our approach, called Coding By Design, begins with solving real problems for real people.
Teachers can create real - world problem - solving situations by designing questions and tasks that correspond to two different frameworks of inquiry - based teaching: Problem - based learning, which tackles a problem but doesn't necessarily include a student project, and project - based learning, which involves a complex task and some form of student presentation, and / or creating an actual product or arproblem - solving situations by designing questions and tasks that correspond to two different frameworks of inquiry - based teaching: Problem - based learning, which tackles a problem but doesn't necessarily include a student project, and project - based learning, which involves a complex task and some form of student presentation, and / or creating an actual product or arProblem - based learning, which tackles a problem but doesn't necessarily include a student project, and project - based learning, which involves a complex task and some form of student presentation, and / or creating an actual product or arproblem but doesn't necessarily include a student project, and project - based learning, which involves a complex task and some form of student presentation, and / or creating an actual product or artifact.
As educators, strive to make real connections between your students and others in the community, so that they can design real solutions to real - world problems.
The Philadelphia - based Workshop School (formerly Sustainability Workshop) grew out of a desire to design an educational experience focused on real - world problem solving.
Through active collaboration on solving real - world problems and a push to share student work and our school's philosophy as openly as possible, we envisioned ourselves as an open - source learning academy that viewed connection and sharing as paramount (see our student - designed infographic at left).
Think in solutions and design products that tackle real user problems; that way you reduce the risk of building something nobody wants.
Students interpret their scientific findings through their data visualization, and they are able to work through real - life math problems while troubleshooting a design.
Through intentional instructional design we can guide students to think critically about arguments, concepts, and ideas and to create solutions to real - world problems.
I sympathize with the desire to make larger structural reforms, but for those of us who have a strong interest in thinking carefully and rationally about the structure of benefits, this seemed like more of a political down - payment to some members who have an ideological attachment to DC plans more than it was a carefully designed solution to a real problem.
She'd read my posts about our program's focus on human - centered design and our desire to give kids the chance of solving real - world problems.
In the best science, technology, engineering, and math (STEM) programs, students engage in real - world problem - solving and design tangible solutions, creating a purpose and motivation to learn.
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