Sentences with phrase «really deep game»

I urge everyone to give Xrd a try when it hits consoles because it is honestly a really deep game that is tons of fun to play and also not extremely difficult to get into.
It is also for anyone who is looking for a board game that has some really deep game mechanics, especially ones that take careful strategies and mastery in order to win.
It's a really deep game with a lot to do and it just keeps getting better...
Monster Hunter 4 fared well in Famitsu Magazine, receiving a 38 out of 40 with reviews that stated: «The controls and data you get are complex, but there are more new weapons and things to explore, making for a really deep game.
MVP Baseball for the PS2 was really a deep game that had a great minor league system that went along with a great franchise mode.
These are really deep games.

Not exact matches

Some games have really great features but they're buried so deep where you have to do something so complicated that you can't access them.
Even a few years into the game, after I've had several pieces of writing make a big splash, I'd never really taken a second to dig deeper into what he said.
I for one won't mind him retiring at Arsenal or being a coach, because despite his lack of pace and his limited ability his football brain is really up there with the best, knows how to read the game and is a true defender that likes to sit deep and soak in the pressure.
Being able to pass and create as well as sit deep and defend would add an extra step to our game — Arteta sits deep and passes but has nowhere near the defensive prowess we need so we really do need that combination player to step up beyond that second tier of football.
Those early bombs forced safeties to play really deep, and the emergence of freshman running back Justice Hill and senior Chris Carson (combined average: 212.5 rushing yards per game and 7.1 yards per carry over the final four games) created the ultimate pick - your - poison situation.
He was too deep and with no focal point in attack, he couldn't really affect the game.
Iwobi and Ozil could have really scored when they had their chance Alexis is dropping too deep we need to learn to kill games off or retain possession immediately we score to at least put the pressure on the opponent, it happened after we scored 2 against Swansea, against Sunderland after one, etc
The Astros really can't afford for Morton to not get out of this, considering it's still only the fifth inning, his pitch count is low enough to push deep into this game, and their bullpen is, to use a professional term, bad.
Olympiakos are likely to sit deep though so I don't know if Theo is the solution, but the game will definitely see both of them on the pitch when things aren't really going our way (yet).
Greedy Stan Kronke is only concerned with making money, and if Usmanov sells up then we are in it deep cos Wenger will continue to steal a living from the club as will that clown Walcott.We are also rans, there is no real desire to spend a penny more than necessary and every year Wenger fiddles around at the edges of the team but never really completes the job, I'm sick of watching the same game over and over, Wenger waving his arms about but doing the like for like subs on about 70 mins as usual while Bouldy sticks to his vow of silence, we are a joke among the top teams, and if Wenger signs a new deal then I may have to take a 2 year sabbatical cos I'm sick of the man and his bu # * ~ $ t press conferences,
Falcons have a complete Offense that can put points from 3 different methods: deep balls to WRs, RBs and also short passing game to the RBs / TEs... If their D becomes just average, they will be really tough to beat (Surprise team of the year?)
I really do nt think we will be bringing in a flamini replacement, i have a strong feeling that the reason Toure was played in the full back postition in the last games because wenger maybe deep down knew that flamini wasnt going to stay so was seeing if toure had the energy levels to beable to play in the center of midfield.
However, in this role, passing accuracy is key — if he can get closer to the incredible 95.5 % pass completion he managed against QPR (107 of 112 passes completed) on a regular basis, and really control the rhythm of the game like a deep - lying Paul Scholes, he has the potential to become a key player for us, but when he's being man - marked like he was by West Ham, that won't always be easy.
I dread the picture of having my kids glued to the television all day and I really hate when kids fail to see the beauty around them as they are so deep in a game (as I mentioned seeing kids with...
The sound effects really pulls you deeper into the game, I constantly had shivers thanks to the epic / scary music the game throws at you at certain times.
Deep Black is a game I really want to love.
In the end Free Realms doesn't show anything really deep or innovative compared to what we can find in other similar games, but it's still a good way to have a first approach to an overly played genre like MMOs, collecting and presenting to the customer a great deal of minigames that can offer something different for each time we log in.
The game is as hard as any Metroidvania game and it only gets worse the deeper down the rabbit hole you fall, and you'll know things are really bad, when you notice the change of music and how nightmarish your surroundings appear and nightmarish in this context means like something you would see in a nightmare and not that the game's graphics themselves look nightmarish, as they look more like a complete work of art.
Really deep (of course) strategy game that was cool in that it had a lot of historical detail.
If you had previously picked up Mantis Burn Racing and enjoyed the deep career and brilliant multiplayer offerings that it delivered, then you really should head back in for a bit of fun and games with guns and mines.
So for a quick summary Gameplay is far from deep and ultimately does not rely on the players ability at all making it hard to call fulfilling for doing anything through gameplay, yet the aesthetics are amazing beautiful scenery and more content (not necessarily play time) than any other console game can offer (does nt really beat out the pc games so much).
