Sentences with phrase «realistic feel to the game»

Players can per - order the game, and the hardware controller, which has been crafted by experience team of gamers and music lovers to give fans a realistic feel to the game.

Not exact matches

This game has a realistic feel to it and awesome music too!
I've played through a couple different tennis games, and all of them fall into one of two traps - they are either too realistic and thus feel sluggish to play, or they are too unrealistic and thus feel too removed from the classic tennis experience.
The game's core is deep enough to keep gamers entertained for some time, and the game mechanics are realistic, while simultaneously feeling exciting.
If you liked IL - 2 for the PC and like me no longer have a computer, this game is the closest you'll get to the realism of flight on a console, the realistic mode is awesome and makes the game feel real, after the first couple of missions the controls come easy and the game is just fun.
The reboot of Medal of Honor has finally came, high expectations as Airborne wasn't really up to par with the other one but this game here, is too familiar it dosen't have anything new one of the strongest points of this game is the campaign, it has a «realistic» feel and one of those moments was when the group was running out of ammo and boom heli comes and destroy the place, but the rest
I have a machine that runs this like a dream, and it DOES N't cost that much to build a machien to run it well despite other reviews I'd read, but ultimately the feeling of firing 22 rounds against people all in bfull body armor just takes away from any remotely realistic feeling... this has more in common with HALO, or team fortress, cosole games may like it... but the fact it has gotten so many good reviews, has me questioning if anyone in teh industry have ever fired a weapon, gone hunting, much less ever been in the military.
At its core, the pace of the game feels much slower than the furious matches played out in either FIFA 12 or 13; this is due to a myriad of tweaks under the hood of the game engine, including more realistic ball physics, longer stopping distances and the ball not feeling as if it's glued to your feet when sprinting.
With that being said I still think that simulation racing fans or going to be very satisfied with all of the customization aspects and the realistic feel of the driving in the game.
There are also some great lighting effects from shadows to extremely realistic reflective surfaces to give the game that real - world feel.
«We think there's often a falsehood that you need to feel like you're driving on ice for the game to feel realistic, where only 1 % of the people can drive properly and have fun.
Gaming environments contain enough foliage to give the game a realistic jungle feel and the textures on rocks and trees are high detailed.
Another critical aspect of great enterprise games is to make it feel as realistic as possible.
The game has higher frame rates and more realistic effects than its dual - core counterpart; water «splashes» up on your screen as you speed through channels, and a motion blur effect makes you feel like you're really zooming when you crank your engine to the max.
There's no indication that you're aiming at an enemy when they're tucked away somewhere, which adds some realism, but this is immediately negated by the fact this is clearly a game not catered towards realism (ignore what they say, it's not, the gameplay doesn't feel realistic at all)- this can also make the numerous bottlenecks within the maps a nightmare as there's no way to spot an enemy sometimes until you see the muzzle flash and by then it's too late.
Forests and woods are probably my favorites simply because they feel realistic compared to a lot of other games, sometimes have flatter, open areas and other times having more hills, dips, and bumps as well as a nice mixture of dense and light foliage.
For me, this really made the hunting aspect of the game feel more realistic and an important part of the game because it forces the player to interact with the environment, otherwise there would be no reason to have such a varied amount of wildlife and it would all be just for show.
If you're looking for some truly bombastic or even unique units to bring to the table here then this isn't the game for you, keeping it relatively realistic in terms of tanks, infantry and choppers with only a few tame super weapons in the later game, but each of three factions feel quite different from one another.
Well, apparently the next Tony Hawk game is going to shatter those feelings, and instead focus on a more realistic approach.
The balance between providing value entertainment and ensuring that people get paid for their creations feels entirely out of sorts at the moment and a serious, open, measured and realistic discussion between gamers, shareholders and publishers needs to take place soon.
It's all a bit jarring at first, but feels just realistic enough to keep the suspension of disbelief required of all gamers working.
Lease feels the biggest challenge facing the games industry today is balancing the creation of original and innovative products with the profitability necessary to make any business realistic.
Basically in NG3 when you fight and you execute «Steel on Bone», the game will go in a «slow motion» to give off a more realistic feeling of you actually cutting into someone's body.
