Sentences with phrase «realistic handling model»

Of course, if you're like me and want the full experience with the racing wheel and a realistic handling model, just flick the handling over to Simulation mode to get something more akin to the feeling of Dirt Rally.
Meanwhile, the previous DiRT games favored a more arcade approach, so it was somewhat surprising to see Codemasters claim DiRT 4 was going to build off of DiRT Rally's realistic handling model and indeed improve upon it.
DiRT 4 keeps DiRT Rally's super realistic handling model, tough as nails difficulty, and emphasis on racing, but throws in some easier AI options & assists as well as tons of extra cars, tracks, and events.

Not exact matches

With physics set to the lowest and semi-automatic weight transfer in place MXGP is very forgiving, creating a more arcadey feel, but it's when you've got full control and the physics ramped up to realistic where MXGP's handling model shines — the bike constantly shifts, jumps, jerks and bucks as it powers through dirt and sand, creating the sensation that you're always on the very edge of control.
There is some really impressive realistic damage modelling including loss of tyres following a heavy impact with the barrier or a collision with another car, the front wing becoming detached which will affect the handling of your car until a pit stop has been made, aerodynamic carbon fibre bodywork flying through the air in a variety of directions after a lesser impact which is not race ending but could affect the behaviour of your car, engine blowouts following a mechanical failure or too much mileage on the same engine and more besides.
Nor will the handling model: not the most realistic simulation in racing games, but a very entertaining and physically convincing «simcade» hybrid, with just the right amount of give in the grip and a wealth of feedback delivered through the hands, eyes and ears.
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