Players can per - order the game, and the hardware controller, which has been crafted by experience team of gamers and music lovers to give fans
a realistic feel to the game.
Not exact matches
This
game has a
realistic feel to it and awesome music too!
I've played through a couple different tennis
games, and all of them fall into one of two traps - they are either too
realistic and thus
feel sluggish
to play, or they are too unrealistic and thus
feel too removed from the classic tennis experience.
The
game's core is deep enough
to keep
gamers entertained for some time, and the
game mechanics are
realistic, while simultaneously
feeling exciting.
If you liked IL - 2 for the PC and like me no longer have a computer, this
game is the closest you'll get
to the realism of flight on a console, the
realistic mode is awesome and makes the
game feel real, after the first couple of missions the controls come easy and the
game is just fun.
The reboot of Medal of Honor has finally came, high expectations as Airborne wasn't really up
to par with the other one but this
game here, is too familiar it dosen't have anything new one of the strongest points of this
game is the campaign, it has a «
realistic»
feel and one of those moments was when the group was running out of ammo and boom heli comes and destroy the place, but the rest
I have a machine that runs this like a dream, and it DOES N't cost that much
to build a machien
to run it well despite other reviews I'd read, but ultimately the
feeling of firing 22 rounds against people all in bfull body armor just takes away from any remotely
realistic feeling... this has more in common with HALO, or team fortress, cosole
games may like it... but the fact it has gotten so many good reviews, has me questioning if anyone in teh industry have ever fired a weapon, gone hunting, much less ever been in the military.
At its core, the pace of the
game feels much slower than the furious matches played out in either FIFA 12 or 13; this is due
to a myriad of tweaks under the hood of the
game engine, including more
realistic ball physics, longer stopping distances and the ball not
feeling as if it's glued
to your feet when sprinting.
With that being said I still think that simulation racing fans or going
to be very satisfied with all of the customization aspects and the
realistic feel of the driving in the
game.
There are also some great lighting effects from shadows
to extremely
realistic reflective surfaces
to give the
game that real - world
feel.
«We think there's often a falsehood that you need
to feel like you're driving on ice for the
game to feel realistic, where only 1 % of the people can drive properly and have fun.
Gaming environments contain enough foliage
to give the
game a
realistic jungle
feel and the textures on rocks and trees are high detailed.
Another critical aspect of great enterprise
games is
to make it
feel as
realistic as possible.
The
game has higher frame rates and more
realistic effects than its dual - core counterpart; water «splashes» up on your screen as you speed through channels, and a motion blur effect makes you
feel like you're really zooming when you crank your engine
to the max.
There's no indication that you're aiming at an enemy when they're tucked away somewhere, which adds some realism, but this is immediately negated by the fact this is clearly a
game not catered towards realism (ignore what they say, it's not, the gameplay doesn't
feel realistic at all)- this can also make the numerous bottlenecks within the maps a nightmare as there's no way
to spot an enemy sometimes until you see the muzzle flash and by then it's too late.
Forests and woods are probably my favorites simply because they
feel realistic compared
to a lot of other
games, sometimes have flatter, open areas and other times having more hills, dips, and bumps as well as a nice mixture of dense and light foliage.
For me, this really made the hunting aspect of the
game feel more
realistic and an important part of the
game because it forces the player
to interact with the environment, otherwise there would be no reason
to have such a varied amount of wildlife and it would all be just for show.
If you're looking for some truly bombastic or even unique units
to bring
to the table here then this isn't the
game for you, keeping it relatively
realistic in terms of tanks, infantry and choppers with only a few tame super weapons in the later
game, but each of three factions
feel quite different from one another.
Well, apparently the next Tony Hawk
game is going
to shatter those
feelings, and instead focus on a more
realistic approach.
The balance between providing value entertainment and ensuring that people get paid for their creations
feels entirely out of sorts at the moment and a serious, open, measured and
realistic discussion between
gamers, shareholders and publishers needs
to take place soon.
It's all a bit jarring at first, but
feels just
realistic enough
to keep the suspension of disbelief required of all
gamers working.
Lease
feels the biggest challenge facing the
games industry today is balancing the creation of original and innovative products with the profitability necessary
to make any business
realistic.
Basically in NG3 when you fight and you execute «Steel on Bone», the
game will go in a «slow motion»
to give off a more
realistic feeling of you actually cutting into someone's body.
Interestingly the
game has dropped the classic cartoony look and
feel that both Serious Sam 1 and 2 had making for a more nitty - gritty
realistic look
to the
game with piles of blood added in for good measure, luckily though the fast paced crazy gunplay which was most prominent in First Encounter will be back, so I will be looking forward
to taking out legions of headless screaming bomb people once more.
