Sentences with phrase «really effected game»

really effected game prep as well as actual game, I think.
I could remember the ozil that played in the national team with long hair and a head band, he was everywhere and really effecting the game.
Divock Origi is an interesting one, he has all the attributes to become a really good number 9, he's fast, strong and is reasonable in the air but his main weakness seems to be his lack of footballing intelligence which seems to really effect his game.

Not exact matches

After his performance tonight on the back of a string of poor games some may say that Arsenal do not really want Ozil but I think we need to step back and ask what effect a new manager can have on a player.
The fact they sacked Guidolin means the «new manager effect» will be coming in and I expect a really tough game, because we usually crumble after we build up a good series of wins, and last season was another example of that.
Again if anyone breaks down the change and really unpacks how it effected the game, then I am all ears and eyes.
@Midkemma, let's assume u're correct, in the situation whereby all the substitutions are made in 80minutes and above which won't really have an effect on the game.....
I don't give a shit about late game fouling scenarios that don't really effect the win probability, or about coach Ham refusiing to throw his player under the bus.
As a dedicated fan I can only ever hope to effect a change by using the social media but the fans in England should really use their advantage of being able to directly visit these games and demonstrate their vexation.
The Dutchman has deployed a 4 -1-4-1 formation in recent games to good effect, with United now looking far more fluid and confident in their approach, with Juan Mata and Marouane Fellaini really shining in this new setup.
I really thought that the other players would raise there game after seeing Sanchez play, but it doesn't look like that effect is rubbing off a yet...
However, as well as hoping that Sanogo gets plenty of game time under Alan Pardew and really starts to find his form in the Premier League, Arsenal fans can still hope that the young Frenchman can have a positive effect on the season for the Gunners.
Hey, i'm cheryl, im a big gamer, can't really say the genre i like, i like loads of games, final fantasy, mass effect, suikoden, skyrim, dragon age, metal gear solid, silent hill, resident evil, batman AA / AC... LOADS, emmm just now im playing star wars online:) love it, used to play wow too lol
The sound effects really pulls you deeper into the game, I constantly had shivers thanks to the epic / scary music the game throws at you at certain times.
What really makes this mechanic work is the fact that the game goes into a very gorgeous black and white manga effect that works on every level.
(5/5) apphunter.net - «The controls are easy to master and the visual effects are simply stunning» (4.6 / 5) AppVee: «I recommend it» (8/10) PocketGamer.co.uk: «amazingly fun» (9/10) IGN - «excellent controls, a great drift mechanic» - «an amazing iPhone racer that you should absolutely buy» (5/5) TouchArcade: «Jet Car Stunts has really set the bar high in both visual appeal and handling» (4/4) SlideToPlay: «a thrill ride» (5/5) AppAdvice: «this one is a tight gripping, brow sweating, stunt filled marathon that you'll enjoy every minute of» - «Jet Car Stuns is one experience everyone idevice owner should have» (5/5) touchreviews.net: «enough content in Jet Car Stunts to keep you playing the game again and again» (5/5) AppSafari: «truly one of the best racing games I've ever played» (4.6 / 5) AppSpy: «poetry in motion» (4.5 / 5) iphoneachievements.org: «simply magnificent» (9.99 / 10) IpwnAge: «the BEST app I've ever reviewed «TheAppera: «It's a great game, one of my personal favorites on iPhone «AppModo: «truly one of the best iPhone games» **** Accolades **** Apple: Best Games of 2009TouchGen: Biggest Surprise 2009AppAdvice: # 5 in Top 100 iPhone Games through 2009PocketGamer.
i really enjoyed this game completed it like 4 times with the DLC i think i liked it more than the previous Mass Effect's the only bad thing is that in PS3 sometimes the cinematics kind of freeze and theres only sound is really weird but other than that great game a must play for previous gen and in my opinion the best game series ever.
Despite alot of criticism, Mass Effect 3 remains one of the greatest rpg / fps games available, the ending really angered me, but after Bioware dlc was released for an extended ending i believe it to be better.
I love the mass effect franchise but that ending just pissed me off and really didn't explain the child Shepard was seeing and how Shepard's eyes turn blue in the blue and green ending but not the red ending proving he has been indoctrinated but all and all this game was an awesome adventure
Mass Effect 3 gets closer to perfection than any other game released during this generation, so if you consider yourself a true gamer, you really can't miss it.
The games I enjoyed the most were 3rd party title so far: Rayman, AC III & IV, Mass Effect III (< 3), the great Lego City Undercover, and I can't wait to start Splinter Cell and Watch Dogs soon... I'm really sad that those games don't sell well.
Whether it is the actual effects of the dirt, the detail of the car, or just the overall course design, DiRT is just an absolutely gorgeous game that if you have a nice HDTV sitting at home will really suit you right.
The music from the game is top notch and features the original music of the WWF wrestlers plus the sound effects really help you thud and bang your opponents.
Perhaps most important to this release will be the potential effects that bringing this game back into the limelight will have on the future development of adventure titles, and the thought of a merging of great classics and new technology really excites me.
But what this game does really well is mess with the different lighting effects that really twists your stomach into a loop, and that is a good thing.
