Don't get me wrong, gameplay should always be a focus — but when it comes to incredibly
realized video game worlds like The Division and Destiny, and soon to be Star Wars and Anthem; I want more in terms of storytelling.
Not exact matches
I
realize it's called Silent Hill for a reason, but enduring this botched (
video game - based) nightmare is like sleepwalking into the
world's dullest Halloween party.
I love del Toro as a director and as a human being — the guy has his hands in all aspects of genre entertainment, from films to TV to comic books to
video games — and he knows how to build beautifully
realized worlds.
Ever since a Gears of War trailer used the Gary Jules cover of «Mad
World» (from the Donnie Darko soundtrack) a couple of years ago,
video game developers have started to
realize that slow mo sequences and atmospheric music makes a much stronger impression than rapid fire editing and nu - metal.
Back when marketers and programming executives first
realized there was power in bringing popular
video game icons to television, an alliance between Nintendo of America, animation mainstay DiC, and broadcaster NBC wrought the first
video game hero who was «one of us»: Captain N. Teenager Kevin Keene finds himself pulled into Videoland after the Ultimate Warp Zone selects him as the best
video gamer in the
world.
Both
videos make the
game look like a humorous take on
World War II, but you'll need more or less 2 minutes after the
game begins to
realize things aren't going to be like that.
Seems simple enough but once you
realize that there are asteroids and the possibility of a changing
world around you, it creates a fast twitch
game that brings back old memories of
video games of old.
During the zombie apocalypse, Mike would be so absorbed in drawing, playing
video games, and binge watching netflix that he wouldn't even
realize that the
world was crumbling around him...