Not exact matches
Avatar also employed two other amazing bits of technology: Skullcaps worn by the actors had tiny cameras
capturing their
facial performances, which allowed for more detailed and
realistic animation of their characters without the burden of dozens of miniature sensors placed on their faces.
The motion
capture technology used to develop Gollum in the first trilogy was wildly impressive and still is, but here, it's so
realistic you can truly see Serkis in Gollum's
facial expressions.
With high - end
facial motion
capture technology on its way to consumer hardware, engines will need to replicate
realistic humans in far greater detail than ever before.
The use of
facial motion
capture allowed for very
realistic cutscenes, but also required the actors to act with motion as well as voice.
And the mobile headscanning unit travelled to a variety of tournaments and events around the world to
capture facial features including hairstyles to ensure players look as
realistic as possible in FIFA 16.