Once you've completed the game and defeated the final boss, there are yet more powerful items to collect, all with interesting effects that can really change the pace of gameplay.
Having worked in the gaming industry for quite some time myself (as a programmer and effects - designer), I have to say that developing even an A-game (your typical major 3DS - game from Nintendo) got really expensive and comes at around 10 million $.
The sound effects also do their job well and really do set the tone for the game, there was one part in the Indigo Underground that almost had me out of my chair, it was that creepy.
The game featured some amazing graphics that showcased the power of the machine such as extraordinary lighting effects, high resolution textures, reflective surfaces and a really corny storyline that was straight out of a 1990's arcade game.
Distortions was interesting but clumsy, with «extra violin based action», Chuchel is a wonderful cartoony game, and he's reviewing Fear Effect Sedna, but found that the original really has not aged well.
However, GTA 5 also taught Rockstar how to sell a game to maximum effect and the staggered release schedule really worked out for them.
«Grand Theft Auto 5 taught Rockstar a great many things, and some of the lessons are bound to rub off on Red Dead Redemption 2 in the right way... However, GTA 5 also taught Rockstar how to sell a game to maximum effect and the staggered release schedule really worked out for them,» says Aron Gerencser, of RDR2.com, a fansite of the upcoming title.
Loss streaks have never really been much of a thing in the Call of Duty series, but they have been utilized in other competitive multiplayer games to positive effect.
The only element that really succeeded in the first game, the 3D control scheme, is present and in full effect.
Also the lighting effects have been taken up quite a bit and really make the game feel so much more realistic then before.
There is also a lot of subtle effects, especially with regards to lighting, that really enhance the atmosphere of the game as well.
The graphics really close the deal in my book as the new lighting effects and upgraded car models really make this game feel a whole lot more interesting then in previous years.
The dysfunctional nature of how urban schools teach students to relate to authority begins in kindergarten and continues through the primary grades.With young children, authoritarian, directive teaching that relies on simplistic external rewards still works to control students.But as children mature and grow in size they become more aware that the school's coercive measures are not really hurtful (as compared to what they deal with outside of school) and the directive, behavior modification methods practiced in primary grades lose their power to control.Indeed, school authority becomes counterproductive.From upper elementary grades upward students know very well that it is beyond the power of school authorities to inflict any real hurt.External controls do not teach students to want to learn; they teach the reverse.The net effect of this situation is that urban schools teach poverty students that relating to authority is a kind of game.And the deepest, most pervasive learnings that result from this game are that school authority is toothless and out of touch with their lives.What school authority represents to urban youth is «what they think they need to do to keep their school running.»
And LG did really well building stereo speakers into G - Slate; I really noticed them while testing out some games that featured sound effects that panned from left to right and back again.
The game has higher frame rates and more realistic effects than its dual - core counterpart; water «splashes» up on your screen as you speed through channels, and a motion blur effect makes you feel like you're really zooming when you crank your engine to the max.
I felt the graphics, music, and layout of the game were really cheesy and poor quality, but I went ahead and started playing it (after muting the extremely annoying music and sound effects).
While the original game may have launched with stereo support, playing this latest version on a decent surround sound system, nice pair of headphones, or even a sound bar will really bring out the charming effects and music that made LocoRoco famous in the first place.
While manipulating the view of the in - game environment based on real - world movement is a smart feature all by itself, the «holographic» effect is only really achieved by tracking the movements of the gamer's head, and not the hand.
Worker placement games can often feel like you're playing by yourself, only occasionally interacting with the other players, but Peak Oil really keeps everyone engaged with each other, though admittedly with only two players that effect is considerably decreased.
It's really impressive what kind of visual effects the game can achieve even in 3D.
Sadly the rest of the game's audio doesn't hold up; the music barely manages to do what it should, but you're not going to be humming it while making your breakfast the morning after finishing the game, and the sound effects don't really do the game justice, either.
Although relationships have always been a key component to GTA, you've never really been able to effect the way the game was played based off of the decisions you made in regards to those relationships.
One of the really cool things about this game is that the developers have produced an engine that they claim will allow for battles of up to 500 players without sacrificing frame rate or effect quality.
Sure, there's less moments to make decisions in Mass Effect 3, but when you do get to make a call you really do feel like you're making a major impact on the universe, mostly because twice in the game you get to hold the fates of entire species as well as beloved characters in your sweaty palms.
I haven't really played the Mass Effect games all the way through but Andromeda just looks absolutely beautiful.
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