The game really makes it easy to upgrade your car, but I must say that when you compare it to NFSU2 it just isn't deep enough.
Using our hacking skills (not really) we were able to take a deep dive into this early build of the game.
I think this was a developmental year for the gameplay, the extensions from the original game made for a deeper experience but the modes really lacked the depth that would normally keep you coming back for more in a tennis title.
At the time it was kind of a hair - on - fire moment, but I got on the work on some really cool iconic stuff from the game, like the» Deep Secrets of the Earth», «The Grave Hoard» and «Free Heap».
I'd hope we can at least make some headway in convincing hardcore players that it's entirely possible to have a very complex, difficult to play game that is really shallow in the end, just as it is possible to have a very easy - to - control game that is deep in the end
I hope it will be the same with this new game, that appears really... deep and interesting.
Just like in other games, there are different types of artes and if you study all of the tutorials, there's the possibility of a really deep battle system for those dedicated fans who want to master the fight.
Unless there's a huge shift in what we already know of that game, there really is only one likely major announcement that Deep Silver could make, and that is a new Saint's Row game.
You can't really blame Deep Silver for wanting to monetize the game further with a «GOTY» re-release, especially if it is to become the publisher's future flagship franchise.
For those of you who buckle down and devote the time necessary to really enjoy this game you will find one of the deepest, and most true to life, fighting experiences on a console.
Review: Pro Evolution Soccer PSX Pro Evolution Soccer really is a ground breaking game, and much of what KCET have woven into the deep and satisfying game engine could really be used to improve games that depict other sports.
There wasn't any major innovations that haven't been done before, but what this game does is really take some of the really popular methods and improves upon them to deliver a very deep and entertaining experience.
The presentation for the story feels very lacking, with scrolling text and still images conveying the story, and nothing ever really gets fleshed out any deeper than the original game.
My journey with the game is just beginning, but I'm really enjoying my time with it so far, and I'm excited to get deeper into the plot and further into the intricacies of the gameplay.
The dysfunctional nature of how urban schools teach students to relate to authority begins in kindergarten and continues through the primary grades.With young children, authoritarian, directive teaching that relies on simplistic external rewards still works to control students.But as children mature and grow in size they become more aware that the school's coercive measures are not really hurtful (as compared to what they deal with outside of school) and the directive, behavior modification methods practiced in primary grades lose their power to control.Indeed, school authority becomes counterproductive.From upper elementary grades upward students know very well that it is beyond the power of school authorities to inflict any real hurt.External controls do not teach students to want to learn; they teach the reverse.The net effect of this situation is that urban schools teach poverty students that relating to authority is a kind of game.And the deepest, most pervasive learnings that result from this game are that school authority is toothless and out of touch with their lives.What school authority represents to urban youth is «what they think they need to do to keep their school running.»
[return][return] This isn't a life - changer, or a tear - jerker, though it does make some deep commentary on what gaming means to people and how in - game avatars reflect / don't reflect who we really are.
I mean, do we really have to play this game, where because I'm who I am and you're who you are, we pretend that the word «fuck» doesn't exist, and while we're at it, that the action that underlies the word doesn't exist, and I just puke up a bunch of junk about how some teacher changed my life by teaching me how Shakespeare was actually the world's first rapper, or about the time I was doing community service with a bunch of homeless teenagers dying of cancer or something and felt the deep call of selfless action, or else I pull out all the stops and give you the play - by - play sob story of what happened to my dad, or some other terrible heartbreak of a thing that makes you feel so bummed out you figure, what the hell, we've got quotas after all, and this kid's gotten screwed over enough, so you give me the big old stamp of approval and a fat envelope in the mail come April?
I really think Daniel Mullins managed to do the impossible with Pony Island: make a game that satirizes the gaming industry, has a deep and dark hidden story, and is still actually a lot of fun to play.
Bioware games have fantastic stories and really deep characters with the added bonus of you actually playing as one of them, making decisions that really impact the world around you.
The game looks relatively simple but when you take into account that you can have 15 different instruments that you arrange in your band and you have to keep them all in tempo while also a avoiding the general hazards of marching, it sounds like the game is going to have some really deep musical aspects which would be right on par for Masaya Matsuura.
Ultimately Big Pharma's big problem is that while it's initially a complicated game to grasp that hints at a deep and varied strategy experience, once you've figured out how the system's work you quickly come to the realisation that underneath the surface complications that stem from understanding how the systems slot together there really isn't anything else to it.
It's fantastic to see my beloved hobby managing to make its way back into the mainstream, bringing people together in a way that even the best online multiplayer video game can't really do, and with age has come deeper mechanics, clever designs and strong themes.
The sizable boost in content is really just a small incentive to an already deep unchanged strategy game.
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