You really feel for the characters in the game.
You really feel for the characters - and Diane Lane and Anna Paquin - mother and daughter - both struggle with love and sex this one summer.
Director Bryan Buckley, a television commercial veteran, stages one outlandishly funny gag involving two gymnasts in a bedroom, but he also seems to
really feel for these characters.
You really feel for the characters in the game.
With a truly engaging campaign that makes
you really feel for the characters and what is happening both at home and abroad, as well as a villainous group that you'll love to hate, it has a lot going for it.
Not exact matches
For them the world at base is indeed really ideal, one body, as it were; evil is the superimposition by selfish desires of feelings and actions that pervert the ideal harmony.15 The bulk of the moral program then is the elimination of selfish desires so that the original clear character will shine through, or so that love of the people will be fulfilled, with all that means for the ordering of the family, economy, and sta
For them the world at base is indeed
really ideal, one body, as it were; evil is the superimposition by selfish desires of
feelings and actions that pervert the ideal harmony.15 The bulk of the moral program then is the elimination of selfish desires so that the original clear
character will shine through, or so that love of the people will be fulfilled, with all that means
for the ordering of the family, economy, and sta
for the ordering of the family, economy, and state.
For example, they were asked to rate on a scale of 1 to 7 how much they
felt they «were
really «there» in the game environment» and how much they
felt like other
characters in the game were real.
But males who
really identified with their
characters in the sexist, violent games didn't
feel as much empathy
for the victim,» said Brad Bushman, co-author of the study and professor of communication and psychology at The Ohio State University.
They have the ability to meet each other and get a
feel for each other's personality and get to know each other a little better before they take it offline.With «webdating,» you get a
feel for chemistry and the ability to pinpoint each other's personality and
character; you can see them, see how they smile, see how they move and this gives you insight into what that person is
really like as opposed to just reading a typed profile or chat with them on IM which is less personal.
I am a huge fan of the original Prince of Persia trilogy, and when I heard about this game I was a little worried that they would change to much of what made the original games great, and I was right, the gameplay has been completely destroyed, platforming is awkward do to too may actions being mapped to the same buttons, combat is tedious and unenjoyable, it's EXTREMELY repetitive, having to search around
for light seeds just to advance the plot is stupid, and do to the fact that you can't
really die the whole game just
feels like trial and error, and the new Prince
character is completely unlikeable, while they messed up most of the game it's got some good things going
for it, the voice acting is solid, the graphics are beautiful, and the ending does have interested in seeing where the story goes from here, but I'm not sure if I want to pick up the next game they come out with, this was a huge disappointment and isn't worthy to bear the Prince of Persia name.
The creepy atmosphere, new designs
for everything from weapons to
characters and buildings
really make this DLC
feel different.
After the bug fixes with a patch this sequel exceeds the original in every aspect.Better graphics, gamplay and story along with 2 completely different playable protaganists give Dishonered 2 more replay value then almost every triple A title this year.And this time around I did nt
feel pushed to play the game in any specific way.I
felt that playing stealthily was alot more rewarding then the first entry but i never
felt that i was playing wrong or was being punished when i played a full on assault playthrough.Also there are several ending
for every playstyle
for both
characters which
really drive you toward a second, third or even forth playthrough and in all the chaos or silence of each level, even on my forth run, I reimagined every situation and experienced different outcomes every single time.Dishonored 2 also contains some of the best level design I have ever seen with the likes of the amazing and masterfully thought out Clockwork Mansion level being among my all time favorites.Dishonored 2 truly is a masterpiece in almost every ascpect!!!
The film
really does take you on an emotional rollercoaster - its a journey of highs and lows, and you can
really feel for everything, both good and bad, that the
characters go through.
Speaking of Burton, forget the Jews, because this film
really looks bad
for atheists, as I can see some Bible thumper saying that the most inaccurate thing in this (Snicker, snicker) Biblical drama is Burton's
character feeling guilty about killing Christ.
Now granted, I
really enjoyed watching the first instalment and the raw take on the classic tale, but not including the
character of Snow White (even though Kristen Stewarts performance was nothing special)
felt felt strange
for this particular continuation.
All in all, I
really enjoyed it, but it definitely
felt like a bridge to the third, setting up all the new
characters and story lines
for that installment.
At times, it
feels as though transitions happen because it's time
for the plot's next act to begin, rather than because the
character has
really had an epiphany.
Closer to the point is that it's impossible to
really feel anything
for characters who can not die; impossible to
feel tension or fear
for things that can not be harmed.
Breslin never
really feels like the in - control - assassin turning the tables on the killers,
for some reason, almost as if the
character is coming across as unnatural to her.
Mazer, whose main claim to fame is his comedic association with Sacha Baron Cohen, writing
for such films as Borat and Bruno, goes one step beyond, by introducing the
characters these two seem more of a natural fit to be with, and the result is two people trying their best to stay faithful to their vows with a partner they love but aren't
really sure they like, while keeping their
feelings for their natural suitors at bay.
Things
really do get very intense right from the get go, it's not just the games that leave you
feeling nervous
for the
characters you love it's the whole film in general that keeps you nervous.
Josh Brolin
feels like a decent fit
for the role — he has presence and does grizzled about as well as anyone — but little time is spent
really digging into the
character, or even doing something as basic as outlining what his abilities are.
If not
for the fact that the same actors are playing the same
characters, one
really could look at this movie as its own entity (The screenplay may have been co-written by Creighton Rothenberger and Katrin Benedikt, who also wrote the script
for the first film, but it often
feels as if the
characters have been transplanted into the screenplay
for an unrelated story — perhaps one written by the other co-screenwriters Christian Gudegast and Chad St. John).
