Sentences with phrase «real game play mechanic»

Not exact matches

This is a very basic tower defense game, the only real differance between this and vanilla TDs is the «fog of war» mechanic where the playing
There's plenty of humor in this lengthy introductory sequence, which plays off the various differences in the characters» real selves and their unlikely avatars, as well as the clichés, mechanics, and details of video games.
The game - play mechanics that Westwood studios introduced in Dune II: The Building of a Dynasty are still in uses in real - time strategy games today.
Okay, these so called professionals all base the game on the plot, uhh, just playing the demo or watching the trailer will immeadiatly tell you this game isnt about plot, the reason i like this game iscause it is a casual game where you can feel like you can finish it, you know carrying on through the adventure mode little by little, its not meant for the hardcore, while more gameplay mechanics would of been nice (just using the stick and a button is definatly over used) but the real reason this game is fun, the price, its just # 3 ($ 5) and considering a hell of alot of worse games cost more than double this on live arcade you could do alot worse, the only thing blocking this from an 8 is the online community is dead, unfortunatly!
The demo I played last year was there again, Level - 5 added a new scenario with more game mechanics, and had real copies of the Magic Master spellbook on hand to be used with the demo.
It features: — 3D real - time sandbox game built with Unity game engine — metallic shader, lighting, particle effects, lens flare, explosions, fx — space combat RPG with extensive skill tree — open and living universe where 600 + ships fly around autonomously — epic story with dialogue system that allows real choices — recruit 6 wingmen and 2 can fly with you at a time — even discover romance with another wing pilot — recruit 5 corporate pilots who can fly trade routes on your behalf — trade, fight, mine, pirate, scan for derelict ships and wormholes — many mission types: epic, freelance, dynamic, wingman acquisition, faction loyalty — deep combat mechanics, AI, and faction standings — 20 + ships, 180 + modules, 33 solar systems with a unique follow - through - warp mechanic — 15 + factions to vie favor or destroy — cinematic camera shows you the action when it happens — fly manually with or without Newtonian physics or use autopilots exclusively — 22 track theatrical - quality award - winning soundtrack by renown composer, Sean Beeson — cloud save lets you continue your game at home or on the go MEMORY: Dangerous uses a lot of memory during play, so if you have an older device, please close extraneous programs and reboot prior to playing.
Out of all the mechanics that could be implemented, I think having a game clock with real consequences and event windows would really get this game back to the way it should be played amongst fans.
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