Sometimes they're right because a boss might be broken thanks to
really bad game design.
Not exact matches
Despite that the
game offers
really poor
game modes, bugged online playing and the
worst graphic
design of this generation.
this
game definitely did not deserve the hype it got, its not the
worst, but unlike Pokémon (which its always compared to) will have a hard time to appeal to older people, with its cheesy humor, simplistic character
design, and eccentric gameplay it only
really works for kids 10 and under.
Marred by
bad design decisions, awfully short playtime and frustratingly easy puzzles, Yesterday is a
game that starts
really strong, has a great story idea, but utterly fails to hook the player.
Thanks to the good reviews I decided to try the
game expecting to be a
really nice
game, but sadly the reality was another, this
game is full of grinding, and the
worst of all, is just the kind of grinding that doesn't reward you at all, the maps are very awfully
designed and it hasn't any replay value, so thanks for making me throw 45 $ for this BS.
The production values and writing are gawdawful and amateurish, with lots of spelling errors,
bad logic,
really bad directing, plot
design,
game design.
Thanks to the good reviews I decided to try the
game expecting to be a
really nice
game, but sadly the reality was another, this
game is full of grinding, and the
worst of all, is just the kind of grinding that doesn't reward you at all, the maps are very awfully
designed and it hasn't any replay value, so thanks for making me throw 45 $ for this BS.
I am not a millennial, before that gets thrown out there by the only guy on here who's opinion is correct, but if I wanted
bad indie titles I would pay for them, giving away a
game designed with a small team who need the money doesn't
really feel right to me.
Some sections of the
game are super frustrating because of their
bad design but overall the
game is
really enjoyable:)
Her thoughts
really hit home and rekindled
bad memories — along with thoughts about
designing games with OCD players in mind.
They incentivize
bad game design, they discourage variety, and they don't
really offer any of the benefits they claim to.