Sentences with phrase «real point of the video»

The real point of the video is to note that Lazio's former employer JP Morgan (he's on an unpaid leave while he runs for governor) can, under a recent US Supreme Court ruling, spend a boatload of cash on ads that would help its onetime lobbyist if it so chooses.

Not exact matches

Instead of showing all of the special effects and revealing major plot points, the video was more of a teaser that focused on the process behind the making of the movie — emphasizing the real sets and practical effects, and de-emphasizing the CGI effects which were widely criticized as removing the humanity and realism of the prequels.
The Hypothetical Premier League based on how the League would look with the use of video technology to check key referee decisions — makes us top of the League and we came top of the Fair Play League too — which is great but unfortunately in the real world where it really matters — in the real Premier League — we came second — 10 points behind Leicester.
After first league defeat (Chelsea 2 - 1) and elimination from Uefa champions league, Manchester City will look to bounce back, and Roberto Mancini's expensively assembled squad face their first real test of the campaign.Although they still sit two points clear of rivals Manchester United at the top of the Premier League, and in their 15 matches racked 49 goals, with possible defeat and Man Utd win over QPR (video) will they lose top spot of Premier league.What make this match more interest is several Arsenal players which now play for Citizens.
The point of view adopted during video gaming appears to have implications that extend beyond the virtual environment, into real life.
Metal Gear Solid eschewed pre-rendered CGI in favor of real - time visuals paired to the most convincing voice acting to have appeared in a video game to that point.
Which isn't to say, of course, that video games have evolved to a point of such technical sophistication that gamers are living in some Baudrillardian fantasy; the dream of a Second Life simulacrum even better than the real thing never came to fruition, and maybe it never will.
Men, Women & Children lacks that humanity — most of its big ensemble come off as storytelling cyphers to essay some blindingly obvious point, like «middle - aged married couples can get sexually restless» or «young people sometimes use video games to escape real life.»
There are a lot of technical observations — pointing out real penguins vs. CGI, different types of fake snow, discussing the digital video cameras used, recalling filming weather conditions and times — that most viewers won't care to hear about, at least not for 94 minutes.
Its videos, which delight in pointing out mistakes both real and perceived in major motion pictures, rack up millions of views.
This Presentation Includes: Engaging and Creative Lesson Starter — KWL Chart Well Formulated, Measurable, SMART Objectives and Outcomes Overview of Vocabulary used for a Story Writing Lesson - Story Terms Real Life Application and Career Options of Story Writing Flipped Lesson Part - Video - How to Write a Fictional Story Collaborative Group Task — Interactive Venn Diagram, Think - Write - Share Space for Peer Teaching - Fiction VS Non-Fiction Mini-Plenary with Critical Thinking Questions — Quizzes on Elements of Fiction Scaffolded Notes to Support the Learners - Story Template Assessment Criteria for Outcome Expectations - Rubrics Differentiated Activities for Level Learners - 4 Task Cards Extensions to Challenge the High Achievers - Story Writing Plenary to Assesses Learning Outcomes - PEEC: Point - Evidence - Explain - Conclude Success Criteria for Self Evaluation - My Fictional Story Sketch Home Learning for Reinforcement - Fantasy Story Outline Common Core Standards - ELA - LITERACY.
In a sequential, multilevel video game, feedback of progress is often ongoing, such as accumulating points, visual tokens, or celebratory sound effects, but the real jolt of dopamine reward is in response to the player achieving the challenge, solution, sequence, etc. needed to progress to the next and more challenging level of the game.
The videos for students illustrate the real life context for the experiments that they are working on, for example a visit to the Thorntons factory in Derby links to the experiment investigating the melting point of chocolate and a look inside an urban hydroponics farm that grows lettuces reveals that plants don't always need to grow in soil.
Today we may be creating anything from those same point - and - click demos (now called «microlearning»), to interactive software simulations, to soft skills training with gamification, to scenario - based training with embedded video of real actors (if Andy from accounting counts as an actor), to videos with animated characters, to a talking - heads style SME interview.
The Adaptive Display screen mode provides real - time adaptive processing to dynamically adjust images and videos — for some applications it will vary the White Point, Color Gamut, and Color Saturation based on the image content and the color of the surrounding ambient lighting measured by the Ambient Light Sensor (which measures color in addition to brightness).
Video games allow us the ability to simulate these real - world relationships and experience firsthand sentiments from a third person point of view.
