We also got to show
some really experienced game developers like Jake Kazdal (Zombie Studios's art director) and Bruce Straley (Uncharted II's game director).
Not exact matches
The balance and depth in the
game is astonishing, and even the odd characters have their distinct charms... What's
really a shame here is that the
developer didn't manage to find a way to supplement the core
experience with extras that would extend the life of the
game by adding some variety to the package.
The different racing styles provide a hugely diverse
experience that
really highlights Codemasters» strengths as one of the best
developers of racing
games.
I was
really looking forward to Nine Parchments and that was mainly because the
developers Frozenbyte have made
games over the years that I've enjoyed immensely, so I was hoping that this
game would give me the same kind of
experience.
I
really do hope that the
developers work on another Test Drive
game as Test Drive Unlimited is just a great online racing
experience.
Telltale
Games is a great example of a
developer who has seen tremendous success creating interactive
experiences and while those
games are great for when you're in the mood for an enjoyable narrative, they don't do much to
really scratch the gaming itch.
In essence, all the
game really did was swap out monsters for demons, but seeing a different
developer's take on the series» fundamentals proved an interesting and entertaining
experience, with combat that felt lighter and more akin to the Warriors franchise.
The
developers didn't change much in the formula of a Dynasty Warriors
experience, and yet you
really have to understand the Gundam universe to get anything out of the
game's storyline.
This is most obvious with role - playing
games, where the «
game» portion isn't the main focus, and I get the feeling that the
developers really just want you to
experience the story they've written.
It's a trend we're seeing more and more of now, in
games that are driven to committing the player to their worlds over anything else — Half - Life 2 planted the seeds of player - reliant agency in the minds of consumers and
developers alike, and now we're seeing
game - makers
really take advantage of how they can give the end - user a narrative
experience that feels shaped by them, the whole way through — and not just in the setpieces, and not just with QTEs and button prompts, either.
It's remarkably refreshing to see a
developer like CD Projekt
really come through for their fans and spend the extra time and effort to bring out a product that answers all the complaints
gamers have been able to muster regarding this truly superior RPG
experience.
It's important to back
developers now so that everyone who purchases a VR headset now or in the future has unique
games to play that can only be
experienced on such a device and
really show what it can do.
Score 87 % Chime Sharp is an enjoyable puzzle
game, I'm hoping that Chime 3 won't take seven years to make because I'm
really looking forward how the
developer can evolve this great
experience.
The
game seems like it'll be a
really fun
experience, and will be a must - buy for any MMO fan when it is released, which hopefully will be in 2011, but the
developers stated that Guild Wars 2 will be «done when it's done.»
In all, it was a
really great
experience and for all the other indie
developers out there, I encourage you to work on and I look forward to playing your
game.
I am
really starting to enjoy reviewing these
games, as
developers get to toss in new ideas on licensed products, and apparently get time to actually craft a fun
experience.
Some of its aspects aren't
really all that revolutionary, but what it has given, is the
developers time to fine - tune an
experience that was in desperate need of, as even with AC Unity and Syndicate, the series was so close to peaking, if it wasn't for some of its technical short - comings, which could very easily be blamed upon Ubisoft pumping out a new
game of this stature every year like it's some kind of sports title.
Cited as the inspiration for countless
game developers since its release in 2003 (including the above - mentioned Knytt creator Nifflas), Seiklus has an elegance and charm that you
really must
experience to understand.
Fire Emblem Echoes: Shadows of Valentia for the Nintendo 3DS is a remake of a Famicom
game originally released in 1992, but you can't
really tell, as
developer Intelligent Systems has overhauled the entire
game, creating a whole new
experience.
The
developers have done a
really good job in releasing a
game that manages to work incredibly well on the platform without having to make sacrifices to the core gameplay
experience.
The more virtual reality gaming demos I
experience, the more it becomes clear that in order to make a good virtual reality
game, a
developer really has to create the
game specifically for VR from the ground up.