really effected game prep as well as actual game, I think.
I could remember the ozil that played in the national team with long hair and a head band, he was everywhere and
really effecting the game.
Divock Origi is an interesting one, he has all the attributes to become a really good number 9, he's fast, strong and is reasonable in the air but his main weakness seems to be his lack of footballing intelligence which seems to
really effect his game.
Not exact matches
After his performance tonight on the back of a string of poor
games some may say that Arsenal do not
really want Ozil but I think we need to step back and ask what
effect a new manager can have on a player.
The fact they sacked Guidolin means the «new manager
effect» will be coming in and I expect a
really tough
game, because we usually crumble after we build up a good series of wins, and last season was another example of that.
Again if anyone breaks down the change and
really unpacks how it
effected the
game, then I am all ears and eyes.
@Midkemma, let's assume u're correct, in the situation whereby all the substitutions are made in 80minutes and above which won't
really have an
effect on the
game.....
I don't give a shit about late
game fouling scenarios that don't
really effect the win probability, or about coach Ham refusiing to throw his player under the bus.
As a dedicated fan I can only ever hope to
effect a change by using the social media but the fans in England should
really use their advantage of being able to directly visit these
games and demonstrate their vexation.
The Dutchman has deployed a 4 -1-4-1 formation in recent
games to good
effect, with United now looking far more fluid and confident in their approach, with Juan Mata and Marouane Fellaini
really shining in this new setup.
I
really thought that the other players would raise there
game after seeing Sanchez play, but it doesn't look like that
effect is rubbing off a yet...
However, as well as hoping that Sanogo gets plenty of
game time under Alan Pardew and
really starts to find his form in the Premier League, Arsenal fans can still hope that the young Frenchman can have a positive
effect on the season for the Gunners.
Hey, i'm cheryl, im a big
gamer, can't
really say the genre i like, i like loads of
games, final fantasy, mass
effect, suikoden, skyrim, dragon age, metal gear solid, silent hill, resident evil, batman AA / AC... LOADS, emmm just now im playing star wars online:) love it, used to play wow too lol
The sound
effects really pulls you deeper into the
game, I constantly had shivers thanks to the epic / scary music the
game throws at you at certain times.
What
really makes this mechanic work is the fact that the
game goes into a very gorgeous black and white manga
effect that works on every level.
(5/5) apphunter.net - «The controls are easy to master and the visual
effects are simply stunning» (4.6 / 5) AppVee: «I recommend it» (8/10) PocketGamer.co.uk: «amazingly fun» (9/10) IGN - «excellent controls, a great drift mechanic» - «an amazing iPhone racer that you should absolutely buy» (5/5) TouchArcade: «Jet Car Stunts has
really set the bar high in both visual appeal and handling» (4/4) SlideToPlay: «a thrill ride» (5/5) AppAdvice: «this one is a tight gripping, brow sweating, stunt filled marathon that you'll enjoy every minute of» - «Jet Car Stuns is one experience everyone idevice owner should have» (5/5) touchreviews.net: «enough content in Jet Car Stunts to keep you playing the
game again and again» (5/5) AppSafari: «truly one of the best racing
games I've ever played» (4.6 / 5) AppSpy: «poetry in motion» (4.5 / 5) iphoneachievements.org: «simply magnificent» (9.99 / 10) IpwnAge: «the BEST app I've ever reviewed «TheAppera: «It's a great
game, one of my personal favorites on iPhone «AppModo: «truly one of the best iPhone
games» **** Accolades **** Apple: Best
Games of 2009TouchGen: Biggest Surprise 2009AppAdvice: # 5 in Top 100 iPhone
Games through 2009PocketGamer.
i
really enjoyed this
game completed it like 4 times with the DLC i think i liked it more than the previous Mass
Effect's the only bad thing is that in PS3 sometimes the cinematics kind of freeze and theres only sound is
really weird but other than that great
game a must play for previous gen and in my opinion the best
game series ever.
Despite alot of criticism, Mass
Effect 3 remains one of the greatest rpg / fps
games available, the ending
really angered me, but after Bioware dlc was released for an extended ending i believe it to be better.
I love the mass
effect franchise but that ending just pissed me off and
really didn't explain the child Shepard was seeing and how Shepard's eyes turn blue in the blue and green ending but not the red ending proving he has been indoctrinated but all and all this
game was an awesome adventure
Mass
Effect 3 gets closer to perfection than any other
game released during this generation, so if you consider yourself a true
gamer, you
really can't miss it.
The
games I enjoyed the most were 3rd party title so far: Rayman, AC III & IV, Mass
Effect III (< 3), the great Lego City Undercover, and I can't wait to start Splinter Cell and Watch Dogs soon... I'm
really sad that those
games don't sell well.
Whether it is the actual
effects of the dirt, the detail of the car, or just the overall course design, DiRT is just an absolutely gorgeous
game that if you have a nice HDTV sitting at home will
really suit you right.
The music from the
game is top notch and features the original music of the WWF wrestlers plus the sound
effects really help you thud and bang your opponents.