For instance, his most recent video «Analysis: Why We Should Buff More Than Nerf,» uses the real world example of how the introduction of the goaltending and 3 - point lines changed the way basketball was played in order to make it better for the fans, and contrasts that with the recent balance changes that happened in Street Fighter V.
The only case one could make that video games cause depression is to highlight the dangers of an extreme obsession with video games to the point where one can't function in the real world.
How can you call this video a fair honest review of the console when 90 percent of their gripes were about the UI, no real mention of games, exclusives, controller, bundles, pricing, online service, etc.... they spcifically pointed out as many negatives as they could.
So far, this could be one of a number of games, but it seems here that real weight will be put on the decisions that you make and the emotional toll, something that hasn't been explored much in video games up to this point, barring hamfisted attempts like Call of Duty WWII's quick photo tour of an abandoned concentration camp.
In terms of the wide range of media employed, the show looks like it could have been made by several different artists: sculptures similar to the ones shown a the Whitney occupy one gallery; another room boasts huge, scribbly pencil drawings on walls that surround a replica of a hearth («the traditional focal point of the American home»); in another, stacks of mannequins wearing identical outfits and wigs create a chute through which you can walk to view floor - facing monitors screening videos featuring the real - life character the mannequins seem to be modeled after (the artist's mother).
Here's what they will tell us: for abstract painting look elsewhere (narrative rules in this biennial); fashion — meets — art doesn't rate; LA, a city whose artistic vitality the curators see as ascendant, does; slipshod facture's out; the real world's not, just unwelcome in unmediated, text — based versions; performance figures in the planning; and film and video will «be selected from the point of view of two curators of contemporary art.»
Several works stand out: photographer Deana Lawson and painter Henry Taylor point to deep - seated racial tensions, Jordan Wolfson's virtual reality video underlines the numbing effect of real and virtual violence, Raul de Nieves bejewelled faux stained glass wall finds beauty in the esoteric and spiritual and Samara Golden's disorienting multi-storey installation illustrates the unnerving effect of insipid architecture and urban sprawl.
For one snapshot of what these bullet points can look like in the real world, watch this video report from Elisabeth Rosenthal and Times photographer Ed Ou:
You can't move these days without law firms and legal IT vendors talking about disruptive innovations however in this LexisNexis Business of Law white board video (which runs under five minutes) Christopher T. Anderson argues that «The debate misses the real point.
While we already knew the iMac Pro will be the fastest Mac ever, at least until Apple releases its promised modular Mac Pro at some point in the future, now we have an idea of just how fast the desktop workhorse will truly be.YouTube reviewers Marques Brownlee and Jonathan Morrison have each shared hands - on videos of the iMac Pro, and put its CPU performance to the test with benchmarks on Geekbench, which simulates real - world workload scenarios.In both videos, the mid-range iMac Pro with a 10 - core 3.0 GHz Intel Xeon processor recorded a multi-core score of just over 37,400, which is up to 45 percent faster than the high - end 2013 Mac Pro's average multi-core score of 25,747.
The real issue is that the set - top box «is becoming less of a point of interconnection for video and other services,» he told the E-Commerce Times.
We should point out here that while we have not gotten our hands on the Rylo just yet, Karpenko and Cunningham gave us a detailed overview of the software, including real - time screen capture videos of the Points feature running on an iPhone.
After a while, the newer videos showing divorce professionals lecturing about these important points were interspersed with scenes of real children speaking about the effects of their parents» divorce on them.
By making use of varying modes of presentation including handouts, small group discussions, visuals, power points, and videos, the session stays vibrant and fresh as important concepts are covered in - depth, including: contributing factors to challenging behavior; who challenges you and why; your own emotional reactions to behavior; why children engage in challenging behavior; reflective tools and techniques; and how t implement these practices successfully in the «real world.»
An agent's website can serve as an education tool: Add checklists, how - to videos, a glossary of real estate terms, market updates, and your value proposition, Hata says, and point new clients there for pre-meeting homework.
I wanted to share this new video by Birmingham AL Real Estate Broker because he's making a good point about the enormous cost of buying a home in 2014, FHA's now permanent mortgage insurance for the life of the life no matter -LSB-...]
I wanted to share this new video by Birmingham AL Real Estate Broker because he's making a good point about the enormous cost of buying a home in 2014, FHA's now permanent mortgage insurance for the life of the life no matter how much equity you have in your home, the closing cost, etc..
This is one of the reasons video in the real estate industry is finally at a tipping point.
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