«Certainly the Metroid franchise is one that, when you talk about
really bringing the world to life, we
feel that Metroid and the
characters established are
really important
for Nintendo.
But that's less of a problem when we come to realize this isn't a
character - driven piece, that Lockhart is
really just a plot device rather than an actual human being
for whom we're supposed to
feel something — perhaps pity.
Gita: This is the part of the movie that
felt the most standard
for me, but Gina Rodriguez and Tessa Thompson
really sell their
characters» reactions to the world falling apart.
I
felt really strongly that what we have here is so beautiful and the way that the
character develops, the way it's paid off, and not only that, the horror of trying to manufacture something that — I don't even know what it would have been, but something
for the end of this movie that leaves it in a place where the transition is easier, the idea of, «Oh God, how would you fake something like that, and how would it not be terrible?»
Given that, these combos don't
feel the same
for each
character and they
really reflect their Star Wars
characters well, particularly using your lightsabre or using one of your Jedi abilities.
Jake Gyllenhaal and Michael Pena
feel like they've been partners
for years and
really make you believe in their
characters, the relationships they have, and also the honor of the badge.
Emily Blunt's
character, Rachel spends most of the time sloshed, but plays it with such honesty I
really felt for her when she realised the «perfect» couple (Haley Bennett and Luke Evans) she idealized weren't as perfect as she first thought.
That's how dated director Kriv Stenders» latest movie
feels, and unlike Tarantino's oeuvre (as well as the
really good imitators, like Guy Ritchie's «Lock, Stock» and «Snatch»), it lacks the colorful dialogue or
characters to make up
for its derivative story.
Hammer Bro: It's not fair i saw it only 12
characters (mario, luigi, peach, daisy, wario, waluigi, toad, koopa, shy guy, and kamek) are playable i'm about to cry everyone who at least wanted me, dry bones, and koopa kid to be playable say aie.See why can't i be playable.i'm just as sad as you toadette fans
for toadette not being in the game.I
feel like i don't exist when my last time playable was the same as toadette being playable (mario super sluggers) i'm crying
really bad now!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! waaaaahhhhhhhhhhhhhhhhhhhaaaaaaaaaaaaaaaa!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Many of the
characters and quests are
really pretty silly, but some of them made me
feel very sad
for the
characters I met.
Perhaps the most problematic to Foxcatcher is that the movie doesn't
really delve very deeply into the psychology of the motivations of the
characters for doing or
feeling much of what they do.
The majority of these changes only
really affect high - level play, and
for casual or moderate players, their favorite
characters will still handle much as they have previously, and the overall gameplay experience will
feel very similar to Super Street Fighter IV.
but I don't believe
for a moment that Montand is
really in love with Streisand's
character — except maybe
for when he sings from the top of the Pan Am building over New York — and therefore when the film isn't singing its little heart out, it
feels faraway and frivolous.
Kris Wall (former Flickering Myth video games editor): I
felt that she was stunt casting more than anything, a huge name actress playing the world's most well - known video game
character was a great marketing angle, but it didn't
really make
for a convincing Lara Croft.
There's a certain paint - by - numbers approach that makes «Infinity War»
feel like the latest model off the assembly line, especially
for casual moviegoers who don't
really know or care about the
characters in the first place.
10 Years
feels a little too familiar and although the star - studded cast
really sell their
characters stories, and there will be scenes that will stay with you
for some time, in 10 years, you might not even remember the name of this film.
But unfortunately, the scripting is much less successful, bouncing from incident to incident without much momentum or purpose, and never
really digging into its
characters or its setting (it
feels like the novel's been faithfully put on screen beat -
for - beat, but at the expense of any depth).
It is disappointing that there was a more involving career mode that would
really allow you to progress your
character and
for you to
really feel like you were accomplishing something instead of the
feeling you get with the existing career mode.
Of course, part of the purpose of this film is to see
characters like Peter Highman grow as a person, but he's such an asshole in the beginning of the film — and through pretty much 85 percent of it — that it become
really hard to
feel any sort of sympathy
for him.
Zach Galifianakis, who's now iconic
character, delusional man - child, Alan, takes centre stage here in a film that
really only ever
feels like a vehicle
for the
character.
Yes, seeing as Peyton tries to hammer home the fact that this disaster is
really a microcosm
for the central
characters» crumbling family unit, there is a sense that the whole «death of the other daughter» history could have been added to more, making it
feel more like an obligatory excuse
for the hero to have both a dark past and a sensitive side.
I can only get down to my underwear if I
feel the conviction of the storytelling and if it does something
really interesting and authentic
for a
character.»
«The size of the film
felt right
for my first feature and one that was a
character study in which I could
really play and direct my actors in.
almost everything about mario party 7 was perfect, it had
really fun memorable minigames, it had
really great boards to play on, 8 player mode let more people play and it helped me and my friends practice our teamwork skills, and the special orbs made the different
characters feel more unique, it gave players more strategies to try, also even though bowser time could get a little annoying at least bowser screwed everyone up instead of going directly
for one player.
I'm sure these
characters were created as amusement
for the grownups as they take their tykes to see the movie, but it
feels lazy this time, like they didn't
really put much thought into, well, anything.
I'm not good with acting, but she created what seemed like a real
character for me, although it never
really felt spontaneous.
Initially I didn't
really like any of the
characters, although I
felt sorry
for Mrs Ali, but as the tale progressed, I appreciated their uniqueness and their insight into the workings of the village and the powers that be.