Sentences with phrase «real fight during»

Yet we've only had one real fight during those 10 years (I forget the topic, but I remember winning!).

Not exact matches

Lewis wrote during the world wars, so he certainly lived during a time when fighting back seemed like the only real option.
Real Madrid bossed over their El Clasico rivals during the Spanish Super Cup in August, but they face a fight to retain the title, having fallen eight points adrift after just 13 games into the season.
Players can see real time damage to the aircraft such as holes in the wings and trail lines during dog fights.
The real Stubby fought in 17 battles across four campaigns in France during 18 months of service.
«Trumbo» tells the real - life story of blacklisted screenwriter Dalton Trumbo «s (Cranston) as he fights to make movies during the Red Scare in 1940s and»50s Hollywood.
During the course of the game, players explore a variety of locations and fight enemies in a real - time battle system where characters can perform attacks with their equipped weapons, use skills and spells and more.
The fight scenes during the whole movie feel very real and they are brutal and they are just extremely well done.
This duo find themselves arguing even during their fight scenes and some of the things that they say are things that I've said in real life!
It's a real kick to get to actually play through these moments that were previously relegated to simple cutscenes and during certain fights you'll even get quick flashbacks to previous moments in the series which just adds to the drama.
Character models are astonishingly accurate as every punch, kick, takedown, grapple, clinch and submission hold look exactly as they do in the real life TV coverage, while every character and fighter actually has realistic expression and movement in their eyes which is particularly on show during big fight ring entrances.
The only real downside to the battle system (other than a slightly easier than expected final boss) was that during some boss fights, a dialogue sequence would pop in, and when you return to the battle, the boss would be back to full health, but your characters wouldn't be recharged.
You can sit back and let the competent AI handle things in real time on lower difficulties, but during tough boss fights or on higher difficulty settings, you'll probably need to jump in yourself by pausing and issuing orders.
At least the game does try to make things a bit more interesting by introducing «Fight Schools» that you choose at the start of the game, but the fact that most of them were locked away during my first playthrough left me with no real incentive to explore the system.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
If you feel the need to have some real company during a mission, you can host or join a four player co-op session to bring the fight.
There are many times during my matches that I could have sworn that I was watching a real fight; that is the sort of experience that I expect in this generation of gaming.
While fighting enemies in the many areas of Water Falls High is good, the real treat comes from the boss battles that happen during the story.
One thing I noticed is real - life players act much differently than the NPCs during fights.
For those new to the series Tales of Xillia's combat is all about Real Time Combat although do not worry if you are a strategic combat fanatic as Tales of Xillia has that covered too with the ability to switch between your characters during battle and also exchange characters with reserves any time during a fight scene.
The protagonist and namesake of Dandara is inspired by the real - life Dandara dos Palmares who, during the 17th century colonial period in Brazil, fought against the enslavement of Afro - Brazilians.
It features: — 3D real - time sandbox game built with Unity game engine — metallic shader, lighting, particle effects, lens flare, explosions, fx — space combat RPG with extensive skill tree — open and living universe where 600 + ships fly around autonomously — epic story with dialogue system that allows real choices — recruit 6 wingmen and 2 can fly with you at a time — even discover romance with another wing pilot — recruit 5 corporate pilots who can fly trade routes on your behalf — trade, fight, mine, pirate, scan for derelict ships and wormholes — many mission types: epic, freelance, dynamic, wingman acquisition, faction loyalty — deep combat mechanics, AI, and faction standings — 20 + ships, 180 + modules, 33 solar systems with a unique follow - through - warp mechanic — 15 + factions to vie favor or destroy — cinematic camera shows you the action when it happens — fly manually with or without Newtonian physics or use autopilots exclusively — 22 track theatrical - quality award - winning soundtrack by renown composer, Sean Beeson — cloud save lets you continue your game at home or on the go MEMORY: Dangerous uses a lot of memory during play, so if you have an older device, please close extraneous programs and reboot prior to playing.
During the Nintendo Treehouse stream's demo, a boss fight turned into a real nail - biter battle that had me cheering and clapping at my TV when the host delivered the final blow with very low health.
During the fight with the real Murdaw, the Hero gets sent back to Weaver's Peak like before; however with the Mirror of Ra the Hero warps back into the battle and defeats Murdaw.
Couples that work separately, running out of the house in the morning, returning late and tired in the evening, with little contact during the day, may satisfy the real need for connection through fighting.
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