Just like how back on the Wii they had the Cooking Mama baby
game and you got a doll which you put the Wii mote in
to make it seem more
realistic, I
feel this option is really, really good and certainly tricked you into thinking you have a small kitten in your hands.
The setting sun reflects off of the front of the Mercedes and creates a nice lens flare effect every now and again which adds
to the
game's
realistic look and
feel.
Something else that I have found rather impressive is how MachineGames have managed
to bring new and unique weapons into the
game, whilst managing
to retain a
realistic feel.
At its core, the pace of the
game feels much slower than the furious matches played out in either FIFA 12 or 13; this is due
to a myriad of tweaks under the hood of the
game engine, including more
realistic ball physics, longer stopping distances and the ball not
feeling as if it's glued
to your feet when sprinting.
Too often in modern
games, we press a button and then, in order
to make the
game look
realistic, the character will start an animation that «looks good» but «
feels heavy,» and is unresponsive, even laggy.
Whilst more
realistic visuals have always worked well in PlayStation VR, I've always
felt most impressed by
games that have adopted something out of the ordinary — just look at titles like Accounting +
to see what I mean.
When I tried
to play with no assists and
realistic A.I., the
game felt like a legitimate simulator.
There is a very robust real - world
feel to the
game but there were a few instances where the reaction of the AI or of the car models themselves and how they would react
to the
game world were not very
realistic.
They not only talked
to experts in the field but also consulted with and tested the
game with suffers of psychosis
to make sure the
game felt as
realistic as possible.
As
games become more
realistic, what is it about the nostalgic
feel of yesteryear that appeal
to you
to inspire your work?
THE MOST
REALISTIC MOBILE RACING
GAME - Insane
feeling of powerful sport cars — Unique driving on different surfaces — asphalt, grass, sand — Racing on high detailed tracks — You can customize your handling scheme — You can select different setups for every car — Stock, Turbo, Racing, Drift - You can change color of your car and discs - Live cameras and replays — You can upload your best replays
to youtube
They also created a new
game engine, which
feels more clunky and
realistic similar
to that of a need for speed
game.
The
realistic, grounded
feel of the
game carries over
to the weapons.
The most
realistic 3D drift racing simulation on mobile devicesIn The
Game: - Race in night city -
Feel the Night Racing Atmosphere - 6 amazing drift cars - Awesome graphics - Photo mode
to share your coolest drifts with your friends
Survive video
game is entertainment, so an effort has been done
to make the
game feel realistic enough, but there are several things where realism had
to be sacrificed
to get a better gameplay.
With the 85th Midsummer Classic around the corner, we
felt it was only right
to try and predict the outcome of tomorrow night's
game using the highest rated and most
realistic baseball simulation available, MLB 14 The Show for PS4.
you know,
games like these only come around once every 5 or 10 years.The emotion and conversations with complex
realistic facial features almost make you
feel like you're talking
to a real person.
This addition
to the Dynasty mode not only gives the
game more of an RPG
feel, because your coach really does level up as you play the
game, but it makes it seem more
realistic.
Clunky Physics By no means do I expect a
game of this nature
to have
realistic driving physics but the way the car moves in this
game is very clunky and everything
feels heavy and junky.
Our team helped
to create several highly
realistic characters
to achieve the beautiful filmic look of the
game that matches the
feel of the live show.
The more
realistic and natural it
feels to you, the more the player's imagination melds with that
game, then the barrier gets even thinner.»
For many of you, you may recall the spore filled hallways, water - filled tunnels, and the lighting effects that took place
to give the
game that
realistic feel to it.
Drifting takes a while
to get used
to, and pulling a hand break
to perform instant stops and U-turns doesn't really
feel realistic, even within the confines of the
game world.
The action mechanics within the chapters of the gameplay
feel realistic even if they are not entirely varied, and as the minutes progress into several hours, you truly get the
feel of a solid cinematic adventure that many
games have failed
to do properly (Ryse: Son of Rome) with substance in the way they play out.
While the
game might be lacking in totally
realistic aeronautics, the planes generally have a believable
feel to them and it is easy
to jump into the
game, familiarize yourself with the controls, and be into the combat within a few minutes.
I wasn't too thrilled, and if I'm honest, I'm still not too thrilled by For Honor and Ubisoft Montreal's desire
to create a
game about medieval combat so
realistic and visceral you can
feel the weight and power sinking heavy - as - all - get - out swords into heavy - as - all - get - out armored warriors ripped straight from the history books.