Sentences with phrase «really challenging gameplay»

The Amazing Spider - Man tries very hard to emulate Batman Arkham City, but despite solid controls, especially the well - designed Web Rush, and a good amount of single - player gameplay, the open - world concept doesn't offer much else in the form of any kind of really challenging gameplay and engaging side - mission variety as its obvious inspiration, the award - winning Batman Arkham City.

Not exact matches

Bermuda Triangle never really becomes terribly challenging, opting for a more casual pace and simple gameplay that will appeal to gamers of a more casual mindset.
On the other side gameplay works really well and, despite a lack in challenge, the game is really interesting.
While there's certainly a cathartic sense of enjoyment to be found in making light work of tens of thousands of zombies using the large and crazy array of weapons that are available in Dead Rising 4, the removal of campaign co-op, psychopaths being replaced by forgettable maniacs, and the lack of any challenge due to the removal of the in - game timer really highlight that the gameplay that is on offer is shallow.
As long as you use your rifle the on rails gameplay will never really challenge you.
While the gameplay is sure to satisfy the sort of player that digs into stiff platforming challenges, it was really the story in Celeste that kept me moving forward.
Other than the increased challenge, the core gameplay of Hotline Miami 2 isn't so different from the original — but the framework containing that gameplay is, and thats where things start getting really interesting.
After a fairly simple start that struggles to really wow, the further you progress, the more unique gameplay ideas will be thrust towards your eyes, with each and every level teasing you in and challenging you to a fairly high degree.
The gameplay experience as a whole isn't frustrating despite being challenging at times — you never really feel the urge to rage quit.
The gameplay is of course where the game really shines, giving gamers a solid 2D action / platformer that is not only fun, but incredibly challenging.
We really went to town on the front touchscreen interaction, though, both in the challenges and normal gameplay.
So judging Pac - Man on writing would be irrelevant and similarly judging Walking Dead Season 1 & 2 on anything not related to writing / presentation is not really relevant, even if that means the game has very basic gameplay fun / challenge if any at all.
Then you have the Living Towers which is a twist from the Challenge Towers from the previous game that really spice up the gameplay by making it quite dynamic as you don't know what's going to be thrown at you, especially when it comes to modifiers.
Compared to its predecessors, this game offers the player a plethora of challenges and clever gameplay mechanics to really immerse you into this title.
Gameplay is really simple and doesn't offer much of a challenge in the beginning.
Granted, these games aren't for everyone... If you need constant action and / or dislike reading, this won't be for you but if you enjoy a really good story, gameplay that challenges you to observe / think about what your next step is, you might really enjoy this set.
The challenge for us is to figure out how we enable that in gameplay so that the player really feels that experience, so that it's not just part of the story but also the gameplay.
We are really excited to bring you challenge mode: a series of gameplay snippets that change up the game and test your skills to the max!
The gameplay style didn't really mesh with the Kirby that I know and love, and the game wasn't very challenging.
Of course, it also helps that the core gameplay remains just as good thanks to great design and a unique take on the strategy genre that has yet to really be challenged by other developers.
Levelling and choosing your loadout really change the game from being just a simple score - challenge arcade throwback and turn it into a more modern take on the genre that's more than homage; it's an evolution with modern standards and systems in place, keeping that old school multiplayer score competition while adding in gameplay systems that make sense today, while still throwing in different things to keep the game feeling fresh; it was even discovered that there's a hidden Smash TV style area in the last level, really hammering home the mix of old school charms and new gameplay mentalities.
It is a very hard game to master but once you get a hold on it the challenging gameplay is really fun.
I say this because the game really doesn't offer up much of a challenge when it comes to the gameplay.
Gameskinny «One of the most unique and enjoyable puzzle games this year... a unique concept, generally great gameplay, complex characters, humour and decent challenge... there is a real charm and personality to the game that really shines throughout from start to finish.»
These Floraforms don't really change up the gameplay drastically, but allow players to tackle challenges as they see fit.
Sure, the more familiar genres allow them to use phrases and descriptions that seem like they're getting at the core challenges and dynamics, but many times they really don't understand the gameplay enough to offer any insight beyond «I had some options and I used them however I wanted because I didn't play on a hard enough mode therefore I think I'm being creative.»
Maybe Solatorobo really is, but those of you reading this review probably aren't children, and if you crave deep gameplay or a challenge, Solatorobo will leave you wanting more.
Its gameplay, immersion and a unique visual, challenging, surprising gameplay that attracts me more to a game.Graphics is a technical thing, there are so many games with superb graphics getting 9 / 10 ratings from these bloody reviewers and they fail to really give you a complete gaming experience.
Community challenges help bolster the online / offline multiplayer gameplay, which really boosts the replay value to a high level.
But, really; after a decade I expected more out of the third Yoshi's Island title, be it via memorable levels like those seen in Rayman Legends, or solid challenging gameplay in the vein of Super Meat Boy.
Only when the game throws dozens of enemies at you at once does it really get challenging — and even then it doesn't come close to the challenges posed by F.E.A.R. And Raven's attempts to expand the basic gameplay with a few scenes of vehicular combat, while admirable, enjoy only mild success, coming off more like chapters in an arcade rail - shooter from eight years ago than anything a modern shooter should have.
Its original gameplay and challenging puzzles will really boggle your mind!Compose hexagons from stones of the same color, find and craft rare runes and gems, or decorate the entire...
Beat Saber really utilizes the best aspects of embodied gameplay that is completely unique to VR, and there is a challenging puzzle aspect with the arrows dictating which direction you need to swipe.
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