Perhaps most important to this release will be the potential
effects that bringing this
game back into the limelight will have on the future development of adventure titles, and the thought of a merging of great classics and new technology
really excites me.
But what this
game does
really well is mess with the different lighting
effects that
really twists your stomach into a loop, and that is a good thing.
Once you've completed the
game and defeated the final boss, there are yet more powerful items to collect, all with interesting
effects that can
really change the pace of gameplay.
Having worked in the gaming industry for quite some time myself (as a programmer and
effects - designer), I have to say that developing even an A-
game (your typical major 3DS -
game from Nintendo) got
really expensive and comes at around 10 million $.
The sound
effects also do their job well and
really do set the tone for the
game, there was one part in the Indigo Underground that almost had me out of my chair, it was that creepy.
The
game featured some amazing graphics that showcased the power of the machine such as extraordinary lighting
effects, high resolution textures, reflective surfaces and a
really corny storyline that was straight out of a 1990's arcade
game.
Distortions was interesting but clumsy, with «extra violin based action», Chuchel is a wonderful cartoony
game, and he's reviewing Fear
Effect Sedna, but found that the original
really has not aged well.
However, GTA 5 also taught Rockstar how to sell a
game to maximum
effect and the staggered release schedule
really worked out for them.
«Grand Theft Auto 5 taught Rockstar a great many things, and some of the lessons are bound to rub off on Red Dead Redemption 2 in the right way... However, GTA 5 also taught Rockstar how to sell a
game to maximum
effect and the staggered release schedule
really worked out for them,» says Aron Gerencser, of RDR2.com, a fansite of the upcoming title.
Loss streaks have never
really been much of a thing in the Call of Duty series, but they have been utilized in other competitive multiplayer
games to positive
effect.
The only element that
really succeeded in the first
game, the 3D control scheme, is present and in full
effect.
Also the lighting
effects have been taken up quite a bit and
really make the
game feel so much more realistic then before.
There is also a lot of subtle
effects, especially with regards to lighting, that
really enhance the atmosphere of the
game as well.
The graphics
really close the deal in my book as the new lighting
effects and upgraded car models
really make this
game feel a whole lot more interesting then in previous years.
The dysfunctional nature of how urban schools teach students to relate to authority begins in kindergarten and continues through the primary grades.With young children, authoritarian, directive teaching that relies on simplistic external rewards still works to control students.But as children mature and grow in size they become more aware that the school's coercive measures are not
really hurtful (as compared to what they deal with outside of school) and the directive, behavior modification methods practiced in primary grades lose their power to control.Indeed, school authority becomes counterproductive.From upper elementary grades upward students know very well that it is beyond the power of school authorities to inflict any real hurt.External controls do not teach students to want to learn; they teach the reverse.The net
effect of this situation is that urban schools teach poverty students that relating to authority is a kind of
game.And the deepest, most pervasive learnings that result from this
game are that school authority is toothless and out of touch with their lives.What school authority represents to urban youth is «what they think they need to do to keep their school running.»
And LG did
really well building stereo speakers into G - Slate; I
really noticed them while testing out some
games that featured sound
effects that panned from left to right and back again.
The
game has higher frame rates and more realistic
effects than its dual - core counterpart; water «splashes» up on your screen as you speed through channels, and a motion blur
effect makes you feel like you're
really zooming when you crank your engine to the max.
I felt the graphics, music, and layout of the
game were
really cheesy and poor quality, but I went ahead and started playing it (after muting the extremely annoying music and sound
effects).
While the original
game may have launched with stereo support, playing this latest version on a decent surround sound system, nice pair of headphones, or even a sound bar will
really bring out the charming
effects and music that made LocoRoco famous in the first place.
While manipulating the view of the in -
game environment based on real - world movement is a smart feature all by itself, the «holographic»
effect is only
really achieved by tracking the movements of the
gamer's head, and not the hand.
Worker placement
games can often feel like you're playing by yourself, only occasionally interacting with the other players, but Peak Oil
really keeps everyone engaged with each other, though admittedly with only two players that
effect is considerably decreased.
It's
really impressive what kind of visual
effects the
game can achieve even in 3D.
Sadly the rest of the
game's audio doesn't hold up; the music barely manages to do what it should, but you're not going to be humming it while making your breakfast the morning after finishing the
game, and the sound
effects don't
really do the
game justice, either.
Although relationships have always been a key component to GTA, you've never
really been able to
effect the way the
game was played based off of the decisions you made in regards to those relationships.
One of the
really cool things about this
game is that the developers have produced an engine that they claim will allow for battles of up to 500 players without sacrificing frame rate or
effect quality.
Sure, there's less moments to make decisions in Mass
Effect 3, but when you do get to make a call you
really do feel like you're making a major impact on the universe, mostly because twice in the
game you get to hold the fates of entire species as well as beloved characters in your sweaty palms.
I haven't
really played the Mass
Effect games all the way through but Andromeda just looks absolutely beautiful.