Here are five augmented
reality game studios to keep an eye on.
Virtual
reality game studio Xanadu Heights Inc. has secured seed investment from Dheeraj Jain, managing partner at London - based...
Daydream Blue is the debut title from RalphVR, a virtual
reality game studio committed to innovation and immersive gameplay.
Not exact matches
The
game is an impressive first effort for a veteran
game studio that is just beginning to delve into virtual
reality.
In one of the first examples of an existing gaming series coming to virtual
reality, Double Fine boss Tim Schafer told a crowd of PlayStation fans today that his
studio is making a virtual
reality Psychonauts
game for the PS4's upcoming PlayStation VR device.
«I'm happy to announce
Reality Pump's involvement, as the world of Iron Sky — one we've cherished and nurtured for years — is now in the capable hands of an experienced, quality - driven
game studio.»
Publisher Activision just announced that one of its own
studios is working on a Walking Dead
game as well — a first - person shooter — something Allison doesn't seem to mind one bit: «As huge fans of the franchise and the show, we're looking forward to seeing Terminal
Reality's
game when it comes out.»
The
game is being developed by Terminal
Reality, the
studio behind the 2009 Ghostbusters
game, IGN has reported.
BEIJING - March 9, 2017 - Independent
studio Time of Virtual
Reality (TVR) has announced it will bring the virtual reality game Ancient Amuletor to PlayStation ® VR * this
Reality (TVR) has announced it will bring the virtual
reality game Ancient Amuletor to PlayStation ® VR * this
reality game Ancient Amuletor to PlayStation ® VR * this summer.
With
studios in Stockholm, Paris, Los Angeles, Barcelona and Brussels, the company creates
games and other virtual
reality entertainment products, based on proprietary design and licensed content.
«The scholarships I received through the ESA Foundation gave me the financial freedom to pursue a degree and helped me turn my dream of owning a video
game studio into a
reality.»
No wonder the developers consist in a joint development team that gathers the unique skills from three different
game studios: Storm Isle Productions, Longshot
Studios and Polywick
Studios; each one bringing their best to make Stratus a
reality.
With an award - winning technology and a vast set of developed
games the
studio is defining the future of location - based gaming in Switzerland by blending
reality and fiction to create immmersive mixed -
reality mobile
games.
But the
reality of creating
games is obviously not one of having a queue of VCs at the
studio door, and business angels bombarding the office phone lines.
Many virtual
reality games are currently shorter experiences made by small, independent
game studios.
Helsinki, Finland - February 7th, 2018 - Independent
game and technology
studio, 3rd Eye Studios is releasing its zero - gravity space adventure, Downward Spiral: Horus Station, this Spring on PlayStation 4 and PC, with optional PlayStation VR, Oculus Touch, HTC Vive and Windows Mixed
Reality support.
WHO ARE WE Wolfdog Interactive is a Dutch
game development
studio specializing in Virtual
Reality.
Reality Gaming Group is a games studio developing an augmented reality, geo - location gaming pl
Reality Gaming Group is a
games studio developing an augmented
reality, geo - location gaming pl
reality, geo - location gaming platform.
Stuido Studios (formerly known as Eos Interactive) is an independent
game studio located in New York City, currently working on Virtual
Reality games and interactive experiences.
Force Field is one of the world's largest development
studios dedicated solely to developing state of the art Virtual
Reality (VR) and Augmented
Reality (AR), creating high - end
games, innovative TV & video content, unique interactive experiences and groundbreaking applications.
Speaking about Virtual
Reality in their
game, the
studio stated: Project Morpheus... Read more
Ribbins echoes Ahmad's sentiments: «The
reality is that if you're an indie
studio that wants to sell
games and fund further projects, and a team, you have to be on every platform.
Chase Bethea, together with Fancy Fish
Games studio are working on the production of < /
reality >, a kind of tribute to the popular
games of the visual novel genre.
First, we get to see Terminal
Reality, who is the
studio behind the action
game, show off how many enemies they can display on the screen at once, even with your favorite busters not around.
Terminal
Reality was a Texas - based
studio who had some success with a PC horror
game called Nocturne.
Well he has now founded his own Virtual
Reality game development
studio called Squanchtendo, and promises to make some great and humor - filled VR
games for all Virtual
Reality platforms.
Crunch is an awful
reality for many
game studios, for sure.
Managing hype and self - publishing your first
game is terrifying The talk will introduce our strange little
studio, and quickly cover the boring, slow often painful
reality of going from a successful, hyped up
game - jam winning demo to initial funding.
The writing was done by a Hungarian
studio called Digital
Reality that went under in 2013 after the
game's initial release on PS3 / 360 / PC and the also defunct Ouya.
«The PS4 install base is huge — over 35m units have been sold — and there are currently more than 100
games confirmed for the PlayStation VR device,» said Dan Page of Opposable VR, a Bristol
studio specialising in virtual
reality.
Terminal
Reality, the Texas - based
studio which developed BloodRayne, Nocturne and 2009's Ghostbusters: The Video
Game, appears to have closed its doors.
The second episode, Playtest, has an American tourist lured to a British
game development
studio to test a new augmented -
reality horror
game that engages directly with each player's brain via a biorobotic implant.
«Try your luck surviving the harsh
realities of piracy in this new ultra-hard
game mode in which you have to invent DRM and sell company shares to survive,» reads an excerpt from the
studio's blog entry.
If you want to know yourself, have a look at their freshly released article «Inside Croteam, the
game studio going all - in on Virtual
Reality ``.
With
studios in Stockholm, Paris and Los Angeles, the company creates
games and other virtual
reality entertainment products, based on proprietary design and licensed content.
That was attributed to the harsh
reality that a mid-sized
studio faces in the forever turbulent
games industry, and, despite working hard to avoid such move, has seen the developer «let some really great people go.»
Indie
studio behind award - winning virtual
reality adventure
game discusses the challenges VR developers face
«It's brilliant to see VR being taken seriously by large publishers and developers that are not making their own hardware,» says Katie Goode, a veteran virtual
reality game developer at small
studio, Triangular Pixels.
First - person perspective horror
game designed for virtual
reality headsets and a prequel to the other work of Supermassive Games
studio, Until Dawn.
Yes, the
game has all the hallmarks of a big budget release with the backing of a renowned
studio and soundtrack composed by none other than David Wise, but in
reality, the
game feels more like an indie project.
Today Austin based virtual
reality studio, Ghost Machine, announced the first of a new line of original VR
games developed as part of a new Austin VR initiative.
The video installation Factory of the Sun by Hito Steyerl adopts the metaphors of a computer
game and of a motion capture
studio to represent concepts like
reality, freedom, immateriality and information in the contemporary society.
While we've already seen independent
studios render Valve's award - winning puzzle Portal inside virtual
reality, one creative developer has taken the concept up a notch by bringing the futuristic first - person
game to augmented
reality — and it looks absolutely stunning.