Sentences with phrase «really die in the game»

If the entire team is knocked out (no - one ever really dies in this game it appears) you awaken in the tavern in the town, but you drop a proportion of the gold you were carrying as a penalty.
LEGO games are not the place to have lengthy boss fights; it doesn't matter that you don't really die in the game.

Not exact matches

In movies / games / fiction, nobody really dies or really is having sex (in spite of how real it appears)-- a mature mind can make that distinctioIn movies / games / fiction, nobody really dies or really is having sex (in spite of how real it appears)-- a mature mind can make that distinctioin spite of how real it appears)-- a mature mind can make that distinction.
Having chatted to the Premier Christianity team, I agreed to experiment in trying to find love in the cyber world, with all its personality filters: lawn game champion, marathoner, political junkie, health nut, zombie survivalist, tree - hugger, vegan, die - hard carnivore, non-believer in cologne (or deodorant), and finally, but importantly for me, just how much are you a Christian — really?
We usually start slow in games but we should avoid this by all means tonight, an early away goal from our opponents tonight can really destabilize our team and change the whole complexion of the game, besides will be missing our battler in midfield who runs at the same pace the whole game to dig us out the hole in the dying minutes of the game.
We really should have put more past Newcastle in the dying stages of the game, but to be honest we shouldn't even have been in that position in the first place.
the season is still a long way to go, we have lost just once in the League but our game is not very impressive that does not mean that wenger has to die... FOR the wenger out fans I advice you stay calm and hope for the best cos you cant really do anything about what happens at Arsenal, we are fans not the board / wenger....
I am a huge fan of the original Prince of Persia trilogy, and when I heard about this game I was a little worried that they would change to much of what made the original games great, and I was right, the gameplay has been completely destroyed, platforming is awkward do to too may actions being mapped to the same buttons, combat is tedious and unenjoyable, it's EXTREMELY repetitive, having to search around for light seeds just to advance the plot is stupid, and do to the fact that you can't really die the whole game just feels like trial and error, and the new Prince character is completely unlikeable, while they messed up most of the game it's got some good things going for it, the voice acting is solid, the graphics are beautiful, and the ending does have interested in seeing where the story goes from here, but I'm not sure if I want to pick up the next game they come out with, this was a huge disappointment and isn't worthy to bear the Prince of Persia name.
Not really worth the price in its current form, unless you're a die - hard fan of the Creative game mode of Minecraft.
this would of been an annoyance but i bought the game second hand so i had no online pass so i couldn't do this... this resulted in everything in the final assault going up and everyone id ever met on the game dying including Garrus which was the final straw really.
Seeings as pretty much the entire continuing plot hinges on a (really obvious) twist revealed in that movie's final minutes, we'll just mention that it had Sean Bean in it and for a nice change he didn't betray anyone and / or die — meaning the Game of Thrones star can return for a larger role in the sequel.
However, the frame rate is more consistent in portable mode while even the PS4 Pro can't really offer solid 30 fps stuttering when loading a new area since the game runs without any major loading screen unless you die.
I mean, do we really have to play this game, where because I'm who I am and you're who you are, we pretend that the word «fuck» doesn't exist, and while we're at it, that the action that underlies the word doesn't exist, and I just puke up a bunch of junk about how some teacher changed my life by teaching me how Shakespeare was actually the world's first rapper, or about the time I was doing community service with a bunch of homeless teenagers dying of cancer or something and felt the deep call of selfless action, or else I pull out all the stops and give you the play - by - play sob story of what happened to my dad, or some other terrible heartbreak of a thing that makes you feel so bummed out you figure, what the hell, we've got quotas after all, and this kid's gotten screwed over enough, so you give me the big old stamp of approval and a fat envelope in the mail come April?
A software solution for PS3 backwards compatibility is not really feasible to do such without heavy investing and without many of the games that relied on the SPE processors of the PS3 to have to be recoded just to run at good frame rates... because you would have to use the PS4's very own graphics processor to split it's workload because remember the PS3's SPE processors were direct on the die with a direct token ring of 204 GHz persec throughput... There is no token ring elements control bit, thus it would have to be simulated in the GPU of the PS4 and than add in the PS4's GPU having to also render it's own graphic processing on top of simulation of the SPE's of the PS3... the PS4 is powerful but each of those SPE's are clicked in at over 3 Ghz!
You will die often and have to play the entire level over from the beginning because there are no midpoint saves; a trope that really isn't seen a lot in games these days.
