He was
really focused on the character, but was also really collaborating with me.
And then you have to just shut that out, and
really focus on these characters and what story to tell for them and where you want to take them.
Not exact matches
Third, I will treat in detail the Hartshornian stance regarding abortion, a stance with which I agree, both to illustrate the aforementioned connection between moderation in metaphysics and moderation in ethics as well as to combat the charge that virtue ethics, because it
focuses more
on the
character of agents than
on their acts, is incapable of treating the
really difficult issues in applied ethics.
That's because, too often, we
focus on the Proverbs 31 Woman's roles as a way of reducing womanhood to marriage, motherhood, and domesticity, when
really, this passage is about
character that transcends both gender and circumstance.
We could all do well by re-aligning our priorities along with Bullock, by
focusing on what
really defines us (our intellect, compassion,
character and hard work) as opposed to trying to fit a mold formed by others.
I
really wish they
focussed on improving all the things wrong with the previous games (AI,
character movements etc) instead of just making the maps larger.
This semi-autobiographical story is an occasionally harrowing but sometimes also surprisingly warm and funny tale that, while the
characters focus a lot
on eating (or, rather, not eating), is
really more about finding the will and self - love necessary to live rather than about dealing with an eating disorder.
With a large roster of
characters to choose from, the
focus of three -
on - three fights, and the overall art style and sensibility, King of Fighters XIII
really does feel good to play.
The story line slows down a little bit and the season
really focuses on the main
character's stories.
Focusing on both of them seemed to shortchange any chance of
really getting me involved in these
character's lives.
I
really really dislike the main
character like he's actually in real life gonna get the girl of his dream, are you serious??? He has a crooked smile, wears pajamas all day outside of his house and talk's like a gay poet, I just think he sucks as an actor, uggh I don't know why I dislike him so much after this movie.
On the other hand Rachel Bilson is very cute and not as bad of an actor This movie solely
focuses on telling the story and making us like the
characters for themselves.
I still du n no about this one, I
really liked HW (still the exception though as far as musou goes) and I love Fire Emblem, but this seems to play a lot more like a run of the mill musou game than HW with its almost incessant
focus on bosses and mini-bosses, Zelda - related gadgets and a host of wildly different
characters.
What Saulnier
really focuses on are the different
characters of the film.
In order to make Silent Hill 2 work we need to be
focusing on making the
characters real by having high - quality textures, and at the same time we must improve the gameplay so people will feel, even though its
really horrific, we must make them want to play the game over and over.
The drama then
really works well as it
focuses in
on their budding romance and what that means for both lead
characters.
His writing style remains the same here — broad
characters put into tough situations with broader themes resonating throughout — and as a director, he has a sure hand keeping the
focus on what
really matters.
Yeah, they were
character pieces that
focused on really interesting
characters, one was a friendship story and one was a love story, but they also were making commentaries
on the Vietnam War.
Still, it is also very much Allen's film,
focusing on deeply neurotic, introspective
characters unable to get outside their own heads for long enough to form
really true relationships.
Still, it is also very much Allen's film — his first straight drama —
focusing on deeply neurotic, introspective
characters unable to get outside their own heads for long enough to form
really true relationships.
Much of the
focus is
on the dwarves and even then, very few of them actually get to
really bring their
characters forth, with the exception of Armitage's Thorin and the fragility of his strong facade.
However, because the film is so
focused on the friendship the other
character don't
really get a ton to do, and one relationship is pretty rushed however it's
really just a minor flaw.
there are moments of magic here, but undercut by timidity, tweeness, and a
really damaging failure to
focus on one or other of the two principle
characters to craft a more engaging plot.
As long as they keep the
focus on Captain America's values as a hero, I'm happy with where they take the
character, because it's
really all about him staying true to his beliefs.
The first teaser, just released, isn't
really all that interested in our heroine, however, instead
focusing on that other iconic «
character» from the original — yes, the gorgeous and majestic enchanted castle.
The film could never feature a giant battle against an army of aliens... or
really an army of any kind, but it succeeded by
focusing on character — which made it uproariously funny thanks to the sheer awesomeness of its titular hero, but also unique within the genre.
For a movie that's purportedly about a male gigolo the second half
really shifts to
focus on Vanessa's
character.
This chat contains some comments which are similar to the first talk, but Arndt brings a new dimension to the talk as he
really focuses on the story and the
characters.
So we
really try to
focus on the
character as well as academics.»
I'm
really glad this kind of place exists, where comics are treated as art and a
focus is placed
on creators and
characters equally.
Write another adventure for Mr. Creacher together as a class, using this same format to identify the narrator versus the
character,
really focusing on the difference between the two storytellers.
In the case of developmental editing, which
focuses on the big picture of our story,
characters, and plot, we might not even know —
really — what editors do.
They're very shonen in nature but more
character - oriented with
really nice artwork, less
focus on stuff like fighting and «The power of friendship!».
The chapter jumps around, giving us just a couple pages each for the
characters in the arc, making it hard to
really focus on any one element.
is
focusing on a lot of the themes that made the base game of Mafia III such a standout and as Hangar 13's narrative director, Bill Harms, says «We were
really humbled by the response to the
characters and the story in Mafia III, so we wanted to double - down
on that as much as possible».
They
really focused on giving each of the major
characters their own distinct personality and motivations, making sure their dialogue included vital clues about the identity of the murderer.
While I do believe they're not quite
on par with The Witcher 3: Wild Hunt, or even BioWare's previous release, Dragon Age: Inquisition, is this
really what we should be
focusing on in a expansive space RPG with incredible scope, charming
characters, and fantastic gameplay?
The most fun I had playing, was during the 1v1 battles because I could
really just
focus on one
character and beat them mercilessly.
And we don't need to plan lots of
character - to -
character interactions; we don't need lots of
really complicated cut - scenes and stuff; you
focus on what a racing game needs.
I got them, played them, finished them and so
on, however, silent hill
really stood out for me due to the ambiguity of its surroundings, the
focus on psychological horror which was unheard of in games at the time, eerie soundtrack, disturbing environments, the amazing puzzles, the unforgettable scenes such as when Lisa was bleeding off to death due to Samael's possession and the fact that the hell the
character was experiencing didn't have much explanation at the time and that added to the appeal of the game.
What is very clear throughout the story of Destiny 2 is its
focus on encountering specific
characters, something that wasn't
really emphasized in the previous game.
Just like the handheld Pokemon games, the graphics seem to be underdeveloped and the gameplay
focus is
really on catching, raising, and battling with the assorted critters, overshadowing the
characters and story rather than supporting them.
When playing online, you're gonna have to
focus on one - maybe two -
characters in order to
really grasp their timing and attacks.
I
really hope they try to
focus on the
character creation system more to make it more appealing to play as your created
character instead of just a series
character (goku / vegeta etc) I also am hoping like everyone else that they try to fix the battle system and maybe implement more combos and fix the spamming of specials
From the developer: For the uninitiated, Night In The Woods is an adventure game with a
focus on exploration and story, and a cast of
characters you should
really get to know.
This pack includes a ton of new pieces for the RPG Maker MV's built in
Character Generator,
focused exclusively
on female protagonists (or
really pretty male protagonists), with:
That's
really hard to do right now, so we're
focusing on very apparent things by showing people the richness of our world and
characters.
Some days i'd opt out of interaction with the townsfolk to spend a day
focusing on building tools for my workshop, and
on other days i'd forgo my crafting endeavours to try and build up some rapport with whoever I encountered in the village.The freedom to interact with
characters however you like is an aspect of the game that i
really appreciate.
We're
really just
focusing on our world and our
characters.