Sentences with phrase «really experienced game developers»

We also got to show some really experienced game developers like Jake Kazdal (Zombie Studios's art director) and Bruce Straley (Uncharted II's game director).

Not exact matches

The balance and depth in the game is astonishing, and even the odd characters have their distinct charms... What's really a shame here is that the developer didn't manage to find a way to supplement the core experience with extras that would extend the life of the game by adding some variety to the package.
The different racing styles provide a hugely diverse experience that really highlights Codemasters» strengths as one of the best developers of racing games.
I was really looking forward to Nine Parchments and that was mainly because the developers Frozenbyte have made games over the years that I've enjoyed immensely, so I was hoping that this game would give me the same kind of experience.
I really do hope that the developers work on another Test Drive game as Test Drive Unlimited is just a great online racing experience.
Telltale Games is a great example of a developer who has seen tremendous success creating interactive experiences and while those games are great for when you're in the mood for an enjoyable narrative, they don't do much to really scratch the gaming itch.
In essence, all the game really did was swap out monsters for demons, but seeing a different developer's take on the series» fundamentals proved an interesting and entertaining experience, with combat that felt lighter and more akin to the Warriors franchise.
The developers didn't change much in the formula of a Dynasty Warriors experience, and yet you really have to understand the Gundam universe to get anything out of the game's storyline.
This is most obvious with role - playing games, where the «game» portion isn't the main focus, and I get the feeling that the developers really just want you to experience the story they've written.
It's a trend we're seeing more and more of now, in games that are driven to committing the player to their worlds over anything else — Half - Life 2 planted the seeds of player - reliant agency in the minds of consumers and developers alike, and now we're seeing game - makers really take advantage of how they can give the end - user a narrative experience that feels shaped by them, the whole way through — and not just in the setpieces, and not just with QTEs and button prompts, either.
It's remarkably refreshing to see a developer like CD Projekt really come through for their fans and spend the extra time and effort to bring out a product that answers all the complaints gamers have been able to muster regarding this truly superior RPG experience.
It's important to back developers now so that everyone who purchases a VR headset now or in the future has unique games to play that can only be experienced on such a device and really show what it can do.
Score 87 % Chime Sharp is an enjoyable puzzle game, I'm hoping that Chime 3 won't take seven years to make because I'm really looking forward how the developer can evolve this great experience.
The game seems like it'll be a really fun experience, and will be a must - buy for any MMO fan when it is released, which hopefully will be in 2011, but the developers stated that Guild Wars 2 will be «done when it's done.»
In all, it was a really great experience and for all the other indie developers out there, I encourage you to work on and I look forward to playing your game.
I am really starting to enjoy reviewing these games, as developers get to toss in new ideas on licensed products, and apparently get time to actually craft a fun experience.
Some of its aspects aren't really all that revolutionary, but what it has given, is the developers time to fine - tune an experience that was in desperate need of, as even with AC Unity and Syndicate, the series was so close to peaking, if it wasn't for some of its technical short - comings, which could very easily be blamed upon Ubisoft pumping out a new game of this stature every year like it's some kind of sports title.
Cited as the inspiration for countless game developers since its release in 2003 (including the above - mentioned Knytt creator Nifflas), Seiklus has an elegance and charm that you really must experience to understand.
Fire Emblem Echoes: Shadows of Valentia for the Nintendo 3DS is a remake of a Famicom game originally released in 1992, but you can't really tell, as developer Intelligent Systems has overhauled the entire game, creating a whole new experience.
The developers have done a really good job in releasing a game that manages to work incredibly well on the platform without having to make sacrifices to the core gameplay experience.
The more virtual reality gaming demos I experience, the more it becomes clear that in order to make a good virtual reality game, a developer really has to create the game specifically for VR from the ground up.
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