None of this really matters though, as no one really played the game when it came out in the U.S. and most of the hype generated from the original banning has died down.
Dying Light is one of the few zombie games that really gets the whole «feel» of zombies spot on and iterates on the fiends in a way that ensures that they are always threatening and hard to deal with.
If you have played their previous games, Neon Chrome or Crimsonland then you will really feel at home with the familiar, yet different environments and mechanics — no more having to restart the whole game when you die, just send in a new JYDGE and continue!
Those issues may be a larger factor to some, but minus the multiplayer crash, never really affected my game to much as there is a decent checkpoint / restart system in place taking you back to almost the exact moment you died.
When you die in Super Time Force, or really at any point, at will, you can pause the game to rewind or fast - forward time.
I really need new game plus mode in my life real bad, ive compleated everything 100 %, not just the trophys but all in game stuff too, dying to start again without grinding the mist, the trials or the noniar chest over again
This new Dark Souls II trailer, titled «Hollow Lullaby,» really wants you to feel good about dying in the game.
Dying is annoying in this game, which doesn't have anything to do with the fact that you die but more so because a robotic voice lacking any kind of personality patronisingly says «that must of really hurt» or «wow, I think you deserved that one» and I felt tempted on so many occasions to just mute the sound completely and found myself skipping the dialogue sections completely.
«We ended up choosing four games; 1) Grand Theft Auto [IV] represented an antisocial game where the violence is not really defensible (killing innocent bystanders serves no real purpose), 2) Call of Duty [Black Ops] represented a violent game where we had players use violence in a defensible way (players had to kill zombies to avoid dying), 3) Portal 2 was a non-violent control to Call of Duty (similar in perspective, and the use of a gun - shaped tool), 4) World of Zoo represented a purely prosocial game without any violence».
And now, he's decided to take his newest title, D4: Dark Dreams Don't Die, a game where the Kinect device was utilized to create sensory replication and empathy in a really fun way, and bring it out on the PC.
The story is really cheesy where you play as Juan — an ordinary Mexican farmer — who dies at the hand of Carlos Calaca, a menacing skeleton early on in the game.
Needless to say, when I first learned about Dying Light and its Mirror's Edge - like parkour running meets Dead Island premise, my interest level in the game was minimal on a really good day.
Undoubtedly, it is a make or break game for the series and developers have also been worried about it becoming a «dying IP», but we have come a long way now and hopefully when it releases in September, FFXV will really be the ultimate Final Fantasy that Square Enix boasts of.
If you're in the mood to try really hard to not die, here are the best survival games for Android!
As for the story of Dying Light: The Following, just like in the base game it's interesting enough to keep the player hooked without being really deep.
Overall FIFA 15 is a decent football game considering that it has next to no competition and nothing really to compare it to, with the likes of PES dying out in recent years.
Maybe I am just terrible at this kind of game, but in the first two levels I felt all too often that I was re-playing the same thing I'd played several times — and not being able to focus on where I died, but having to play a really long stretch of the level.
On the other hand if you aren't a fan of the genre it has a high asking price for an entry game & it's smothered arcade appeal which seems to be dying in gamers lately which really effects how much you'd get out of the game.
The game is good value for money as I played it for a total of 10 hours, but most of that time was spent dying and that does not really count well in its favour.
needless to say I did not get to play it at the time, but I did get to play the 2005 Xbox remake, which while the humor was no longer as shocking it was still a well made game and the graphics were great for the era, the whole thing was pretty much a farewell for the platformer genre in general (it actually came out right after Psychonauts) save for the occasional Mario game, after this the genre died (banjo nuts and bolts could have potentially brought it back, but it was not really a platformer, they dropped the ball on that one)
I usually have an issue with AI in games like this, but Dying Light really showed me how smart zombies can actually be - the way that the zombies move can vary in speed, but they always seemed to flank me when I least expected it.
In video games, we never really explore the topic of death, and the effects it has on people when someone close to them dies.
The easiest difficulty goes by the title of «I'm Too Young To Die» and really is the worst way to experience the game in my opinion, because it really is easy and when it comes down to DOOM, easy just isn't the way to go.
The fact that your character can't die hasn't really become a mainstay in modern gaming, though the regenerating health mechanics in most games seems rooted in this concept.
SEGA, do you really want this game to die in the west before it's even released?
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