Sentences with phrase «real satisfying feeling»

It is a real satisfying feeling man, I can't wait to see where I» l be with my goals by the time i hit 30.

Not exact matches

«Feel satisfied that you've built real rapport before any other discussion takes place.
If, after attending all 8 sessions and applying our teachings from each lesson, you don't feel fully satisfied for any reason, or you didn't get massive value and see real results (like a significant increase in your social - media visibility, fanbase, engagement rates and profitable conversions), simply contact me and I'll happily refund your money in full.
Nope, it's the good, hard, real work of life, the repetitive work, the work that lets me rock back onto my heels with a satisfied feeling, a look - what - I - have - accomplished sense, that saves me in these seasons.
I keep reaching for the wrong things to snack on, and it leaves me in a spiral of unsatisfied future snacking, when real food would feel so much more wholly satisfying.
It's just as satisfying as the real thing and won't make you feel as blah after a few bites.
Efficacy being troll - speak for «I have nothing of real substance to contribute to any conversation, so I'll pretend to feel smugly satisfied that I got people to answer my inane attempts at insult.»
When you eat real food, you will feel satisfied with less, as opposed to eating junk food and not feeling full.
Our real food approach leaves you feeling satisfied and fuller for longer while meeting your nutrient needs.
I love «treats» that I feel good about giving my family and I love teaching them that real food is delicious and satisfying.
Turns out, taking out my protein smoothie and replacing it with real whole food I'm feeling full and satisfied!
Living your truth, loving every moment and feeling the healing power of real food has taken me from complete fear in the kitchen to a place where I feel inspired to create dishes that not only satisfy my family but provide a foundation of optimal health for them too.
But once I explain, just as you have, how we have plenty of organs to do just that they usually feel satisfied to nourish their bodies with a wide range of real foods and plenty of water.
Instead of an unsustainable cleanse or detox, you eat real food that leaves you feeling satisfied and energized.
Sexi chocolate sweet good at satisfying the women that want to be satisfied fun outgoing easy listener and easy to talk to like to be treated right bc I like treating women right im a very fun person like to make a woman feel the way a real woman should feel.
Super Pokemon Rumble is an interesting diversion from the core Pokemon formula while 3DS owners wait for a mainline RPG, and the real - time combat approach feels quite visceral and satisfying.
If German expressionism is your thing — and the sensation of emotional battering feels real here for the characters and viewers alike — the eight - episode series will be searingly satisfying.
Mostly, «The Sweet Hereafter» felt more like a season premiere where there's a lot of setup for what's to come, but it wasn't a satisfying conclusion and there was no real emotional payoff to a season - long mystery regarding blood feuds and parent / child tensions.
But The Man Who Invented Christmas feels so uninspired, so supremely satisfied with itself and how clever it is that it never succeeds in generating any real human emotion.
Here, Urban and Headey smartly resist the urge to over-act, making Dredd and Ma - Ma's confrontation all the more satisfying as it feels much more personal and real.
If the idea of someone developing feelings for an operating system seems odd on the surface, it won't once you see Theodore (Joaquin Phoenix) give up people for Samantha (Scarlett Johannson), who satisfies him in ways that real women can't.
When executed well, scenarification transports the learner, shows them the real - world consequences of their choices, and leaves them feeling more experienced and satisfied by the end of the course.
The sizing — 9.6 by 5.9 by 0.5 inches — makes the G - Slate feel less obtrusive to use in social situations, yet it provides a satisfying amount of screen real estate.
Brahim's meals are a real hit with the guests leaving everyone feeling satisfied, happy and full.
The characters handle well, get into cover without any real issue and the shooting feels chunky and satisfying.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
Despite these problems, Dark of the Moon's shooting still feels satisfying making for a fairly enjoyable singleplayer experience, though it lacked any real «wow» moments other than the last boss battle which proved to be challenging and fun.
Ultimately, like any other game, making it to the end is its real task and accompanied or alone, it will still feel as satisfying as ever.
There is something very satisfying in driving along or having a gun fight to songs that makes it feel like you are in a Quinton Tarantino Movie and it is a real positive for the game to have such an accomplished soundtrack.
They feel powerful, like they pack a real punch, and are satisfying to use.
The drip feed of new skins and character customisations is probably more satisfying than it should be, but somehow it's perfectly weighted to feel rewarding without forcing you to buy Loot Boxes with real money.
Although the premise is basic and not very imaginative, it's all very immersive and the blocks themselves «feel» very real in so far as they appear to have weight and substance and it's all very satisfying with the sound of them clunking into place.
You'll be slaughtered in seconds as they deliver a real master class of disc combat but you'll feel satisfied once you develop the skills and reflexes to at least put up a good fight.
Being able to take down enemies online and proving your worth against other players always feels great and satisfying, but as soon as you remove real online players from the equation it starts to drag incredibly hard, especially if you're grinding for Memoria.
And while carving new paths through a space and learning your own limits so as not to overextend yourself are both real pleasures, it is perhaps the sudden lightness you feel after unloading all your loot from a particularly deep dive that satisfies most.
The console does include two controller ports so you can plug in actual Sega Genesis six - button control pads, and I found they work much better than the pack ins do in the interface and just feel more satisfying since they're the real deal.
As an arcade battle royale experience goes, this is as good as it gets in terms of guns: It's solid and tactical, and every bullet you put into a target feels satisfying, but the game is simple enough that you don't need to put any real effort in to learn everything before you have a good time.
The punches and kicks feel like they have real weight behind them and it's incredibly satisfying when every punch and kick connects.
I help clients understand themselves and their relationships better, then turn this insight into «real life» changes in how they deal with others and how they feel about themselves, so that their lives are less painful and more fulfilling, effective and satisfying
This prohibition ensures that the real estate practitioner isn't put in the difficult position of trying to satisfy both parties and risking that one or both parties may walk away feeling they didn't receive the focused and thorough representation they expected.
Don't allow yourself to get sucked into the comfort zone of feeling that you had a full, satisfying day unless you actually got real «work» done that day: (1) servicing existing clients: taking out buyers, preparing listing presentations or CMAs, negotiating deals, completing paperwork, etc., (2) developing new clients: working your sphere, following up with leads, preparing mailings, etc., or (3) learning: training, weekly meetings, reviewing inventory, doing market analysis.
It makes sense that clients probably feel most satisfied with their agent once a deal is closed and their real estate goals have been reached.
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