Sentences with phrase «really bad game design»

Sometimes they're right because a boss might be broken thanks to really bad game design.

Not exact matches

Despite that the game offers really poor game modes, bugged online playing and the worst graphic design of this generation.
this game definitely did not deserve the hype it got, its not the worst, but unlike Pokémon (which its always compared to) will have a hard time to appeal to older people, with its cheesy humor, simplistic character design, and eccentric gameplay it only really works for kids 10 and under.
Marred by bad design decisions, awfully short playtime and frustratingly easy puzzles, Yesterday is a game that starts really strong, has a great story idea, but utterly fails to hook the player.
Thanks to the good reviews I decided to try the game expecting to be a really nice game, but sadly the reality was another, this game is full of grinding, and the worst of all, is just the kind of grinding that doesn't reward you at all, the maps are very awfully designed and it hasn't any replay value, so thanks for making me throw 45 $ for this BS.
The production values and writing are gawdawful and amateurish, with lots of spelling errors, bad logic, really bad directing, plot design, game design.
Thanks to the good reviews I decided to try the game expecting to be a really nice game, but sadly the reality was another, this game is full of grinding, and the worst of all, is just the kind of grinding that doesn't reward you at all, the maps are very awfully designed and it hasn't any replay value, so thanks for making me throw 45 $ for this BS.
I am not a millennial, before that gets thrown out there by the only guy on here who's opinion is correct, but if I wanted bad indie titles I would pay for them, giving away a game designed with a small team who need the money doesn't really feel right to me.
Some sections of the game are super frustrating because of their bad design but overall the game is really enjoyable:)
Her thoughts really hit home and rekindled bad memories — along with thoughts about designing games with OCD players in mind.
They incentivize bad game design, they discourage variety, and they don't really offer any of the benefits they claim to.
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