Interestingly the game has dropped the classic cartoony look and feel that both Serious Sam 1 and 2 had making for a more nitty - gritty realistic look to the game with piles of blood added in for good measure, luckily though the fast paced crazy gunplay which was most prominent in First Encounter will be back, so I will be looking forward to taking out legions of headless screaming bomb people once more.
Just like how back on the Wii they had the Cooking Mama baby game and you got a doll which you put the Wii mote in to make it seem more realistic, I feel this option is really, really good and certainly tricked you into thinking you have a small kitten in your hands.
The setting sun reflects off of the front of the Mercedes and creates a nice lens flare effect every now and again which adds to the game's realistic look and feel.
Something else that I have found rather impressive is how MachineGames have managed to bring new and unique weapons into the game, whilst managing to retain a realistic feel.
At its core, the pace of the game feels much slower than the furious matches played out in either FIFA 12 or 13; this is due to a myriad of tweaks under the hood of the game engine, including more realistic ball physics, longer stopping distances and the ball not feeling as if it's glued to your feet when sprinting.
Too often in modern games, we press a button and then, in order to make the game look realistic, the character will start an animation that «looks good» but «feels heavy,» and is unresponsive, even laggy.
Whilst more realistic visuals have always worked well in PlayStation VR, I've always felt most impressed by games that have adopted something out of the ordinary — just look at titles like Accounting + to see what I mean.
When I tried to play with no assists and realistic A.I., the game felt like a legitimate simulator.
There is a very robust real - world feel to the game but there were a few instances where the reaction of the AI or of the car models themselves and how they would react to the game world were not very realistic.
They not only talked to experts in the field but also consulted with and tested the game with suffers of psychosis to make sure the game felt as realistic as possible.
As games become more realistic, what is it about the nostalgic feel of yesteryear that appeal to you to inspire your work?
THE MOST REALISTIC MOBILE RACING GAME - Insane feeling of powerful sport cars — Unique driving on different surfaces — asphalt, grass, sand — Racing on high detailed tracks — You can customize your handling scheme — You can select different setups for every car — Stock, Turbo, Racing, Drift - You can change color of your car and discs - Live cameras and replays — You can upload your best replays to youtube
They also created a new game engine, which feels more clunky and realistic similar to that of a need for speed game.
The realistic, grounded feel of the game carries over to the weapons.
The most realistic 3D drift racing simulation on mobile devicesIn The Game: - Race in night city - Feel the Night Racing Atmosphere - 6 amazing drift cars - Awesome graphics - Photo mode to share your coolest drifts with your friends
Survive video game is entertainment, so an effort has been done to make the game feel realistic enough, but there are several things where realism had to be sacrificed to get a better gameplay.
With the 85th Midsummer Classic around the corner, we felt it was only right to try and predict the outcome of tomorrow night's game using the highest rated and most realistic baseball simulation available, MLB 14 The Show for PS4.
you know, games like these only come around once every 5 or 10 years.The emotion and conversations with complex realistic facial features almost make you feel like you're talking to a real person.
This addition to the Dynasty mode not only gives the game more of an RPG feel, because your coach really does level up as you play the game, but it makes it seem more realistic.
Clunky Physics By no means do I expect a game of this nature to have realistic driving physics but the way the car moves in this game is very clunky and everything feels heavy and junky.
Our team helped to create several highly realistic characters to achieve the beautiful filmic look of the game that matches the feel of the live show.
The more realistic and natural it feels to you, the more the player's imagination melds with that game, then the barrier gets even thinner.»
For many of you, you may recall the spore filled hallways, water - filled tunnels, and the lighting effects that took place to give the game that realistic feel to it.
Drifting takes a while to get used to, and pulling a hand break to perform instant stops and U-turns doesn't really feel realistic, even within the confines of the game world.
The action mechanics within the chapters of the gameplay feel realistic even if they are not entirely varied, and as the minutes progress into several hours, you truly get the feel of a solid cinematic adventure that many games have failed to do properly (Ryse: Son of Rome) with substance in the way they play out.
While the game might be lacking in totally realistic aeronautics, the planes generally have a believable feel to them and it is easy to jump into the game, familiarize yourself with the controls, and be into the combat within a few minutes.
I wasn't too thrilled, and if I'm honest, I'm still not too thrilled by For Honor and Ubisoft Montreal's desire to create a game about medieval combat so realistic and visceral you can feel the weight and power sinking heavy - as - all - get - out swords into heavy - as - all - get - out armored warriors ripped straight from the history books.
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