Not exact matches
My clients who regularly seek feedback (and
really listen to it) have far more
control over their
destiny than those who don't.
The extra level of detail in each nook and cranny, the fluid, fast - paced and incredibly accurate movement thanks to the
control set - up coupled with high framerates, and the support
Destiny 2 has for multiple GPU and monitor setups
really drive home that Bungie and Vicarious Vision made
Destiny 2 its own on PC.
«You absolutely get that same experience of the world, with that distraction - based gameplay where you
really get to
control your own
destiny in how you experience the game,» he continued.
«You absolutely get that same experience of the world, with that distraction - based gameplay where you
really get to
control your own
destiny in how you experience the game,»
Change is tough, but you always want to make significant changes voluntarily and when you can still retain a measure of
control over your
destiny before external forces make you change in ways you
really don't want to deal with.
Because when it's done right, when it's done the way Hugh has managed to do it, we
really are in
control of our own
destinies.
«The triple - A publishing model goes in cycles, sort of, but it doesn't
really serve developers like us very well, mid-size developers... you're not fully in
control of your
destiny.
We were talking about
controlling our own
destiny a bit more so we got some investment money specifically for producing a game all the way through completion and it has allowed us to develop the game to a point where we're confident we're on track to make a
really amazing game.
«Collaborative is not for everyone, it's
really for people who want to stay in
control of their own
destiny and who have the emotional capability of analyzing their situation, working with professionals, and making their own agreements.»