I realized
really quickly that working at traditional
animation studios didn't give me the creative breathing room I enjoyed as an indie, and self - realized just how
awesome it was to work on so many facets of design as a game developer.
One last thing I asked is if we would see the return of the
awesome 3D / 2D comic book cut scene
animations which I
really loved, the answer was «kinda yeah».
Awesome stealth mechanics; Augmentations add a whole lot of depth to the game; Heavy choice based gameplay, a lot of freedom to play the way you want; Great story with nice twists; Really likable main character; City hubs are open and rich; Atmospheric; Really believable world; Really long adventure; Very high replay value; Exceptional art design; Brilliant level design; Soundtrack is awesome; Awesome cover system; Takedown animations are flashy and slick; Third person view to first person view transition is smooth an
Awesome stealth mechanics; Augmentations add a whole lot of depth to the game; Heavy choice based gameplay, a lot of freedom to play the way you want; Great story with nice twists;
Really likable main character; City hubs are open and rich; Atmospheric;
Really believable world;
Really long adventure; Very high replay value; Exceptional art design; Brilliant level design; Soundtrack is
awesome; Awesome cover system; Takedown animations are flashy and slick; Third person view to first person view transition is smooth an
awesome;
Awesome cover system; Takedown animations are flashy and slick; Third person view to first person view transition is smooth an
Awesome cover system; Takedown
animations are flashy and slick; Third person view to first person view transition is smooth and fluid