Not exact matches
I don't know much
about China but I noticed that in many areas (space
exploration, aircraft carriers, nuclear weapons...), they seem more interested in demonstrating and maintaining a basic capability than
really competing with other powers.
I would also not disagree with the assessment that this movie was unique for its time in its
exploration of class issues, encapsulated perfectly in a cut from Howard fantasizing
about the perfect barbecue to it
really happening at Gil's.
The side - quests and the amount of town
exploration was another aspect I
really loved
about Downpour.
I
really enjoyed the sense of
exploration afforded to Dark Souls» method of traversal so I don't feel so bad
about the game's return to an earlier form.
As much a story
about a young man and his friends trying to make their way in the world as a profoundly affecting
exploration of the nature of truth and storytelling, The Unchangeable Spots of Leopards will appeal to readers of Tom Rachman's The Imperfectionists and Jennifer Egan's A Visit from the Goon Squad with its elegantly constructed
exploration of the stories we tell to find out who we
really are.
With Destiny also being
about exploration and stuff that player base
really needs to be good to ensure awesomeness!
Instead like I mentioned earlier we wanted to
really expand on the world of Skyward Sword and we kind of tried to think
about what kind of cycle can we create in the game that
really encourages continuous
exploration so that what came up was things like needing to cook and gather ingredients to eat, needing to procure weapons from enemies because they break, things that like there's a cycle of expending something and then procuring something, that's like a main important part of this game and it was kind of drawn more from that than any singular inspiration.
The End is Nigh started as an
exploration of this, but as it unfolded, it
really became a story
about my personal struggle with game development, my obsession with my work, and how it affects my family.»
- Link doesn't have much of a character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides,
exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought
about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to
really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto
really happy
In a game
about exploration and visiting countless planets, many of them being just fleeing visits, how useful will constructing a base
really be?
There's a bog - standard, deliberately enigmatic bad guy dreaming of world annihilation, a ship to eventually enable traveling across vast seas, and an airship that opens up
exploration even further but on whole, everything pivotal is such an overly familiar bowl of clichés that it's
really hard to get genuinely excited
about any of it.
They're
really about meat - and - potatoes system
exploration, and I think that's fascinating.
Like the last game the puzzles could be challenging at times though nothing that
really strained you as it's more
about exploration and less
about being puzzle focused.
Hi Sharon, I think you're
really right
about Katherine's work on a certain level especially from the perspective of the
exploration of mark making and layering of paint, which is I think so special in your work.
It comes out of a very deep theoretical
exploration that is
really truly what the dissertation is
about.
Forget Energy Independence Rhetoric, This is
About Political Compromise All of which makes me wonder, as I have for some time, whether the potential risks of the
exploration in terms of spills and other pollution
really are worth the tiny additional supply to be gained.